GeneralM

15 Decks, 460 Comments, 173 Reputation

OK, believe me you won't regret it. However, let me warn you now. Don't wait too long to play it. As soon as they put out a creature with 3 toughness, stab that sucker! And you're welcome :-)

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Posted 21 July 2013 at 10:56 in reply to #380483 on Neo-Orzhov: Life & Death

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I'm also thinking Wild Ricochet would be deadly in this deck. Or at the very least on your sideboard. Also, let's not underestimate the power of a Thunderbolt. ;-)

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Posted 21 July 2013 at 10:52 in reply to #380481 on Boros Battlemages (Boros Burn)

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You're Welcome :-)

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Posted 21 July 2013 at 09:59 in reply to #380482 on Scavengers Unleashed

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I can't find the second one. It won't pop up with the link.

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Posted 21 July 2013 at 05:33 in reply to #380005 on GeneralM_ Read the description

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Why do I even bother (l:^l) This is the last deck I'm looking at up here. The next time I won't even look.

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Posted 21 July 2013 at 05:25 in reply to #378992 on GeneralM_ Read the description

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OK mostly Green/ White I feel where your coming from. I'm not so sure about Into the Wilds. Considering you have 23 land and the 4 Manawefts, do you really think mana will be an issue? One card that I find can be quite useful for getting your creatures through is Glaring Spotlight. Other than that, I feel like you should take some suggestions from Undead Cow. I especially like the idea of Garruk, Caller of beasts. I can't believe I didn't think of that! XD

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Posted 21 July 2013 at 05:23 as a comment on Standard Slivers?

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Ah yes, he raises a good point. You benefit from having extra cards in your hand right? well what better cards to have than the ones you play at the last minute?

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Posted 21 July 2013 at 05:14 in reply to #380716 on Draw more cards

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The next problem is what to take out. (1:^l) (l:^1) :-) :^1

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Posted 21 July 2013 at 05:12 in reply to #380665 on Lambholt, Champion of Counters

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OK, first I think that Azorius Charm should come out. The first ability is useless. The second ability is strictly OK. And Cyclonic Rift does the last ability much better. Next I think you should put in Dimir Charm. The first ability is cool. The second ability is far under estimated, especially if you need to stall a bit. The third one is just rubbing it in. You can either A) Draw the best of the next three cards B) Make your opponent draw the worst of the next three cards, mill down two cards, and you get to laugh in their face. I also think you would be able to use Diabolic Tutor for Jace or a field clearer or whatever it is you need. Last of all I question the use of quicken. You have ten Sorcery cards and none of them really need to be quicker. Though admittedly the extra draw is a nice touch. But I do like what you have going :-)

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Posted 21 July 2013 at 05:10 as a comment on Next-Gen Mill!

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The only reason he wouldn't is because he can't actually play any black cards. He has no swamps. However, Corpsejack may be worth putting in some swamps for.

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Posted 21 July 2013 at 04:47 in reply to #380665 on Lambholt, Champion of Counters

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OK, you've told me what to put in. But now you must tell me what to take out. ;-)

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Posted 21 July 2013 at 04:44 in reply to #377494 on Unlimited Creature Combo!!

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Hmmm, let me see if I can get a second opinion first. :-)

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Posted 21 July 2013 at 04:39 as a comment on Draw more cards

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Pretty cool. There actually isn't a whole lot that I would change in this deck. However, I would like to bring certain cards to your attention. Savage Summoning would actually be exceptionally useful here because you really need Champion of Lambholt to not be countered. In addition to that Champion of Lambholt would come in with an additional +1/+1 counter! It also combos nicely with Nightshade Peddler and pretty much any creature your opponent didn't see coming. Hindervines could be nice. You know, just to mess with your opponent. I'm sure you've already seen Hunger of the Howlpack.

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Posted 21 July 2013 at 00:30 as a comment on Lambholt, Champion of Counters

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No you're right. Evoke doesn't change the timing. :)

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Posted 20 July 2013 at 16:16 in reply to #380509 on Cheap control red

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Ingot Chewer is Technically better than Smelt.
Also what do you think of these.

Manic Vandal
Metallic Mastery
Nacatl Savage

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Posted 20 July 2013 at 04:17 in reply to #380509 on Cheap control red

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Yes I edited the comment right as you posted that XD

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Posted 20 July 2013 at 04:10 in reply to #380509 on Cheap control red

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I do like the idea! Creeping Corrosion looks useful. But it would be risky with your own Artifacts. It would be great with the Gorgon!

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Posted 20 July 2013 at 04:04 as a comment on Cheap control red

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Works for me :-)

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Posted 20 July 2013 at 03:46 in reply to #380441 on Mustang's Homunculus Cremator

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Ahaaaa! Clever, didn't see that. You would need 4 creature lands to do that however and you only have three. I was actually kind of suggesting to take out Ready // Willing for Turn // Burn. Also I'm sure you've already seen Ral Zarek. Also what about young Pyromancer? Mustang needs an understudy XD

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Posted 20 July 2013 at 03:31 in reply to #380441 on Mustang's Homunculus Cremator

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Nice, this is my attempt even though it probably will suck (Modern Deck). What about door Keeper. With the defenders it works. In addition to that, the more cards in their graveyard the better for when you drop Haunting Echoes.

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Posted 20 July 2013 at 02:56 as a comment on Taking your Deck Apart Slowly!

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