looking at both, i say the extort deck is the better of the 2. red can be easily stopped with a few simple enchants, but extort can really only be stopped by things like witchbane orb. go with extort
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it is. once we were walking around and i was using a really thick australian accent and he was doing a snobby britishman. we had these guys in one of the stores absolutely convinced that we werent from the U.S. until we dropped our accents as we left. their jaws were on the floor. it was priceless!
not to brag or anything, but i can do a spot on impersonation of the TFS Vegeta. best part is that i have a buddy who can do the TFS Nappa. we have too much fun walking around the mall while arguing like they do in the show lol :D
Abridged Vegeta quote FTW!!!
lol no worries. i get where you are coming from so i didnt take you for being rude. and i totally agree on the three you mentioned just now. i pulled a brimaz yesterday and immediately subbed him into my white heroic deck
i guess that would be the big difference in how i see things from you. i dont play legacy, mainly because i cant afford it, so i dont know all the staples for things
Chalice is there for counter and kill spells. just get it to 3 counters and you incapacitate morst counter/kill spells right there. thorn is here for the small amount of stax that it and thalia provide. with this being an almost all creature deck, they fill com in handy, especially since it can combo off with chalice. concerning the mox, no ideas. preference maybe? as for the 1 drop soldiers, they are good, but many dont pack any punch beyond maybe early field advantage. this deck will pop out creatures quite rapidly i would imagine, so there is no need for them, especially if he gets out preeminent captain. as for land, you got me. ive noticed that it is a trend common to a lot of legacy decks to run only 1 of certain lands. i totally agree with the 4 caverns, as for the ancient tombs, while they seem out of place, they really arent. yeah you get 2 damage, but you get 2 mana, and it doesnt come into play tapped either. thats a really good early advatage without resorting to some form of mana ramp. fetchlands serve a few different purposes: 1 is if you need that extra mana, 2 if you really need a shuffle, or 3, thinning out your deck on purpose to better your chances of getting certain things faster.
i have a deck that is similar to this build that runs 3 reckoners. he is a pain to get out but he is sooooo useful. ive considered adding white as well, but mine is predominantly red so i usually dont have to worry too much
i wont deny that, but he kinda needs more ramp for that
as for good one drops, hero of leina tower could be a better option here. i say this loosely because there arent many spells you could use to trigger her heroic, but if you have an aspect and some spare mana, she can get big quick. only a suggestion
reckoner is best in things with predominantly red, white, or both. this deck is too far on the green side for reckoner to be a viable option until late game. i run 3 in my mogis deck which is mainly red with a splash of black and ive been mountain screwed even then. reckoner is great, but i dont think he fits in here
good cards always cost more. thats just how it goes. plus if any of the professional players use a card for something then it gets even more expensive.
i totally agree with mortars and magma jet, but experiment one only works for so long here. he is great, but only in early game
stormbreath is so vaunted because of his toughness makes him immune to most damage spells and he is pro white so most removal is limited to black. that makes him really hard to kill. plus his effect is kinda nice too
i love how almost every comment on a new deck is "you shouldnt use that, use this!!!" normally i dont mind, but your post has him replacing almost a third of the deck. you might as well just make a different deck. while i agree that the cards you suggested are great, they change the idea of the deck. plus, not everyone can get their hands on those cards. maybe this deck is constructed? hell, i just made a xenagos deck the other day and put it on here. i got hella lucky and got 3 satyr firedancers and god xenagos, and decided to make a constructed deck. its pretty kickass for being 90% theros, but i wont make most changes that people might want simply because i dont have the cards or the money. one thing i will challenge about your post is the bit about giant growth over aspect of the hydra. while giant growth is always a good early game choice, aspect can be much deadiler. all you need is 2 burning-tree emissary and viola! 4 green devotion right there. automatically makes it stronger. now yes, if a creature dies, then its validity goes right out the window. but not everyone is going to be packing supreme verdict or an overloaded mizzium mortars. just sayin...
Trust me on this. Ive yet to see someone NOT rage quit against this deck
Meh. Not as funny
i have only used the original deck twice. the second game i hit the guy 9 times in a turn, but ran out of mana since i didnt have monolith in there. The first game though, i only hit the guy twice, but he actually said the phrase. Since we were playing at his place, he didn't have any issue in saying it, at least not until his wife came home ROFL!!
and in hindsight, voltaic key with the monolith would make an infinite spanking (ROFLMAO), but i didnt feel like doing that. i did it with my original build, but it never won. not that it really needed to, since the humiliation of having been spanked is usually a win in itself :D
actually if i wanted to use Basalt Monolith i would just toss on Power Artifact to make it untap itself until I dont need to anymore. Voltaic Key is nice, but Aphetto does the same thing for just a tap. Only downside is he cost a single blue mana more than key, but the upside is not having to waste a mana to untap stuff. Its purely up to you whichever one to use.
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