joeytibbs518

9 Decks, 66 Comments, 5 Reputation

yes simply put but in reality there r only 9 counter your luck to get 4 in a game u need to possible kill there creatures maybe not if u can win first decide if playing tutor is good and if ponder ot top would be better or jace what miracle to get basically turns 2-4 should be many, many options but after you get thru that u should know if u need to be on the control front or if u need to go for the win

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Posted 01 May 2012 at 18:37 in reply to #251705 on miracle on 34th street

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thanks for the thought but u really want that guy on the battle field all the time he is three mana that hits for 6 p.s. i like your deck i think it could be better the 4 mana guys could just be koth or hero of oxid ridge and just be better

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Posted 01 May 2012 at 18:32 in reply to #251694 on win tournaments

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=330104

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Posted 01 May 2012 at 18:26 as a comment on A totally pointless deck for MTGVault!!!

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ppl dont like winning i guess

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Posted 01 May 2012 at 18:20 as a comment on win tournaments

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=330104

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Posted 01 May 2012 at 18:16 as a comment on Hell's trickery(Standard)

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haha u have alot of bad cards missing alot of good cards
GOBLIN LACKEY
also play 4 ofs not 2 of and half of them r bad play the best ones i would also suggest aethervial
or cavern of souls gempalm incinerator
goblin piledriver
seige gang commander

hint in every deck u make play 4 of the cards u want to draw the most thats the best way to draw them and it doesnt leave room for bad cards ..goblin wizards goblin sky raider

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Posted 01 May 2012 at 18:07 as a comment on Goblins

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ok so not sure on your budget but there is a type 1 deck that does this for much less mana ass soon as turn 1 it can go infinite it comines timevault with anything that untaps i.e. voltaic key look them up be amazed

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Posted 01 May 2012 at 17:59 as a comment on Time Warp/Panoptic Mirror Unlimited turns. Comments helpfull!!!

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even decks in modern are verry aggresive and i own a turn 2-4 win combo deck u need premission and to make it more direct at doing what it wants to do i get that u can alternately win with the 1/1s but its very unlikely in a foramt with forked bolt and arc trail heavy i am not so versed in the possible addition for modern that could potentially make this deck better i am just saying there r better thing you could be doing in any given format and i appologize for being snoddy or rude its just flabergasting the amount of feed back a deck of its stature has recieved did you see the top deck in the website the article about ppl puttung up decks that dont help this is a prime example and it makes the site worse players in whole by wasting time on something that has no potential at winning anything anywhere ever not even fun games

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Posted 01 May 2012 at 17:43 in reply to #251601 on Life=Death

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merfolks in legacy used to be a power house till dlever deck came about all the lightning bolts are hard to the fish to deal with but you beat all the combo and control decks
merfolks is a tempo deck gaining small amounts of advantage on the board at a time till they cant deal with it and you win by means of wasteland to cut there mana short or color screw them free counterspells so u can play your creatures and still stop what they are doing with daze or force of will . aethervial to cast creatures at instant speed for no mana and uncounterable cause your not playing them just putting them into play and also it lets you double up on creature throw more on the field faster also interactions with merrow reejerey are sick . reejery in play vial in creature , play creature trigger reejerey untap vial, vial in another creautre. or reejerey can tap the guys u dont want blocking your fish or permananets doesnt have to be creatures curse catcher helps for more submission in the counters and god forbid they play islands with lord of atlantis they cant block your ever growing team and lord of atlantis says lord but is irratated so he is a merfolk as well .

this is not by any means a cheap deck just the best version of the deck using as many 4 ofs as you can and coralhelm is a must and sivergill just thought you should know the best options

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Posted 01 May 2012 at 17:32 as a comment on Merfolk counters all

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im sorry i have played tournaments for years so the fun in magic for me comes in being the strongest most secure deck and winning i am not a fan of magical christmas land where if i get this crazy combo out 1 in ten games its awesome i just like to win and make decks that other ppl cant beat and thats really the purpose of this for me and im not sure on your play group or whatever but proxy it up and try it out im sure its not as boring as you seem to think is it but i warn you it is a skill intensive deck lots of descion making is needed

