Three questions:I do not own any Modern Master cards....but from the few people that have talked about them, they are CRAZY EXPENSIVE. Something like 20 dollars for a single booster pack! 1) IF that is true...and they reprint Fetchlands in Modern Masters 2...my question is, will it lower the price of the Fetchlands? I mean...if you are going to pay 20 dollars for 1 rare, 3 uncommon, and 12 others...a Fetchland is going to be outrageous in price, right? The Hype of the card plus the outrageous price of a single Booster Pack...scary to think how much the Fetchlands will cost. Example: Troll and ToadAether Vial Darksteel Singles = 25 dollarsAether Vial Modern Masters = 38 dollarsThe Modern Master version is 13 dollars more. And looking at TCG Player Price Guide...and when Aether Vial was reprinted in June in Modern Masters, the Darksteel version did not drop in price any. None. No drop. No drop at all. Looking at Aether Vial not dropping...it would be a fair assumption to say Fetchlands may not drop. Which leads to my second question:I noticed they decreased the rarity of cards (from uncommon to common, from rare to uncommon, from mythical rare ((mythical rares, really?! what are we playing, pokemon..add that to my complaints of Mtg, mythical rares?!)) to rare) 25 times.2) Could they reduce the rarity of the fetchlands, if printed in Modern Masters 2? Could they make Fetchlands uncommon? 3) If they reduced them to uncommons...and considering Aether Vial is 13 dollars more in Modern Masters...will the umcommon Fetchland price end up being the same as the rare ones of Zendikar?
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I am loving some of the names you guys pick for your names!
Oh..."jelly" is "jealous" lol.No need to be jealous, silly.
Well said :)
Okay, I think everyone can agree to that one, casey130!!
Some would argue, very serious Tourney players on here (I could give you a few names, and one of them probably is the best deck builder on this site), that they think Fetchlands are overpriced. And they actually own and play them. So...yeah, they need to go down in price...and sadly, probably need to be reprinted to decrease their cost, as they will never ban them. So me playing Casual has nothing to do with hating the costs :) And some people would say that they are so expensive because you are almost forced to use them (as the article i linked describes) if you want to be competitive...and I just despise (growing up poor and still being bad off financially) the idea that to be competitive at a card game...you have to spend 50 dollars on one card. Again, I could find dozens of people on here that say Mtg is in the wrong for that...not in the right. This isn't Boating Hobby or Golfing for rich people. It is a card game. I respect your decisions/views. And you do play Tourney style decks, so i know you know what you are talking about. Never meant to step on anybodies toes. I do this sometimes...go on rants, and get fired up. lolBut, with that said, as I said...I found dozens of sites blaming Fetchlands for ruining Modern (just as many as I seen that said Modern was saved by the invention of them). Many, many people feel they should be banned or never invented. You can google search it, for proof. They made a mistake with Strip Mine, Tolarian Academy. With Gaea's Cradle. With Artifact Lands. I was just hinting that Fetchlands may be up for consideration too. True, they don't win you the game on Turn 2...but still, may need to be up for consideration when EVER Tourney deck plays them. What percentage, of Modern Tourney decks run Fetchlands?They banned (back in the day) Rishadan Port and Lin Sivvi because over half of the decks being played contained one of those cards in their deck. But I bet money WAY over half of people run Fetchlands in their Modern Tourney Decks. You can't cherry pick cards to be banned just because everyone is playing them. Or if you can cherry pick them, like they did Rishadan and Lin Sivvi, based on too many people playing them, then indeed, Fetchlands needs to be added to the list. "not reprinting a card because it is expensive is the stupidest reason not to reprint something.."That is why i suggested Djinn and MacKenzie. :)Finally, some would say building casual decks is more difficult then a Tourney Deck...because, again, if you have 2,000 dollars to spend on cards, you should be able to make a damn good deck. It is sorta like, if you have 2,000 dollars and can't make a Turn 3 winning deck...you don't need to be playing Magic. lolIf you only have 20 bucks though...it is much more of a challenge. Thank you for putting up this deck, and letting me discuss this with you :)No hard feelings, man...after all, it is just a game...even if some people spend 2,000 grand to make a deck :) It is still just a game to enjoy! :)
What does that even mean, lol?
