Jessie

157 Decks, 5,295 Comments, 1,384 Reputation

I do not play Standard, indeed, last month (or two months ago) I made my first Standard deck in 12 years.
I am not the person to judge them.

Or, I would give them a look, too!

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Posted 21 September 2014 at 16:35 in reply to #505007 on Red Moon Sage Control

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Post a link! :)
And yeah, Intrepid Hero is only one Hero, he can't kill infinite armies :(

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Posted 21 September 2014 at 16:26 in reply to #501783 on The Hero who kills Gods

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It has my life, for what it is worth.
Hopefully more people will check it out/give it support.

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Posted 21 September 2014 at 16:25 in reply to #504909 on Oh, that's a thing...

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Yes, something like Fog Bank or Guard Gomazoa is very nice.
Guard Gomazoa is going to prevent damage every single turn, which rocks. And keeps you alive.
All Wall of Frost does is make one creature unable to untap for a turn. That is sorta weak.

Fog bank or Guard gomazoa or Wall of Tears is better.

Since you are trying to slow down your opponent with stuff like Mana Leak, I think Wall of Tears goes with the theme.

And yep, stuff like Hinder or Remand slows down the opponent too.

Opponent Turn 1. He plays a 1/1 creature
Your Turn 1. Vapor Snag bouncing the 1/1 creature

Opponent Turn 2. He plays a 2/2 creature
Your Turn 2. Wall of Tears

Opponent Turn 3. He plays a 3/3 creature, and attacks with the 2/2 creature
Your Turn 3. You counter the 3/3 creature with Hinder, putting it back on his library (he loses a turn because he has to redraw and replay the 3/3 creature) AND you block the 2/2 creature with Wall of Tears (it goes back to opponent's hand, and he has to replay it next turn).

End of Turn 3, your opponent doesn't have anything to show for himself!
His Turn 4 he is going to be replaying his Turn 2 and his Turn 3 turns.
....that example almost guarantees you have the tempo advantage.

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Posted 21 September 2014 at 16:18 in reply to #504927 on Monoblue Control

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Indeed. They can be some of the most powerful creatures in magic, if done correctly.

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Posted 21 September 2014 at 16:06 in reply to #504921 on Xenophobic Tendencies

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Now, I am confused...isn't Weatherlight expansion based on the characters?
Did all of the Characters come after the Weatherlight expansion?

I never followed the story lines...so I am confused.
Sorry.

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Posted 21 September 2014 at 05:11 in reply to #504929 on Weatherlight Challenge!!!!!!!!

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Turn 1. Plains. Enlightened Tutor fetching Pyrostatic Pillar
Turn 2. Mountain. Pyrostatic Pillar
Turn 3. Plains. Sphere of Law
Turn 4. Mountain. Eidolon of the Great Revel
Turn 5. Plains. Kor Firewalker and Lightning Helix
Turn 6. Mountain. Boros Charm and Lighting Bolt


Sorta what I am looking for.

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Posted 21 September 2014 at 04:32 as a comment on Law smothers Anarchy

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I think you gave up on commenting/helping out my decks.
lol
I don't blame you.
I aggravate you more than anyone else.

Here are the cards I want to build a deck around:

4 Pyrostatic Pillar
4 Eidolon of the Great Revel

But I want to win different than what other Legacy decks do, with Great Revel.
They outpace the opponent.

I want to hide from the opponent, and force them to kill themselves.
Just not sure how.

1st Idea: Dragon's Claw, Iron Star. Kor Firewalker
Gain life, negating the damage that the Pillar and the Great Revel does to me.

2nd Idea: Rune of Protection/Circle Protection.
Again, cancel damage that Pillar and the Great Revel does to me.

3rd Idea: Stuff like Assemble the Legion or Cunning Sparkmage. Play cards that grant me creatures every turn or damage to my opponent, without me having to cast stuff and lose life to Pillar/Revel.

