Kazzong

401 Decks, 3,490 Comments, 885 Reputation

the only problem with that is that you only have a finite number of mulligans, and they could still destroy the battle of wits on their turn, crushing any chance of winning.

random thought. a good card to put in here would be leyline of anticipation, so that you could actually do that, by playing the battle of wits during their end-step.

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Posted 25 April 2012 at 04:38 in reply to #249852 on The 260 card deck win

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oh, you should run at least a couple of ghost quarters. to work with your archive traps. it destroys a land, and then allows them you search their library for another, giving you an opportunity to mill them for 13 cards for free essentially.

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Posted 25 April 2012 at 04:34 as a comment on master Mill (THINNED)

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well, you have soul wardens, and soul attendants, and suture priests. I would say that you might be able to drop the wardens. that would still give you 6 other creatures that do the same thing.

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Posted 25 April 2012 at 04:30 as a comment on serious life gain

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thanks... I know that I don't really know much about deck-building yet... seeing s how I really haven't been in any really serious game settings yet. :(

I have to say though, that this is really the first deck that I have really liked the planeswalkers in. I normally can't stand them. But I like them here. Do they get much use?

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Posted 25 April 2012 at 04:04 as a comment on Sorin, Lord of Virtue

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No ajani's mantra? or purity? or war report?

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Posted 25 April 2012 at 04:00 as a comment on serious life gain

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true. Like I said just a thought.

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Posted 25 April 2012 at 03:56 as a comment on Sorin, Lord of Virtue

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You might look into a blinding angel. Similar to the stonehorn, except it triggers when the angel deals combat damage to a player.

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Posted 25 April 2012 at 03:42 as a comment on Can I play now?

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anoher card that would work with the token theme is army of the damned. that would go really well.

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Posted 25 April 2012 at 03:30 as a comment on Sorin, Lord of Virtue

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only thing I could add might be a sphinx ambassador. just to add insult to injury. :)

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Posted 25 April 2012 at 03:15 in reply to #249807 on fun random combo

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right on. what MASSIVE changes did you make? I see that you no longer hve the prism, but what else did you change?

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Posted 25 April 2012 at 03:12 as a comment on Green Eldrazi Ramp(Format:Modern)

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sorry, Jace's Erasure.

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Posted 25 April 2012 at 03:09 in reply to #249739 on Mill--Any Advice?

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Wow. ultimate scumbag deck. I would love to play with this. The look on people's faces would be priceless. :) LOL!!!

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Posted 25 April 2012 at 03:08 as a comment on fun random combo

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also, since you re using mono green I think that primal bellows would be better than giant growth. +1/+1 for each forest you conrol.

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Posted 25 April 2012 at 01:22 in reply to #249763 on Hunters of the Forest

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thanks. :) looked at the elf deck. liked it. :)

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Posted 25 April 2012 at 00:49 in reply to #249760 on Life=Death

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Right on. Only suggstion I might make is perhaps a joraga treespeaker, and a strength of the tajuru.

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Posted 25 April 2012 at 00:47 as a comment on Hunters of the Forest

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nice, altough it doesn't mention Emrakul in the intro...

I love seeing decks like these, because it reminds me that there are people out there with such ingenuity that it is just staggering. Both for making the game, and for creating decks in it.

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Posted 25 April 2012 at 00:24 as a comment on This deck has it all!!! Infinite Damage, Mana, Life, Card Draw etc...

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there we go. divine deflection. brand new card for damage prevention.

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Posted 24 April 2012 at 23:37 as a comment on Sorin, Lord of Virtue

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oculd use that in my other deck though... very poweful mill potential. :)

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Posted 24 April 2012 at 23:27 in reply to #249665 on Aura you scared yet?

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jace's rasue should be here, particulary with the archivist.

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Posted 24 April 2012 at 23:24 as a comment on Mill--Any Advice?

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I can get inf. mana, inf. life, inf. damage, and inf. creatures, and inf. turns, for a lot less than $900, or even $600
actually it only took about... $50-$70.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=291764

don't get me wrong... I like it. :) very well thought out deck you have. The question is... how fast is it?? how long before everything falls in place? Also, you can mill and draw out your opponent, but what is going to keep you from milling yourself? you should put in something to help you not mill yourself.

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Posted 24 April 2012 at 23:10 as a comment on This deck has it all!!! Infinite Damage, Mana, Life, Card Draw etc...

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