kmk888

67 Decks, 507 Comments, 231 Reputation

I honestly dislike Whip of Erebos. And I'm a Sidisi Whip player. It just seems like taking a turn off most of the time when you play it, and so I almost never want to play it unless I'm about to Whip back a Hornet Queen or Sidisi the turn after. I concede that it's great with Gary, I just don't think he's much of a lightning rod for removal and you have no way to mill. So it's mostly lifegain... In a deck with 4 Garys. The reason that Whip was better last season in monoblack was also because it synergized with Pack Rat ditching stuff and it was a great way to recover from a D- Sphere or Supreme Verdict. Don't get me wrong, I think Whip and Soul are good cards and decent inclusions, I just think you could probably do better with those slots. I would just put Erebos in instead, as a phenomenal way to shut out most of the midrange in the format

I don't think that Disciple of Phenax is really a reasonable inclusion. If it was a 2/2 or better, I would be on the same train as you. But I've just always hated using the card because of how terrible it is for attacking. I wish it was a 1/1 with deathtouch or something.

Also Bloodsoaked Champion is not very expensive. It doesn't really belong on the list with the other 3.

But hey, although I might nitpick over the details, I like your FNM version that you posted. And I think we can all agree that no Child of Nights or Gurmag Swiftwings should be appearing.

0
Posted 17 December 2014 at 01:17 in reply to #523050 on Starter Budget: Standard Black

Permalink

Honest about the original deck, giving suggestions to make it more competitive. Good guy muktidata. I would strip out the Disciples of Phenax, Soul of Innistrad, and Whip of Erebos though. Disciples are just not a big enough body, and you don't play enough with the graveyard for the other two.

4 Gray Merchant of Asphodel
2 Erebos, God of the Dead
4 Squelching Leeches
4 Herald of Torment
4 Brain Maggot

Seems like a great place to start with a control/devotion list

3 Erebos, God of the dead
4 Herald of Torment
3 Mogis's Marauder
4 Mardu Skullhunter
4 Bloodsoaked Champion
4 Tormented Hero

Is great for monoblack aggro.

Both are affordable, with easy upgrades as soon as the user can afford Thoughtseize and/or Hero's Downfall.

0
Posted 16 December 2014 at 17:15 in reply to #523050 on Starter Budget: Standard Black

Permalink

Easy upgrade for competitive viability- Liliana of the Veil, Carrion Feeder, Cabal Therapy and/or Thoughtseize, Lotleth Troll or Tidehollow Sculler, Smallpox?

0
Posted 13 December 2014 at 18:24 as a comment on WHY WONT THEY STAY DEAD!!!

Permalink

I've made probably 5 versions of the deck now. This is the one centered around instant speed stuff right now, at the cost of lifegain stabilization with Whip. But the Whips in the sideboard represent a more normal version of the deck. I've also made an aggressive Nemesis of Mortals version and a 4- color version with Siege Rhino

I also made this version when KtK was first spoiled and did not entirely understand the value of Whip or Queen in the shell. So I made a lower to the ground Rescue from the Underworld version.

0
Posted 07 December 2014 at 23:25 in reply to #508171 on Competitive Sultai

Permalink

I dunno mate, that will raise your mana curve even higher. I would favor at least 3 copies of Despise, but I trust you as the deckbuilder to know what's best for your deck

0
Posted 01 December 2014 at 14:36 in reply to #519361 on Sultai Control

Permalink

Thanks for the comment. In my experience with Sidisi Whip, Commune looks a lot better and feels better to be playing because the 2/3 for 3 feels so small, but Nyx Weavers really pull their weight, especially as you move towards the long game.

The biggest deckbuilding challenge in any version of Sidisi Whip is getting the right ratio of creatures to noncreatures to lands. And the problem is that when you start with 4x Murderous Cut and 2-4x Whip of Erebos, you really have to trim the fat of any extra noncreature spell or you'll start hitting them when you mill with Sidisi (and free zombies are the real reason to play the deck, don't be distracted by the Hornet Queen endgame). I have found an effective solution that helps me pack extra noncreature removal and utility into the deck to be trimming Commune with the Gods for a playset of Nyx Weavers.