However...given all of that:
I want my opponent to kill himself.
Not get down to 2 life and stop casting spells.
How do I do that? There has to be some cards that redirect damage, right?

Please, check this deck out:

http://www.mtgvault.com/jessie/decks/823208/

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Posted 21 September 2014 at 03:48 as a comment on Puschkin, please help me!

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Turn 1. Mountain. Lightning Bolt.
Opponent at 17 life.

Turn 2. Mountain. Incinerate.
Opponent at 14 life.

Turn 3. Rift Bolt. Lava Spike.
Opponent at 11 life.

Turn 4. Mountain. Chain Lightning. Searing Blaze. Shard Volley.
Opponent at -1 life.

Good game.

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Posted 21 September 2014 at 02:26 as a comment on 3 + 3 + 3 + 3 + 3 + 3 + 3 = 21

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Up to you.
I think your land base is solid.

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Posted 21 September 2014 at 01:25 in reply to #504909 on Oh, that's a thing...

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Would take it over 20 dollars. :(

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Posted 21 September 2014 at 01:22 in reply to #504937 on Budget Decks: Hasty!

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Oh, yeah, Khans. I like Clever Impersonator!!! He rocks.

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Posted 20 September 2014 at 23:40 in reply to #504909 on Oh, that's a thing...

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Explain this one, for us?

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Posted 20 September 2014 at 23:18 as a comment on Mono Red Control

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I am confused, friend.
Some/most of those cards do not come from Weatherlight (story wise yes, but expansions, no).

I could take up the challenge, but not using all 13 of those cards.

I would pick 2 or 3 of the above cards, out of 13 cards, and use them WITH Weatherlight cards.
I could do that.

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Posted 20 September 2014 at 23:17 as a comment on Weatherlight Challenge!!!!!!!!

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Has my like, for what it is worth.

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Posted 20 September 2014 at 23:14 in reply to #504185 on Sisters, humans, life, etc.

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A monoblue control deck?
Wait, what?
I didn't know those decks were possible to make!!!!

Joking aside, Mono blue control has to be my favorite type of deck :)

Mana Leak...is nice in theory, but Force Spike is better.
Here is why: If you cast Mana Leak against me I AM NOT going to pay 3 mana. I will let the spell be countered.
However, if you play Force Spike against me I WILL pay the 1 extra mana. And since I paid the 1 extra mana, that is less cards/spells that I can play that turn.

Force Spike slows down your opponent better than Mana Leak.

Also, Aetherling has your only win condition?
What if they remove Aetherling from the game, you lose, right?

Consider Confiscate, Bribery, Control Magic, or Treachery.
With, let us say, 3 Treachery in the deck, you can steal one of their best creatures to win you the game.
Treachery (or one of the other stealing cards) gives you Win Condition # 2.

Finally, Wall of Frost, why the hell does everyone play that card?
Look up Wall of Tears.
Wall of Tears is the wall that Wall of Frost WISHES he could be like, when he grows up.
Wall of Tears absolutely destroys aggro decks.

Good luck.

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Posted 20 September 2014 at 23:13 as a comment on Monoblue Control

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Get up!
Get down with the sickness!!

If running Blackmail, consider Ensnaring Bridge as well!
And Vampire Nighthawk is a badass!

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Posted 20 September 2014 at 23:07 as a comment on Down with the Sickness

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Kithkin are some of the more neat and interesting creature types in Mtg.

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Posted 20 September 2014 at 23:06 as a comment on Xenophobic Tendencies

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Okay. I knew as much. I just always ask people to explain their decks, if they do not have a detailed How to Play section. lol.

How is your record with the deck?

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Posted 20 September 2014 at 23:05 in reply to #504909 on Oh, that's a thing...

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Scepter rocks...but not sure you need it.
I mean...deck should be fast enough without it! :)

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Posted 20 September 2014 at 23:00 as a comment on Fire!

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