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Posted 01 May 2012 at 17:15 in reply to #251625 on miracle on 34th street

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silvergill adept is one of the best merfolk out there mixed with phantasmal image to copy any lord or make a sivergill copy that u dont need to reveal for also curse catcher is amazing and merrow reejery oh i just noticed the thought was to make tokens and not to actually win well in that case image is still better than having fillers it can copy a creature that helps you this looks like modern or i would have alot more advice and give you a list i have won a 130 man legacy even with

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Posted 01 May 2012 at 16:58 as a comment on Merfolk counters all

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idk if u know the interaction of the top and miracles if u draw a miracle from a top on your opponents turn u can play it for its miracle cost right away making terminus a 1 mana instand speed better than wrath of god effect tell me that isnt broken or paying 5 mana on the end of an opponents turn to make 3 4/4 flyers that will attack on your turn and temporal mastery im not sold on but it can make u take a couple extra turns to get ahead in lands and board state fast possibly landing a jace and they have had only 1 turn if your on the play

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Posted 01 May 2012 at 16:52 as a comment on miracle on 34th street

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what do u mean? u control them for a few turn and instand speed make a few 4/4 flyers and win

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Posted 01 May 2012 at 16:47 in reply to #251596 on miracle on 34th street

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usually in a mill deck u want cards like jace beleren howling mine, bell tower, so u both draw cards and u never run out of steam while playing crads like sleep and wrath of god orwhatever sweepers u prefer those r the only versions of mill decks that have ever won tournaments u need to be more proactive whith what your opponent is doing instead of trying to race him with card dissadvantage and nothing that effects baord position u want cards like meekstone or moat so they cant just beat u instantly cause u dont put up a fight

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Posted 01 May 2012 at 16:41 as a comment on Mill--Any Advice?

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yeah this deck is soo bad it has so many worthless cards just you implying that u topped a tournament makes me not believe you have ever been to one at all lingering souls is one of the best cards in standard tournaments and would fit perfectly into a deck like this so you dont know what your doing at all
unburial rights is good for this play white cut the green its gimicky and cute but not for real competetive play . play ponder maybe thought scour your delver cant flip bro he just wont not enough for him if you wanna play list like this just cut him he is worthless have fun at your kitchen table with your bad play group and stop posting bad deck that get liked by obviously other bad players that fill this site

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Posted 01 May 2012 at 16:32 as a comment on Venser Restored

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control in stadard has changed considerably this deck is not very good but has a small concept of what a real standard deck looks like a million times better than 99% of the deck on this fake shitty site

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Posted 01 May 2012 at 16:04 in reply to #225819 on White-Blue Geist Blade

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oh and snap caster mage id possible the best card in the deck bump that up to 4 of make angels grace a sideboard card it only make you plan on losing thats not where you want to be you want to plan on winning

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Posted 01 May 2012 at 15:59 in reply to #251586 on Silence Scepter

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haha do you know how bad blood moon is for you? list looks like fun tho for modern

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Posted 01 May 2012 at 15:57 as a comment on Silence Scepter

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if you want real help cut the tutor yes there the best card in the deck but you cant play 4 in any format and you want to be in legacy add
4 grim monolith
4 enlightened tutor
some hand disruption i.e. thought sieze
possibly sensies diving top
there is no need for the really bad removal spells when u have access to swords to plowshares and u can target your own creatures to trigger your combo
and i would add blue to the mix it gives you access to powerful cards like brainstorm and ponder to help you set up easier and possible counter magic to ensure you resovle your combo all the creatures are clutter they are any good as 1/1 bodies the life trigger lands are more than enough

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Posted 01 May 2012 at 15:39 as a comment on Life=Death

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so it wasnt the power nine cards or all the infinitly better combos that r 90% chance to win on turn 1? 100% against this deck cause it doesnt do anything

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Posted 01 May 2012 at 15:32 in reply to #251560 on Life=Death

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