However I do like Commune for the sheer volume of cards it puts in the yard and would recommend it in any deck playing Nemesis of Mortals or any deck playing 4x Hornet Queen and 4x Whip of Erebos. This strategy is a little unidirectional for my taste, but if you want to focus completely on Whipping back Hornet Queens, than Commune fixes nearly any hand.

There are other benefits to including Nyx Weaver, such as a better game against Mantis Rider/other key flyers, better synergy with Sidisi, and the fact that the ability gets back ANYTHING you need from the grave. Whip is good, but it doesn't grab removal spells. The amount of times that I have activated the ability to grab a Murderous Cut or Bile Blight in a late game emergency is now in the upper double digits.

0
Posted 01 December 2014 at 14:21 in reply to #519369 on 4- color Whip Midrange

Permalink

I cant say for sure, as I don't know what you tend to take with Thoughtseize, but many decks in this format play maindeck Despise with no trouble. It could be played in addition to or instead of Thoughtseize. Even control decks in this format play Sphinx, Ashiok, Elspeth, and/or Pearl Lake Ancient, so you can hit a card probably 95% of the time you deploy it. It might be worth not losing two life

0
Posted 26 November 2014 at 13:42 as a comment on Sultai Control

Permalink

Yeah dude. It seems like it's been a little glitchier lately.

You should try this deck if you like 4- color! It's one of the most mana consistent 4- color decks I've ever ran and very competitive.

0
Posted 25 November 2014 at 15:35 in reply to #519200 on 4- color Whip Midrange

Permalink

Yo get 2 Chokes for the sideboard! You won't regret it in a field full of Delvers! Gaddock Teeg might also warrant main deck inclusion, and a single Bojuka Bog could blow Delve players out with a KotR activation. It seems faster than Scavenging Ooze, anyways.

Also I really like Titania, Protector of Argoth. She seems weird, but I've been playing her with Knight of the Reliquary and she's phenomenal. The turn she enters you reanimate a fetchland and then crack it for a Dryad Arbor... You have now paid 5 mana for 2 5/3s, ramped once, and made a blocker that will generate another 5/3 if it dies! Now I don't think your deck needs her since 90% of the time you'll just smash in with Batterskull for a win, but I've been working with a Junk Nic Fit shell that loves her. Cheers at NJ!

0
Posted 13 November 2014 at 21:00 as a comment on Maverick

Permalink

Whipped this up if you like semicompetitive viability, infinite turns, and/or Cruel Ultimatums:

http://www.mtgvault.com/kmk888/decks/bug-spellweaver/

0
Posted 26 October 2014 at 21:19 in reply to #513764 on Budget Decks: Spellweavin'

Permalink

I like the deck concept, but the execution isn't broken enough for me yet. About to make a version with Treasure Cruise and Life From the Loam instead.

0
Posted 26 October 2014 at 19:58 as a comment on Budget Decks: Spellweavin'

Permalink

Highly relevant to this deck: http://www.starcitygames.com/article/29584_My-Villainous-Wealth-Continues.html

I really like the control deck with 4 copies each of Dictate of Karametra, Villainous Wealth, and In Garruk's Wake.

Check it out!

0
Posted 24 October 2014 at 20:34 in reply to #506633 on Villainous God of Horizons

Permalink

Midrange power. Answers that work, and the eventual generation of enough zombies to overwhelm the opponent.

Also holy fuck why did you post this comment on like 20 decks? And why would you not correct your grammar before doing so?

2
Posted 23 October 2014 at 19:59 in reply to #513047 on You know where you are?

Permalink

Having never seen Hypergenesis before, I love this deck. However, I think there are some things you could do to improve it. I like the fact that you are playing a mix of Show and Tell and Shardless BUG, but if I were you I would focus on the Shardless BUG and use the Show and Tell part as an "Oops I win" kind of thing.

The first thing I would do is put in 4 Brainstorm. The card is absolutely necessary in any shell with Shardless Agent or Show and Tell, and they often play 3-4 Ponder too. Then I would consider adding more disruption via Hymns to Tourach or permission via Force of Will. Preferably both. You also should consider Ancestral Visions for a backup value card with Shardless.

