Except for one thing. Equiping isn't an ability of the artifact, at least from what I understand.
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However... I Did think it strange to not see ant counter cards. Seeing as how you have lots of blue, and allies have a problem with removal. One sever the bloodlines and your mill is toast.
mana has no meaning in this deck. or really any deck that runs galvanizers.
because it is more fun to run over someone with an inf amount of little myrs. :) I have a similar deck here:http://www.mtgvault.com/ViewDeck.aspx?DeckID=291764
Lol. I love seeing decks like this. Need to try and make one of my own at some point. :)
Nothing personal but I HATE allies. very well put together deck though. I have seen a similar deck, minus the green. from what I remember it took at least a four on one to kill it most games. anything less than that had no chance at all. but, I digress. nice mill deck.
interesing deck. simple build. I like that. Not really much to go wrong. I like the idea of land destruction, or sacrifice. It makes for some gnarly annoying games. :) normally you cant really do much without land. one suggestion that i might make is try and fit in some roiling terrains. they would work well with the fact that your opponent has lots of land in his graveyard. also another card you might throw in could be ghostly quarter.destroys a land, and gives you another to destroy Just a thought. I use it in my mill deck. Here is a deck that I have that works on land sac: : http://www.mtgvault.com/ViewDeck.aspx?DeckID=227645
so, not strictly standard, then I think that you should sub out your doom blades for terminates. 1 red 1 black: destroy target creature, it cant be regenerated. I think that it would fit very well. Or urge to feed might be usefull. -3/-3 and tap ny number of untaped vamps you control, they each get a +1/+1 counter.
Sorry, gives all your elves: tap and ADD 2 green.
You should throw on a few joraga treespeaker. Gives all of your elves tap for 2 green.
Either for the win con, and I haven't really found the lands to be an issue. Thinking about taking the sutures ghoul out though.
Oh, just thought of a card that would be good here: mind funeral.
You might put in some belltower sphinxes instead, or some merfolk mesmerists.
dang. Fun looking deck. :)
one creature that you could add is vile deacon. it is a 2/2 for two black, and two other, and gets +1/+1 when it attacks, for every cleric on the battlefield. :)
Burning inquiry anyone? I was thinking about making a deck similar to this, and thought that it might be a good addition. with that you would never have to worry about them not having cards in their hand.
comments/advice would be much appreciated. :)
what would you recommend that I could do to make it better?
Comments would be much appreciated. :)
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