I would put in another biggie or 2. The amount of spawn tokens you have is gonna be a lot more than 3, so why not use them instead of wasting them? I would add a terastadon and a stormtide laviathan. Also you could use It That Betrays instead of Ulamog, annihilator 2 isnt that much of a difference when you are going to have Emrakul and terastadon destroying their stuff. Lastly i would put in 2 eldrazi conscriptions. With the amount of tokens you produce, you could easily play one on a token and swing for 10 while destroying 2 permanents... just saying.
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I play Mass Polymorph! All your life belong to me! I play Day of Judgement all your creatures belong to graveyard. Your deck needs to protect from ^^this^^ scenario. The only thing in there that would do it right now is Iona or possibly jace.
look at viscera eldrazi deck a few above this one
Unstable footing makes damage unpreventable this turn. So attack with a creature that could kill firewalker, (such as any of your creatures) and then when he blocks play unstable footing. Protection works by preventing damage from the color of choice, but since damage cant be prevented this turn damage is dealt anyway and kor firewalker dies. hooray!
reduce # of emeria by 1. Doesnt do you much good to have 2 in play and they can slow you down if you have more than one in your starting hand (they come into play tapped).
Inquisition of kozilek handles any early spells they could play, which is the only thing this deck is concerned about. If they have any large spells they will have to discard them before they have the mana to play them. Inquisition also gives the ability to take out any pesky aggro creatures that i dont want to deal with if they dont have any solid sorceries or instants.
uhhhh... Leyline of Punishment = YOU JUST GOT ROCKED Sideboard: 4x War Priest of Thune 4x Kor Firewalker 4x Oblivion Ring 3x Canopy Cover (works really well with celestial mantle) Firewalker is a must if they have red. Could also side in Angel's Feather and Wurm's Tooth.
maybe instead of siding in sadistic sacrament you should try leyline of the void? I understand it wouldnt get rid of eldrazi but they would have to draw them eventually. Also leyline is much more effective agains a dredge or unearth deck. Also i agree with Zelanoth, you should probably take out like 4 land and put 4 mind funerals in their place.
I like the synergy going on in this deck. I would say -3 death cultist and +3 viscera seer. It works well with AoT in case you dont have a bloodthrone out, it works well with reassembling, it works well with pawn of ulamog (just sac 0/1 eldrazi tokens, or sac a reassembling and then sac the tokens). It even works well when your opponents use removal cause you can at least get something out of the creature that was going to die anyway. Seeing the synergy behind Viscera Seer, Pawn of Ulamog, and Reassembling Skeleton, i would probably -2 Child of night and +2 Pawn of Ulamog. Also -1 lighting bolt -2 doomblade and +3 terminate. Creatures arent too much of a concern since Pawn should provide plenty of chump blockers, but any big green creature that can get out with trample is trouble. Make sure you have a terminate or AoT ready to go. Best part of all, none of my suggestions are rares!
Hyps arent out until Mirrodin is realeased. Standard only switches once a year now. So right now it's m10, alara block, and m11. When scars comes out it will be only m11 and scars.
glimpse the unthinkable? I like it more than tome scour. Also throw in a Jace, either one is good (but you have to admit mind sculptor's final is better).
thanks for land help. Forgot about voltaic key for some reason. Everything should be good now.
spell peirce and mana leak are good for early game but what about later? I would throw in a few essence scatter. I think you need more mana than 17. Deck needs to be 60 cards unless you are playing some weird format. coult play etherium sculptor to drastically speed this deck up (if you have one out you have that much more mana to spend on overseer and still have mana to counter with).
nah. i dont like his inability to untap. relies on them to have weak creatures too much
Seems like a very solid deck. Few things i would change though. No matter how hard i try i could never bring myself to play gravedigger. I just think he's too ineffecient. I would drop flame slash and run four terminate. It also kinda seems like it doesnt have enough discard cards. I might be wrong but i feel like you wouldnt be able to consistently keep them at 2 cards or less. I would try to fit in Mind Rot or Mind Sludge.
i'd say the mana is a little complicated for my taste. example: 1 white knight, 1 black knight, 1 knight exemplar, 1 arrogant bloodlord, 1 plains, 1 swamp, 1 sword of vengance in hand. turn 1: play swamp draw kabira vindicator turn 2: play plains draw whispersilk cloak turn 3: draw anything except land and game over
thanks for the input. Added 1 Gaea's for a finisher, and took out river boa and added llanowar.
Have you thought of adding in Perimeter Capitain? It works nicely with your wall of omens, its a 1 drop to play if you dont have preordain, it releives pressure on mana leak and day of judgement, and it lowers your mana curve. Dont really know what you would take out though. Maybe a Gideon and a jwar? To be honest that's probably a really bad idea, but it is the only thing i can think of at all. This seems like a great deck. p.s. dont feel too badly about taking out jwar, you got jace to do his job for him.
I agree fetchlands do work very well in a typical landfall deck as well as harrow, but there is a reason they are not in this deck. I am setting up an infinite landfall combo with three creatures so my main goal is to get those three creatures out. I could use fetchlands without any real drawback, but i wont use harrow because i am looking to only get 1 landfall creature out and then use the infinite landfall combo on them. Im not worried about a harrow combo.
This is an AWESOME deck! I love it and i think you have some real potential here. I would be very excited to playtest this deck. And it's only going to get better once we rotate out of shards because then jund and naya are gone. So the big question is, can it beat RDW or UW control? Also i am anticipating better artifacts for phylactery in scars of mirrodin, not that these are bad.
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