I totally forgot about storm!!! This deck is about to get some updates...
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Mistcutter hydra? Feral hydra? Bioshift???
Looks good, just be careful what you play while eidolon is out. He hurts you too
I have a few that ive come up with myself, most notably the gilder bairn combo that captivated everyone on here for almost 2 straight months. Thats my baby. I have a few others that arent as amazing but are fun anyways, like my rod of spanking deck. That one is just a riot to play at the card shop i frequent. No one ever wants to say the line rofl
i agree with kiora's follower. thats essentially a free mana and artifact untap, so it makes it twice as useful as aphetto
sounds like sorin himself rofl
i cant really take credit for the deck design. i found it while trolling the web for magic deck ideas
in terms of the stack, they are all entering at the same time from protean's effect, so there isn't really a stack. once the effect resolves completely, then all the X creatures will resolve as 0/0, thus triggering the disciples
wow this looks EXACTLY like my own turn zero deck that i made in February (http://www.mtgvault.com/drakeraenes/decks/turn-zero-win/). kinda funny since i just linked this to someone earlier today too...
oh this is nothing. its possible to win before your opponent even plays a land on turn ZERO. i even have the deck built for proof of concept on here. the "how to" explains it allhttp://www.mtgvault.com/drakeraenes/decks/turn-zero-win/
that is a good one. i may start using that myself
lol my bad. i forgot banefire was a sorcery and you are welcome. glad i could help
destructive revelry > hull breachwhere is banefire???
ok so first up, making time vault a creature makes it much easier to remove from the board because then it is susceptible to creature kill. a lot of your hexproof can be replaced by simply adding in privileged position, which covers every permanent you have out, as opposed to just creatures. getting 2 of them out hexproofs your entire field, meaning only a board-wipe spell could hurt you, or rare exceptions to the rules like council's judgement from conspiracy. now that being said, here are my suggestions:drop-2 alpha authority (replaced by privileged position)-2 asceticism (replaced by privileged position)-2 canopy cover (replaced by privileged position)-3 time vault (keeps it legal to play)-3 seeker of skybreak (replaced by twiddle)-4 tropical island (just a personal preference because its expensive as hell)add+1 tezzeret the seeker (untap, fetch, and creature-maker all in one. perfect for this deck)+3 twiddle OR voltaic key (1 drop untap. twiddle works best with arcanist and isochron, but key works with unwinding clock, so its your choice on this one)+3 privileged position (mass hexproof)+2 elite arcanist OR isochron scepter (either of these guys plus twiddle, counterspell, or mana leak is your best friend, but isochron is best if you use it with unwinding clock)+4 yavimaya coast (cheaper than tropical island, still comes in untapped, and can be used for colored mana)+3 mana leak (you need more counterspells, and this one is good for early game, where you will be weakest)i have a deck that does something similar to this one, but it is purely for the hilarity of the deck. it has a few other cards you might like in it so take a lookhttp://www.mtgvault.com/drakeraenes/decks/spanking-fetish/
You should run giant growth. It makes for a nice surprise mid attack. Thats how my infect deck works. Take a look. It might give you some ideas you can usehttp://www.mtgvault.com/drakeraenes/decks/deadly-forces/
What on earth are you adding now?!?! O.o
Oh dear lord...he is laughing maniacally next to me. What have you done?!?!?!
Anytime. It helped me make an idea for a crazy new deck so it was very worth it
http://www.mtgvault.com/drakeraenes/decks/return-of-the-slivers/i run this one. it is incredibly effective at wiping out its competition. as for personal preference, drop your legacy slivers and put in sliver legion. rather surprised its not in here
Turn 1: Land, Slumbering DragonTurn 2: Land, any one dropTurn 3: Land, Descendant's PathTurn 4: Reveal Utvara Hellkite and play it, land, play Crucible of FireTurn 5: Reveal Dragon Broodmother, land, play Scourge of Valkas. Swing with Utvara, drop a token triggering Valkas for 5 damage. On opponents turn Broodmother drops a token triggering Valkas for 6 damage. If you aren't dead by turn 6, you either have lots of creatures left out or lots of life. This is about how i die every time we play. We call it Valkas bombing.
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