dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

thanks guys, feel free to use it on the people u think deserve to never do anything again

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Posted 13 December 2009 at 20:56 as a comment on the omega

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give it to em urameshi

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Posted 13 December 2009 at 18:44 as a comment on spirit gun

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so many possibilities with __________ and R&D

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Posted 13 December 2009 at 18:24 as a comment on witching hour

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this is truly my masterpiece, a way to defeat a player rather then a deck. i have been striving for this for some time

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Posted 13 December 2009 at 13:06 as a comment on the omega

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glad i could inspire u with my weenie deck. for a relentless rats deck u dont really need coat or door, the rats ability is more then enough to power them up for the win. if u have 6 of them out there then u have 6 7/7s, which is 42 damage. so if u pull of thrumming stone then u should be able to get at least 6 rats, more then enough for the win. if u ditch those 2 expensive artifacts it will clear up the deck for more important cards like dark ritual, duress, and brainspoil(u can transmute this for thrumming stone). that way u can find the stone faster, play it sooner, and make sure the opponent cant counter it. i love a good relentless rats deck, everyone should get a chance to play one. let me know when u finish with ur red and white deck

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Posted 13 December 2009 at 02:12 as a comment on Thrum if you Love Rats

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the reactor works fine, if u pull off one of the combos or otherwise prevent the opponent from playing anything then all u have to do is wait for 20 turns, a long process for sure, but a win is a win. if u really want to be mean then play wheel of sun and moon on urself and then wait for the opponent to deck themselves out. it will take like 45 turns, and i guarantee the opponent will give up before they actually deck out. on the down side they will be very mad at u and prolly hit u

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Posted 13 December 2009 at 01:26 as a comment on Silenced

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one of the only deck types that can get away with only 18 lands

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Posted 13 December 2009 at 00:59 as a comment on roma victor

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this is what mtg is all about, it took me around 2 years to figure that out

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Posted 12 December 2009 at 23:56 as a comment on kiss from a rose

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there r a couple sweet ways to prevent the opponent from ever playing spells again.......deathwitness mentioned a good way, there is also iona and painters servant, or Arcane Laboratory and Erayo, Soratami Ascendant

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Posted 12 December 2009 at 20:31 as a comment on Silenced

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for any angel deck mana ramp is key. i use Quicksilver Amulet, mana vault, defense of the heart, elvish piper, or sol ring to help with that. u could easily add in green and make this a bant configuration without much difficulty. that would let u run defense of the heart and dense foliage (to protect ur angels once they r out)....that way u can get those big bad boys our much quicker ad possibly en mass with defense of the heart. i also like to run silent arbiter in an angel deck, that way u can basically stop the opponent in their tracks and soar over their heads for the win

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Posted 12 December 2009 at 20:22 as a comment on A N G E L S

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if u do this u can make 2 other black decks, 1 land destruction and the other creature control with the enchantments

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Posted 12 December 2009 at 19:53 as a comment on B L A C K

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whats up donald, im plannin on checkin out ur decks, this one seems a little scattered to me. u r trying to accomplish a little too much here, land destruction, block and attack control, creature destruction, and all ranges of creatures. i fully understand that u r trying to max out the black destruction here, but i suggest working it down to 1 or 2 themes. i would cut out the land destruction, if u dont go all out with it it wont be effective enough to do any real damage and u will find urself overrun quickly. i would focus on the creature destruction and weenie creatures that black has to offer.

i would rework this deck like so

add in

2 doom blade
4 terrors
4 Inkfathom Infiltrator
4 Ashenmoor Gouger
4 Demigod of Revenge

these will make this deck one of the deadliest aspects in black, creature control and steady and heavy damage

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Posted 12 December 2009 at 19:52 as a comment on B L A C K

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i love eon hub, it opens the door on soo much. rancor really isnt needed in this deck. the big cheap creatures will be enough to easily overpower the opponetn and it frees u up for more mana accel, which is needed. pact of the titan is absolutely perfect in any eon hub deck, as is pact of negation. i would sideboard negation and only run it when facing control though, as this is a casual deck i would run 4 sol rings in here. that way ur game could run like this

turn 1- land and sol ring
turn 2- land, dark ritual, eon hub
turn 3- land, phyrexian soulgouger, sheltering ancient, and pact of the titan
turn 4- attack and destroy


i would also consider putting in Leonin Abunas in the sideboard

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Posted 12 December 2009 at 17:43 as a comment on No Upkeep(Help needed)

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i debated throwing in terminate and apth, but decided that the opponent prolly wont be able to put up anything stronger, so i will take the risk. but if not then i would deff put in terminate. i absolutely love that card and almost never get a chance to use it

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Posted 12 December 2009 at 16:30 as a comment on crest of carnage

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wall of earth is prolly the best turn 2 creature u can play in terms of stall, if the opponent can put forth a creature with 6 on turn 3 or 4 then u have bigger problems

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Posted 12 December 2009 at 15:17 as a comment on Need help stalling for infinite damage

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ka splat

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Posted 12 December 2009 at 15:02 as a comment on crest of carnage

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whats up slaya, this is by far the strangest sliver deck ive ever seen, only 12 slivers. i know u plan on stealing the opponents creatures and then making them slivers with hivestone, but it just doesnt add up to me. would u mind walking me through the workings of this deck

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Posted 10 December 2009 at 23:21 as a comment on Slivers, Resistance is Futile

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ive always seen brass herald as a risky play. u have 24 minotaurs in this deck so u have roughly 35% of getting one in a pick up off the top of the deck. so that function of the card is a bit risky, and the +1+1 isnt bad but uve got hte door of destinies for that, plus it costs 6 so u wont be able to do anythin gelse that turn. it just doesnt seem worth it to me, but other then that i love this deck. i really enjoy when the old tribes get a chance

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Posted 10 December 2009 at 21:53 as a comment on Mess with the bull...

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Leonin Abunas and Lightning Greaves with platinum angel is ur best bet

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Posted 10 December 2009 at 21:50 as a comment on cheating death- finished

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lich's tomb causes u to sacrifice permanents. if u sac all ur lands u wont be able to counter anything when the opponent is trying to take out ur stuff. and eventually u would have to sac the angel or worship........u dont need all 3

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Posted 10 December 2009 at 18:10 as a comment on cheating death- finished

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