I usually go around calling you a Femi-Nazi, PhyrexianPossum, but just a few minutes ago, on another deck, I was bragging about your Tourney Worthy decks. But you still are a femi-nazi! :)
Lmao. I thought as much :)
Thank you for your kind actions, friend! And keeping me straight on fetchlands being banned and Hasbro ripping us off with fetchland costs :)And maybe that is my problem...being so close minded and back in 2002...where mono decks ruled.Even today...with 80 decks on Magic Vault...i do not have deck that runs more then 2 colors. So...maybe it is me just being hateful and bias, lol. Yes, they should print a ton of them.Everyone, with 50 bucks or so, should be able to make a deck that can win! :) I think that is why Northy has hot deck after hot deck after hot deck after hot deck.And someone like PhyrexianPossum, who makes excellent tourney decks, can't get a single like for her decks.The idea is that anyone that has 2,000 thousand dollars and excellent lands can make a killer deck."Oh wow, you have a Turn 3 winning deck, and how much did you pay for it, 2000 dollars?!" I remember thinking a 50 dollar Black Lotus was too much. That Magic was out of their mind, Richard Garfield too, for wanting to charge 50 bucks for one card. Boy was I wrong...Maybe that is why he quit. He created it...and seen it was going too far...with the stuff that Urza Saga was doing...and how much the Power 9 was overpriced. It stopped being a casual game and was turned into jobs for some people (who plays Tourneys for money).
From what I have been told by people like Puschkin...Modern consists of the same 3 or 4 deck types.Those 3 or 4 decks always win, all of which run Fetchlands.Remove the Fetchlands...so people have to actually come up with something new/different/refreshing. Or make them Legendary. I mean...you have Legendary lands like Shivan Gorge worth less than Misty Rainforest...which you can have 4 in a deck. That doesn't even make sense. Just like Serum costing 7 bucks.
More reasons to prove that Fetchlands were a mistake.
Yucky stuff! The Academy...yucky.I actually have 1! I have 1 copy of every legendary land in Urza Saga except Cradle. Serra's Sanctum has seen a huge jump in price!!!Theros and it being so enchantment heavy.Fyi: Urza Saga was going to be designed to be Heavy with Enchantments...and light on Artifacts...but at the last minute, the design team was told to make Urza Saga ALL about Artifacts...and the rest is history!It could of been Serra's Sanctum broken and Tolarian Academy unheard of.
I hate that it is a sorcery...besides, that, yep...it is one of my favorite new cards.For sue.
One more post, then I am done.Misty rainforest is 65 dollarsEven if they do reprint it...what will it be, 20 dollars?For a land?Again...not everybody like Mark Rosewater and PhyrexianPossum, has the money to pay 20 dollars (or even 10 damn dollars) for a SINGLE LAND, to be competitive. Lands, of all things, should not be the most expensive things in your deck.I can picture teaching a new person to play Magic:Me, "Here is my creature, and this is what you call an Enchantment. This here is an Artifact. These cards here are instant and sorcery cards. And what do you play them all with? Lands, here are my lands, yep, spent 500 dollars on them."My friend, "So, to play Enchantments, Artifacts, and Creatures...and to be competitive in this game, i have to have 500 dollars to spend on Lands?Me, "Yep."Him, "I am walking out." ***************************************************************************************************************************Hasbro knows what it is doing, making money.
