enel39

71 Decks, 370 Comments, 32 Reputation

I think I'll switch out brains into the sideboard for the despise since early creatures does slow down my damage. remember that duress is no longer standard.

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Posted 01 May 2012 at 22:38 in reply to #251894 on Hell's trickery(Standard)

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No, that is not true. -1/-1 counters negate +1/+1 counters. If you add a +1/+1 counter, then add a -1/-1 counter, the creature has 0 counters remaining.

they even made a neat little card to show how it works:
http://www.abugames.com/images/products/tipstrickscards/counters_tip_magic_online.jpg

and here's the official rules:
704.5r If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.

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Posted 01 May 2012 at 22:34 in reply to #251656 on Hell's trickery(Standard)

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Also I wanted to add that it breaks snapcaster and geralf's messenger, who is just EVERYWHERE these days.

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Posted 01 May 2012 at 22:22 in reply to #251882 on Hell's trickery(Standard)

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yea no kidding. My original thought was to go legacy, cuz torpor orb really breaks a lot of cards out there. But then I figured in legacy format its just not useful enough, but the broken combos aren't broken enough in that format imo. So I decided for pure standard, in which this combo isn't broken, but still very effective. I'm finding that torpor orb itself counters a lot of decks out there that rely on bloodthirst, soulbound, and angel and human decks as well. Seems naturally advantageous against its standard opponents when humans aren't getting their +1/+1 counters from other humans entering the battlefield.

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Posted 01 May 2012 at 22:20 in reply to #251882 on Hell's trickery(Standard)

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you got it, happy to help!

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Posted 01 May 2012 at 22:16 in reply to #251866 on Hell's trickery(Standard)

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+1 for U/B vamps, pretty original. I'd say more spot removal to help your vamps get through. Maybe add bonfire of the damned too to clear the way for your vamps. Remember you need to get them to hit your opponents first before they get big. Otherwise it looks solid. Also, +3 mana leaks, -1 CoSP, -2 Bloodcrazed.

Thanks for checking out my demon/devil deck!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=329995&DeckCommentID=251870

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Posted 01 May 2012 at 22:14 as a comment on U/R Vampires

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I thought about undying evil too, but what would you sub out. I think that torpor orb is good enough for vexing devil is first or 2nd turnable, which is when they would most likely need to trade the damage, and at that time I don't have mana for undying evil anyway. Though it would be funny to see them pay 4 life, only to have it come back bigger hehe.

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Posted 01 May 2012 at 22:08 in reply to #251870 on Hell's trickery(Standard)

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yea, go check it out. I left some advice!

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Posted 01 May 2012 at 22:04 in reply to #251603 on Hell's trickery(Standard)

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Hey, back here for sideboard crit. Actually, I personally don't like ratchet bomb. If you're not maining it, its not sideboard worthy either. I think grand abolisher should be in the main deck too, he is always useful. Then I'd replace them maybe some more spot removal when facing heavier creature decks. Also, you may want to add herald of war in there somewhere too. That guy is great for this type!

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Posted 01 May 2012 at 22:02 as a comment on PUNY HUMANS GW flavor

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yea I saw it. At first I posted a reply, i have to say before fully reading the comment. Then I reread the comment and yes you are correct about only using BSZ for just enough to not kill, but in my mind this hinders BSZ's effectiveness anyway, which is not enough for 2 in the deck. 1 is enough, and in the case I need it for the minor 2nd use its there. :) THanks for checking into that too, appreciate it!

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Posted 01 May 2012 at 21:40 in reply to #251837 on Hell's trickery(Standard)

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you're right. sorry for the lack of constructive criticism there. But sometimes when looking at a deck I don't have much feedback to give. Other decks I had more. But the minimum I gave was a like and a comment at least. Its not enough for sure, but I did in fact take a look. Better to leave something positive behind after looking than nothing imho.

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Posted 01 May 2012 at 21:37 in reply to #251731 on Hell's trickery(Standard)

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Yea, I saw yours (you can check the comments), but I had my own ideas about how I would've done it. This way its also standard. Great combo isn't it?

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Posted 01 May 2012 at 21:34 in reply to #251850 on Hell's trickery(Standard)

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I'm sorry to say but actually he is right. In this case 2 state based effects are contradicting each other, in which case the undying effect checks the previous known state before the confliction and reacts to that state.

Its very technical, but you can check out the specific rulings here:

http://blogs.magicjudges.org/rulestips/2012/02/undying-creatures-and-black-suns-zenith/

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Posted 01 May 2012 at 21:32 in reply to #251656 on Hell's trickery(Standard)

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I think koth works more with mono red since I'm not running so many mountains, and the 4 mana guys are good not only for the theme but they help the speed of the deck as well. Demonlord balances well with Torpor Orb since I don't need to sac creatures whenever he comes into play, and he's a 5/4 flying undying for 4 mana, pretty nuts imo when you don't need to sac stuff to keep him in play.

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Posted 01 May 2012 at 20:33 in reply to #251694 on win tournaments

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I like the balance it seems to have. Graveyard decks are tough to play against unless you sideboard against them I think. I especially like ghoultree. Such a redic card imo.

Check out my demon/devils deck if you have time!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=329995

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Posted 01 May 2012 at 20:30 as a comment on Venser Restored

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I know you and your friends were wondering about how to get decks on the front page. Actually, one thing I did that I noticed helped was I posted on other peoples decks comments that were legitimate attempts to help people. Like suggestions cards to take out or add, or just noticing combos they could use or simply liking a good deck. Then I asked if they had time to give some of my decks a look. Most people seemed happy to. Maybe try it out yourself. Look at what else is out there and help each other out. Because before I did that I also wondered how people got to the front page. Help out another, and maybe you get some in return. Golden rule and all that jazz.

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Posted 01 May 2012 at 20:18 in reply to #251731 on Hell's trickery(Standard)

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+1 for fifth dawn lol! I'd say run 4 channel the suns and maybe 1 more door to nothingness for shits and giggles. Otherwise looks pretty cool.

Check out my demon/devils deck if you have time!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=329995

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Posted 01 May 2012 at 20:06 as a comment on Sunburst

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really cool idea +1! I'd also run more removal. Instead of pacifism, maybe use swords to plowshares or something. Would give you a faster spell to change your artifacts.

Check out my demon/devils deck if you have time!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=329995

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Posted 01 May 2012 at 20:02 as a comment on The Angel's Tomb

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+1 for landfall! Not sure about djinn Illumiatus, I'd switch him out for another rampaging baloths. Those guys are OP. Otherwise looks good. Maybe also switch out the crabs. Mill really only works if you're committed to the Mill win condition. In this way I think 4 birds of paradise would serve you better.

Check out my demon/devils deck if you have time!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=329995

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Posted 01 May 2012 at 20:00 as a comment on Landfall

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+1 for maniac! These decks are hilarious! One combo that works is you run 1 Mirror-mad phantasm, then use cackling counterpart to make a copy of your mirror-mad. Use its ability to COMPLETELY mill yourself in 1 go since the mirror mad token disappears as it tries to look for itself. Just a thought. Give it a try!

Check out my demon/devils deck if you have time!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=329995

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Posted 01 May 2012 at 19:58 as a comment on Lab Man Deck

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