enel39

71 Decks, 370 Comments, 32 Reputation

I totally know what you mean. This is more of a faerie/wizard deck than a faerie rogue one for sure. Less aggro more control. Different playstyles but both are legit. Thanks for stopping by to leave a comment.

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Posted 11 December 2012 at 04:34 in reply to #309580 on Faerie Chemistrickery

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nice deck, liked it!

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Posted 06 December 2012 at 22:23 in reply to #308492 on Faerie Chemistrickery

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I do not claim this combo to be my own creation, but nor is this deck centered around it. It is merely one win condition that syncs well with the rest of the cards. A simple removal spell counters it so it is by no means broken. I wish you luck in your games and hope you don't get burned too much when your opponents win using an infinite combo of their own.

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Posted 05 December 2012 at 18:19 in reply to #308280 on Faerie Chemistrickery

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Splashed red for earthquake and volcano hellion. Damage has increased exponentially!

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Posted 05 December 2012 at 08:48 as a comment on Pain

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I understand that shock lands could be helpful, and if I wanted to enter this in a tourny it would be a good idea. But let's be honest here, the amount they would benefit my deck versus how much each one costs (12 - 15 bucks each) isn't worth it at all. This deck doesn't run mana filter problems so far as I've playtested it since a single cascade bluffs filters everything and only two spells in the deck are RR. I agree that steam vents would be helpful, but they're not worth the cost compared to the benefit. THanks for the suggestion though and leaving a comment!

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Posted 05 December 2012 at 02:03 in reply to #307205 on Faerie Chemistrickery

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that is true, unfortunately at 3 cost and flash Scion of Oona tends to come out before Splinter twin, but otherwise you're right and it makes for a nice protector for my splinter faerie.

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Posted 04 December 2012 at 22:36 in reply to #308083 on Faerie Chemistrickery

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Bonfire is a good idea. Not really sure though since I prefer the reliability of Earthquake. Plus bonfire is 30 bucks a pop and I don't like spending that kind of money when there is a cheaper equivalent. I'm not a money bags Mcspender player when it comes to deck building.

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Posted 04 December 2012 at 08:29 in reply to #307979 on Faerie Chemistrickery

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Elves are indeed cool, but that's not my style. I'm not really going for tribal interaction here, I'm going for an annoying and effective faerie deck that is fun to play with and against. Faeries offer an innate tribal control that syncs with a reactionary play style that I use that elves to me just don't offer, though they certainly are powerful.

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Posted 04 December 2012 at 02:28 in reply to #307870 on Faerie Chemistrickery

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Unfortunately, Sower of Temptation does no have flash, otherwise that would be fun as well. It is a good card with Splinter Twin as well, but just a little too slow. I like the immense surprise factor this deck utilizes to keep my opponents guessing. However, I may open up two slots by moving Chemisters trick to the sideboard, so I'll keep them in mind.

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Posted 04 December 2012 at 02:25 in reply to #307849 on Faerie Chemistrickery

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I am a fan of Kiki-Jiki but I just don't feel he's a little to red intense for my comfort and splinter twin let's me win on turn 4 (turn 3 pestermite--> turn 4 splinter twin WIN). As far as chemisters trick I do think it is the weakest card in this deck but highly underestimated. Forcing your opponent to full swing with decreased power, if timed right, can be devastating. It's mostly there for multiplayer games since I do a lot of FFAs with my friends, but I am considering moving it to sideboard, what do you think?

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Posted 04 December 2012 at 02:23 in reply to #307750 on Faerie Chemistrickery

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It does, which is why I haven't put it in the main board since I like the versatility from Echoing truth for being able to return my own faeries if I need. However, it is technically another win condition which is why it makes the sideboard.

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Posted 04 December 2012 at 02:20 in reply to #307439 on Faerie Chemistrickery

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Pretty sure knight of infamy would get eaten by all those other zombies as he is the only human there. Brave man I'd say for sticking around. Love Jund Zombies by the way, and though I like Falkenrath Aristocrat, not sure how they fit so much other than a nice sacrifice mechanic. Anywho, good luck and gratz on front page!

If you have time, check out my newest deck called Faerie Chemistrickery
http://www.mtgvault.com/ViewDeck.aspx?DeckID=410376

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Posted 03 December 2012 at 08:56 as a comment on Zombie

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Since this was a sealed deck nothing I can say to improve it since you worked with what you had. Hope it did well for you. Like the aggro/control style too. +1 for putting up a sealed, don't see too many of those.

If you have time, check out my newest deck called Faerie Chemistrickery
http://www.mtgvault.com/ViewDeck.aspx?DeckID=410376

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Posted 03 December 2012 at 08:54 as a comment on RBu Pursuit [RTR Sealed]

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I'd add some counterspells and probably a cyclonic rift or two. Cool take on infect though, original style in my book! +1 here.

If you have time, check out my newest deck called Faerie Chemistrickery
http://www.mtgvault.com/ViewDeck.aspx?DeckID=410376

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Posted 03 December 2012 at 08:53 as a comment on The correct way to Infect. Venser style

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Watch out for sacrifice effects too, they're out there. Also maybe a supreme verdict or two just in case you find yourself getting overrun by a rokdos deck or something. Good Luck man and +1!

If you have time, check out my newest deck called Faerie Chemistrickery
http://www.mtgvault.com/ViewDeck.aspx?DeckID=410376

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Posted 03 December 2012 at 08:49 as a comment on Can't Touch This

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Coat of arms would break this deck just fyi. They're really good in hard tribal. Good luck!

If you have time, check out my newest deck called Faerie Chemistrickery
http://www.mtgvault.com/ViewDeck.aspx?DeckID=410376

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Posted 03 December 2012 at 08:13 as a comment on Stand alone sliver deck

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No you are correct. Shroud does prevent them from being targeted, which is why there are only three Scion of Oona. However, their purpose in addition to aggro is also control, so having them isn't bad since I can cast them to nullify removal spells on my own faeries. If my opponents let me keep my Scion of Oona's out long enough they'll find themselves dying sooner, so they usually target them first, which opens the way for my Splinter Twins. Yes they don't sync well, but the benefit of having them in is great enough to overlook that. THanks for leaving a comment.

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Posted 03 December 2012 at 08:06 in reply to #307661 on Faerie Chemistrickery

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I agree with them about red, either go Red Black Green (Jund) or go mono green in this case. Mono green would require the least change and make your deck more consistent. Good Luck +1 here.

If you have time, check out my newest deck called Faerie Chemistrickery
http://www.mtgvault.com/ViewDeck.aspx?DeckID=410376

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Posted 03 December 2012 at 07:00 as a comment on Modern Elves (help appreciated)

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I like izzet charms here too. He needs the early control since he's mostly waiting for joira to get this deck moving. Not bad the way it is, though it is very dependent on getting joira. Make sure you have a way to keep her out when you do get her. Good luck! +1

If you have time, check out my newest deck called Faerie Chemistrickery
http://www.mtgvault.com/ViewDeck.aspx?DeckID=410376

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Posted 03 December 2012 at 06:54 in reply to #307626 on Modern suspend

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I really like this idea. Makes your creatures pretty durable. Just be careful with exile effects and you're good. Maybe add some hexproofing in there just in case. Good luck. +1 here.

If you have time, check out my newest deck called Faerie Chemistrickery
http://www.mtgvault.com/ViewDeck.aspx?DeckID=410376

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Posted 03 December 2012 at 06:52 as a comment on Undying Totems

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