Jessie

157 Decks, 5,295 Comments, 1,384 Reputation

Triggered ability not static.
But landfall is interesting idea.

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Posted 03 July 2014 at 03:28 in reply to #478688 on Static Ability Challenge

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Shows everyone how little love is being spread around here. Everyone looking for comments/suggestions/likes....but very little people giving out comments/suggestions/likes.

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Posted 03 July 2014 at 03:26 in reply to #478666 on Static Ability Challenge

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I am a little behind. Will get everyone, promise!

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Posted 03 July 2014 at 01:46 as a comment on Static Ability Challenge

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Pact is a good card for stopping your opponent from trying to counter you going "off" on them. It is a pretty penny, in price, I believe. For a good reason!

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Posted 03 July 2014 at 01:38 in reply to #478604 on Infect, Static deck Challenge.

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I do believe you. Lots of people run Arc Blade on Magic Vault.

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Posted 03 July 2014 at 01:35 in reply to #478266 on suspend

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I recently built a deck with him. He is a very nice card.

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Posted 03 July 2014 at 01:35 in reply to #478026 on blood rush

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Yes, I also have an Infect deck. And they do win in 2 and 3 turns.
Decks like that are fun, it is all or nothing. If they counter/ping/block/fog...it is ALL OVER for you! But if it does get through, you just laid down the beatdown on your opponent.

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Posted 02 July 2014 at 22:39 in reply to #478604 on Infect, Static deck Challenge.

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Oh. Crap. I'm dumb. I was thinking of Shroud.
You are totally right.
Novablast and Wrath of God, together.
Definitely gets my vote!

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Posted 02 July 2014 at 22:38 in reply to #478431 on Destroyed

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Solid deck. Has pump. Has creature removal. Has artifact/enchantment hate.
All basic stuff for a solid deck.

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Posted 02 July 2014 at 21:16 in reply to #478520 on Static Ability Challenge

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Pretty decent deck here.
Has creature removal
Counterspells.
Pump up cards.

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Posted 02 July 2014 at 21:15 as a comment on Counting Storm Crows

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Commented on. Wish I could be more help with Modular.

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Posted 02 July 2014 at 20:51 in reply to #478490 on Static Ability Challenge

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Gave a lot of information. Good luck.

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Posted 02 July 2014 at 20:46 in reply to #478485 on Static Ability Challenge

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Nope. Will not do, my friend.
Here is what my most people do for a Fast Turn 3 win with Infect.

1) Only have about 6 to 15 creatures with Infect. The reason behind this is that you only need 1 or 2 really good Infect Creatures on the board to kill your opponent.

2) Loads of spells to pump up those 8 to 12 creatures. The best cards, I believe, are green cards. Check this out. Might of Old Krosa, Mutagenic Growth, Invigorate. Even stuff like Giant Growth works. You use a creature like Blightened Agent. Now you pay 2 green mana for Might of Old Krossa, your Agent gets +4/+4. He is now a 5/5 and does 5 poison counters! With using just 2 cards you have done 5 poison counters. So...you stuff like pump, there is no need for 20 something creature cards.

3) You are sorely missing one mana drops. In comes Glistener Elf. One mana Infect creature. Here is how that works. First turn Glistener Elf. Second turn you play a free Invigorate (alternate casting cost of giving opponent 3 life) and then you play a Giant Growth on Glistener Elf. The Glistener Elf is now a 8/8 on the second turn!!! If he hits your opponent, it is 8 poison counters on the 2nd turn!!!


I would, for sure, for sure, take out the 5 and 6 mana Infect Creatures. Too much mana, slows your game down.

Good luck.

A deck I made, to consider cards:

http://www.mtgvault.com/jessie/decks/greenblack-infect-deck/

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Posted 02 July 2014 at 20:46 as a comment on Tri-Color Infect

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Recommended some cards.

Good luck!

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Posted 02 July 2014 at 20:33 in reply to #478480 on Static Ability Challenge

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Honestly friend, you need some basic removal spells/cards.
Nothing in your deck to destroy artifacts/enchantments/creatures.

Something like Swords to Plowshare for creatures.
Something like Aven Cloudchaser for enchantment removal.
Disenchant for Artifact removal.

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Posted 02 July 2014 at 20:33 as a comment on Flying at its finest!

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I pointed out some of the obvious better rated creatures. A lot of the deck advice depends on where you are going to take the instant/sorcery spells./

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Posted 02 July 2014 at 20:25 in reply to #478454 on Static Ability Challenge

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The white Shadow creatures are definitely rated higher.
Who knew that!?
Not me!

The Champion definitely has to stay.
The Visionary is a must for enchantments.
The monk is hard to remove.
The Warlord for the win.
Ghoul for huge potential.

What sorts of spells are you going to add?

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Posted 02 July 2014 at 20:24 as a comment on Shadow of a Doubt

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Yes, it is static. Another one added to the list.
You have a decent changeling deck you would like to share?

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Posted 02 July 2014 at 20:18 in reply to #478559 on Static Ability Challenge

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Sorry, was a general question to anyone.
My bad. :)

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Posted 02 July 2014 at 19:24 in reply to #478524 on White Essence

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Ugh, sorry. I did not see them. Being swamped with Decks to look at.
I was too focused on the Opal.
Sorry.

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Posted 02 July 2014 at 19:24 in reply to #478474 on defernder

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