oh, and Korlash, Heir to Blackblade rather then nightmare
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whats up my old school brutha, i like what youv got going here, here are a few upgrades to help out doom blade, Ashenmoor Gouger, Inkfathom Infiltrator
a lil smoke and mirrors
he is running the catacombs to thin out the deck a bit, i have a deck much like this, i would switch out the swords and jitte, you dont really need them and they will make this much slower. i run bonesplitter and unholy strength in mine and it allows for some much faster damage. also i would put in wall of souls and steelwall to make sure the opponent cant beat you to the punch with damage. wall of souls is a beast in decks like this, if they do attack it will hurt them as well and it will help you win the damage race. i would also advice adding no mercy in here, it is an excellent way to ensure your prolongued life. other then that this looks pretty good, nice job
ya i deff think 16 is a good call, ive been debating it for a while, ill prolly get down to changing it soon
a very fun deck to play, very nerve wrecking
thanks everybody, im glad you enjoyed em. godsknight, here are some land bases that can help you volcanic island, scalding tarn, steam vents, cascade bluffs that should do it. i usually use this land combo for a 2 color 60 card deck 4 volcanic islands 4 steam vents 2 cascade bluffs 2 scalding tarns 4 islands 4 mountains
turn 1- land and dragonmaster outcast turn 2- land and sakura tribe elder turn 3- land and paradox haze turn 4- land and nature's lore turn 5- 2 dragons, smash and crash
this is a pretty fun deck to play, and works very well
ive been debating lightning helix, still not sure, ill check your deck fo sho
here is an ideal game. turn 1- land, sol ring turn 2- land, Konda's Hatamoto and Battle-Mad Ronin turn 3- land, Ronin Houndmaster and hand of honor turn 4- land, Godo, Bandit Warlord take it from there
i am extremely confused as to the purpose here
ive got 3 other panoptic mirror decks, 2 of which use time walk, this is another use for it
this is supposed to be a fun deck, not one you take to a tournament
turn 1, land, duress turn 2, land, sol ring turn 3, land, panoptic mirror turn 4, land imprint plow under
RISE FORESTS
ya that would deff effect this deck, but i could just search out a destroy enchantment creature and nix it, thats the real beauty and only 1 copy botheres me too, but with genesis, eternal witness, and creatures with overlapping effects i think it will work out ok
its only weakness is discard, but it can still function under those conditions
tons of different ways to win with this deck
unfortunately wall of junk is a wall with defender, but is most deff worth considering in here. check out my doran wall deck out for more ideas, its called morgul ragnarok.
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