Kazzong

394 Decks, 3,488 Comments, 884 Reputation

Lol... :)

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Posted 24 April 2012 at 07:05 in reply to #249510 on Turn One Loss, So Simple!

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yeah. no problem. :)

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Posted 24 April 2012 at 07:01 in reply to #249522 on Green Eldrazi Ramp(Format:Modern)

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oh, and unwinding clock would be way good in here too... Maybe not with the sphinx sovereign

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Posted 24 April 2012 at 06:36 in reply to #249553 on Master Transmuter Deck

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I got growth spasm mixed up with explosive revelation.

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Posted 24 April 2012 at 06:30 in reply to #249551 on Green Eldrazi Ramp(Format:Modern)

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oooh, and I could be real nasty with the primus too. hehehe...

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Posted 24 April 2012 at 06:28 as a comment on spike of doom!!!

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built a deck somewhat around it, and it kicked trash.

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Posted 24 April 2012 at 06:26 in reply to #249553 on Master Transmuter Deck

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yeah, thats what I meant. gosh... must be getting tired. *slaps head in shame.*

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Posted 24 April 2012 at 06:20 in reply to #249551 on Green Eldrazi Ramp(Format:Modern)

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ah. I see. :) yeah, not so much on the herald.

Another card I jut thought of, master of etherium. P/T=number of artifacts you control, and give your other artifact creatures +1/+1.

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Posted 24 April 2012 at 06:19 in reply to #249553 on Master Transmuter Deck

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huh? it doesn't take sac to be used. 33 flying, when it enters the battlefield you may search your library for a artifact creature.

or, do you mean sacrifcing of sace that you could use for other things?

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Posted 24 April 2012 at 06:12 as a comment on Master Transmuter Deck

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ooh, random other thought. you could actually sideboard all of you big eldrazi, and ut in 4 spawnsire of ulamogs in, plus a few other things to fill up the space. spawnsire lets you play eldrazi cards that you own, from OUTSIDE THE GAME. You can play any numer of eldrazi cards from outside the game, for 20 mana. so... all of your big eldrazi can hit the field all at once, for 20 mana. which, with this deck, you should have no trouble putting out.

also, explosive growth might help, instead of the explores. gets you a land, and a spawn. Just a thought.

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Posted 24 April 2012 at 06:09 as a comment on Green Eldrazi Ramp(Format:Modern)

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dang... I didn't think about melira in here for that. I can do a somewhat more limited version as is, with the quillspike, but the melira seems like it would be a good addition too.

I like the heartmender, but for what I want to do, it seems les helpfull than the quillspike. But, I will certainly look into it. :) I really like heartmender after looking at it. way good card.

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Posted 24 April 2012 at 06:02 as a comment on spike of doom!!!

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Ok, That makes sense. I like the erasures, I could probably drop, or at least sideboard, the adepts. oh, I do havve one crab in here right now, in place of the curse. really like oth of those...

As for the self mill, I had thought about it a little bit, but not much. the maniac was something that I could pull with the titans, so I wasn't sure about it. Definately will look at it more now though. :)
thanks

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Posted 24 April 2012 at 05:58 in reply to #249538 on mish-mash

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could put sphinx summoners in, to fetch get you mor powerful creatures.

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Posted 24 April 2012 at 05:45 as a comment on Master Transmuter Deck

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well, if you did the treespeakers, then you would want to comepletely change the whole deck, so unless you want to do that... I wouldn't put them in. As for the skittering, and the shrines... Like I said earlier the vine trellis could go, and maybe the explore. I don't care a whole lot for explore, but that is my opinon. Haven't seen many people make good use of it. But, I haven't been around many tourneys so... I am just guessing on that.

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Posted 24 April 2012 at 05:43 in reply to #249522 on Green Eldrazi Ramp(Format:Modern)

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these are the ones that I woul like to have some feedback on:

a WU mill: http://www.mtgvault.com/ViewDeck.aspx?DeckID=224985

a 5 color: http://www.mtgvault.com/ViewDeck.aspx?DeckID=224996

another 5 color: http://www.mtgvault.com/ViewDeck.aspx?DeckID=227645

a GU aura: http://www.mtgvault.com/ViewDeck.aspx?DeckID=230987

and a BG sac/persist: : http://www.mtgvault.com/ViewDeck.aspx?DeckID=325708


again, thanks. :)


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Posted 24 April 2012 at 05:36 in reply to #249530 on Sorin, Lord of Virtue

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cool, I will keep that in mind, and I will try and get on his good side, so he will be willing to take a look at my humblel offerings to the game of magic. :)

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Posted 24 April 2012 at 05:28 as a comment on Sorin, Lord of Virtue

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Ok. that makes sense. I am still fairly new to the game. I have been playing for about 2 and a half years, but never done anything really serious. not even FNM. (too busy.)
you seem to know what you are doing really well, can you take a look at some of my decks and maybe give me a few tips on how I could improve my deck building?

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Posted 24 April 2012 at 05:17 in reply to #249521 on Sorin, Lord of Virtue

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cloud postx4, and shrine of boundless growth. and of course skittering invasion. another tack you could take is elves/eldrazi. throw in a few joraga treespeakers and a some other... you can get mana dang fast. Oh, also, I would go -1 vine trellis, and +1 overgrown battlesments. the battlesments is like the trellis on steroids. same cmc, and same P/T, but much more usefull ability. pumps up your mana producing capability tremendously.

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Posted 24 April 2012 at 05:14 as a comment on Green Eldrazi Ramp(Format:Modern)

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yeah, that makes sense. great card late game, but somewhat of a hindrance early on.
My problem, thinking in those terms, is that I can't seem to really make anything fast enough tohaethat problem, per say. Most of my stuff is slower, and would possibly be more suited to a strategy that would use vault. I need to work on that... :(

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Posted 24 April 2012 at 05:07 as a comment on Sorin, Lord of Virtue

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ok. I see, that makes sense. :) because it takes up too much mana to be used early game, and therefore it hinders the momentum, so to speak.

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Posted 24 April 2012 at 04:57 as a comment on Sorin, Lord of Virtue

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