I'm not really sold on the idea of Phyrexian Obliterator. I understand Thrun a little better, since he's virtually impossible to interact with, but even in a deck with Hypergenesis that many 4-cmc creatures seems bad. One thing you could do to split the difference between high cmc and castability during the midgame is to try 2 copies of Tombstalker. The card usually costs 4 or less, even with Deathrite Shaman around. And if you have Hypergenesis you can still get value from drawing the card by just jamming it for free. This contrasts sharply with Griselbees and Emrakul, who are just dead if you draw them without a Show and Tell effect.

I would build this deck this way, based off of your concept:

4x Shardless Agent
3x Hypergenesis
2x Ancestral Visions
4x Brainstorm
2x Ponder
3x Force of Will
3x Thoughtseize
4x Hymn to Tourach
4x Abrupt Decay
4x Deathrite Shaman
3x Griselbrand
2x Tombstalker

0
Posted 21 October 2014 at 15:58 as a comment on Sultai legacy

Permalink

Actually I think Doom is probably good enough for Modern, and you don't need Wear // Tear, Rakdos Charm, and Smash to Smithereens. They overlap too much. I think two Smash to Smithereens should leave for 2 Crackling Doom!

BTW, are you happy with Magma Jet? Because when your game plan is to try to chain a critical mass of 3 damage spells together, Jet seems like a real stinker. Is the scry 2 really that good?

0
Posted 21 October 2014 at 15:24 in reply to #502735 on Mardu Burn Modern- Version 2

Permalink

Don't worry too much; this deck is proactive enough that you won't have much of a sideboard. But you should add some Harness by Forces at least.

0
Posted 20 October 2014 at 03:29 in reply to #510290 on The Warrior's Horde

Permalink

4x Genesis Hydras, 3x Nykthos

0
Posted 14 October 2014 at 13:37 as a comment on Hail Hydra ( Khan Standard)

Permalink

Looks pretty ferocious to me! I would put more Crackling Dooms in the sideboard. That card has proven itself to be an A+ spell, capable of killing Sylvan Caryatid and Polukranos alike, depending on when you cast it.

1
Posted 14 October 2014 at 13:35 in reply to #510290 on The Warrior's Horde

Permalink

No. Every instant and sorcery you cast will fuel delve, as well as Taigam's Scheming reducing the cost by up to 6. You will never be in a match where you face no removal, putting more of your creatures in the grave. The point is, I have never seen Dig through Time cost more than 5 and it's far better selection and draw than Thassa. You already have 5 temples for scry action. Thassa just gives the opponent a crucial early turn to do whatever they like and can easily be Erased, Utter Ended, or Deicided before it gives you enough scry to pay for itself. The card is honestly terrible outside of a monoblue devotion deck.

There's a reason every combo deck shown so far at Pro Tour Honolulu has used 4 Dig through Times.

0
Posted 12 October 2014 at 22:03 in reply to #510275 on Jeskai Infinite Combo

Permalink

Whoah now, pump your brakes. You're telling me you'd rather have a 3 cmc enchantment that says "scry on upkeep" instead of a 2- 4 cmc instant that lets you 2 out of 7 cards? Like I would understand if there was any chance of turning Thassa on, but the only way to do that is to have all 4 Jeskai Ascendancys in play at once. Think of it this way: you would need Thassa operating for 7 turns (meaning turn 10) to get the selection offered by one Dig through Time (turn 8 without delve). I dunno. Maybe you use the unblockability once per game, but you also have Ornithopters offering you cheap evasion. All things considered, I think Dig through Time is the better choice.

As far as the sideboard, I honestly don't think you're going to use one. Negate is the card that I would include there, and you already found a slot in the main. I guess you could put like Erase, Nyx Fleece Ram, and Jeskai Charm in the side if you like.

1
Posted 11 October 2014 at 20:18 in reply to #510275 on Jeskai Infinite Combo

Permalink

61-80 of 505 items