Okay. This deck asked for my opinion and then I get downvoted for them.I am out. The fact that I even posted a link PROVES I actually spent time on your deck, Viagra T-rex, and researched the question you asked.*******************************************************************************************************PLUS, by posting the link, it shows someone that believes the same thing as I do...that Fetch lands do not need to be reprinted...and indeed, should of never been printed. They have become like Dual lands (Vintage/Legacy) where YOU HAVE TO USE THEM TO BE COMPETITIVE (Modern). That, is weak. http://www.recoculous.com/2009/11/03/why-i-hate-fetch-lands/Proving my point, with "Why? Because we are absolutely forced to play them. Want to play a Shards of Alara deck, like Jund? Great, but you better get the fetch lands for it. Want to play Vampires? Bloodghast and Vampire Nocturnus demand fetch lands. Want to play mono red? Great, but the landfall cards are only ten times better with fetch lands! I don’t like being forced into playing fetch lands. I like an option of playing a deck that doesn’t require fetch lands. Vampires would have been the perfect deck to not require fetch lands. After all, mono black shouldn’t need “dual lands,” right? Unfortunately, Wizards of the Coast even found a place for fetch lands in mono black. Again and again Wizards of the Coast makes the same mistake: They try to force us to do what we don’t want to do. Mark Rosewater talks about how he made this mistake in the past, but never plans on making it again. He apparently doesn’t see that it’s still happening. Mark Rosewater realizes that madness decks required us to discard cards, which is something we don’t want to do. Then he thinks we want to play lands, so he can force us to play them with landfall. Everything sounds great so far until it spirals out of control and no other options are available."*******************************************************************************************************Having to run cards, or else you lose...that is the wrong way to take Magic...not the right way. Look back at Combo Winter and Black Summer. Look at all the legacy/vintage decks that run Dual Lands. Where you have people like PhyrexianPossum tell you that your decks suck because they do not have Fetchlands. As you seemed to suggest, either run Fetch Lands or don't be competitive.That is running into the same damn issue Mtg had back with Legends/Rebels...where they had to change the rules of Legends just because everyone was playing the same cards. *******************************************************************************************************Why ask people's opinion if they are going to get downvoted for their effort? I mean, seriously? Why even do that? My time will be better spent elsewhere, down vote this comment to, might as well. Again, I posted 2 links showing support that Fetchlands should A) Be banned or B) Should never be reprinted.I could post more links showing support for me...but why bother, just going to get downvoted again for it. Final Thought...if Mtg is going to ram something down our throats...make the cards Commons. If you are going to either play Fetchlands or else lose the game...make them Commons.And, casey130, by printing Fetchlands, at all, made Modern inaccessible to people.People don't want to pay 500 dollars for lands! It is a sad for people like me, that can't afford to be competitive. I mean, think about that, "Can't afford to be competitive." Either be a rich ass who can buy Snapcaster, Dark Confident, Jace, Tarmogofy, and Fetchlands...or be a poor person and lose. That is weak. AND NOT what Mtg should be about.
http://magic.wizards.com/en/articles/archive/feature/duel-decks-speed-vs-cunning-2014-08-18Cards like Mystic Monastery and Nomad Outpost gets you 3 colors without people having to wait on you to search for a land every Fetchland you play. I think Magic is doing right by going that way. Mystic Monastery, land, comes in tapped. Tap it to add either: blue, or red, or white. Nomad Outpost, land, comes in tapped. Tap it to add either: red, or white, or black. It provides you access to 3 mana, again, without slowing the game down every single land drop.
"There is absolutely no way that Wizards wants fetchlands and shocklands interacting in Standard, even for three months. It would be the worst summer of Standard."That is his quote, not mine.I simply hate them because, as said before, they slow down the game and cost too much. I get why they came out...landfall and stuff...Magic being stale at the time...again, I get it.Just don't believe they should reprint them. To quote the guy again, "Hell, ban ‘em in Modern just to make the format somewhat more interesting."
http://www.mtgbrodeals.com/2013/10/21/enlistment-officer-top-8-cards-people-need-to-stop-begging-to-be-reprinted/I agree with this guy. He has Fetchlands as the number 1 thing that DOES NOT need to be reprinted.I like his reasons.
No. They should not ever reprint Fetchlands.Bad idea.It slows down the game.I don't want to have to wait EVERY single time you play a land.It slows Magic Down.Plus, you shouldn't have to pay 500 bucks for lands!!!Fetchlands was a horrible idea that needs to disappear...not be brought back.
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