i like it, but u deff need 2 cruicible of worlds, that would put this deck over the top
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4 uborgs is too much, sense they r legendary u dont want them stacking up and u have prismatic omen for the swamps anyway
u could use painters servant to make it a massive creature removal deck
im watching the origional pokemon movie right now
kaboom
ya im sorry my man but megrim doesnt work with mill cards, if only it did
guiltspire avenger is a fantastic card. it aids to ur overal exalted attack and u dont want to attack with him anyway cause it prevents or removes the opponent from attacking
i own all 4, it lets my play indominable ancients turn 2 and doran turn 3(hopefully) basically for the win
i love the kobolds curio combo. so easy to pull off. i use pact of negation in mine ot make sure it goes off without a hitch.
i rather like this concept. very good for quick and almost effortless damage. nice job
ya i know, i danced around him for quite a long time. but i hate champion effects. whenever ive used them it just dries up ur field, especially in a deck with mainly medium to large creatures, and then the opponent just blasts it away anyway
indomitable ancients was made for doran, no question about it
i love a good enchantment combo
i c ur point but i am really using him as a cheap battering ram, ideally i would put him out turn 2 and just attack
drop em fast
i was wondering about that myself
u dont need mask of riddles, its too slow for this deck and ur creatures wont be locked anyway
i deffinately mulled those over, but i came to this conclusion: szadek is a 5/5 flyer, the only thing capable of blocking him and surviving is a wall, specifically wall of denial. if they manage to get one out before i attack once with szadek (after i land an attack with him he is a 10/10) i have 2 options. blast the field away with damnation and then play szadek, or put fireshrieker on him. either way the wall wont last. after i land 1 attack there isnt a creature that can realistically stop him. in any of those scenarios i come out on top. any other of the equipments will take too long to be of real use
simple as pie
true, a multiplayer might change things up, but u will never run out of time with this deck, if u include 6 tap for damage creatures, which i always do in my infinite turn decks, then u can be tapping for 6 damage each turn rather then just 1. this way u can kill all 3 other players in just 7 turns. i also include 1 copy of feldon's cane in infinite turn decks just in case. it will buy u a minimum of 40 more turns in which to win, and if u cant win with 90 turns then the opponent deservs the win. the big creature approach leaves u way too open for a counter attack. lets say u have pulled off ur combo and r sitting back waiting to get enough mana to put a nig boy into play. u finally put down the 9th mana and tap out completely tolay it down when the opponent playes a disinchant and suddenly u have no mirror and no new turns, then they play doom blade and the creature is gone too. now u have nothing. if u use indirect cheap damage, u can play multiple copies as well as support cards and still have enough mana to wait with a counterspell in case the opponent has somehting to use on u. game 1 the opponent might not have what it takes to overpower those creatures and ur combo, but game 2 and 3 he or she will be ready
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