kmk888

67 Decks, 507 Comments, 231 Reputation

She isn't really good unless you can turn her on. Really none of the gods are except Keranos

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Posted 10 October 2014 at 17:37 in reply to #509915 on Jeskai Infinite Combo

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I think you should probably play Tormented Hero instead of Mardu Hateblade, swap your Chief of the Scales for a playset of Chief of the Edge, and try to fit Goblin Rabblemaster in (maybe instead of Brimaz or Spirit Bonds).

Cheers!

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Posted 10 October 2014 at 16:57 as a comment on The Warrior's Horde

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I been trying to tell people about High Sentinels man. Card is great. However it remains to be seen if it's a better 4 drop than Siege Rhino... I like both a lot. I built a test deck like this that also used Abzan Ascendancy. It was cool.

Good build.

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Posted 10 October 2014 at 16:53 as a comment on Midrange PW Abzan

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I made a deck that plays like a counterburn deck but actually seeks to combo off. If you're interested, here's a link.

http://www.mtgvault.com/kmk888/decks/jeskai-combo-control/

It also can become more burn- centric out of the sideboard (ending up looking very similar to this deck!)

BTW, the more I play with Keranos in this format, the better he looks. I might include another copy in the sideboard if I were you, or swap out Chandra for another.

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Posted 10 October 2014 at 16:45 as a comment on Jeskai Counterburn

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I made another Jeskai Combo deck. It does not use Retraction Helix or Jeskai Ascendancy like most of the Jeskai Combos floating around. If you're interested, this is it:

http://www.mtgvault.com/kmk888/decks/jeskai-combo-control/

It also features the draw/card selection package that I recommended to you, with the addition Steam Augury since one of my main combo pieces works well with it. It has performed really well. It's no Sphinx's Revelation, but Scheming and Dig through Time offer a lot of selection and card advantage surprisingly early in the game.

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Posted 10 October 2014 at 16:36 in reply to #510275 on Jeskai Infinite Combo

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I would recommend trying a draw/selection package to help pull combos together. Taigam's Scheming and Dig Through Time both offer fantastic card selection, and work well together (and with Jeskai Ascendancy) with the cards that make it to the graveyard fueling your delves. Steam Augury takes this even further, but lets the opponent choose which pile you get, potentially milling the final piece of your combo.

Because your non-combo pieces do not offset the fact that the deck will probably lose anyways if it cannot combo off, I would take them out in favor of these card selection pieces. That's -2 Deflecting Palm, -3 Seeker of the Way, -2 Thassa for +4 Taigam's Scheming, +3 Dig through Time. To put it another way, right now you're already all in on a combo. You're too deep to have a real back up plan, you have to trust that the combo works. So try and pull it together more often with card selection.

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Posted 10 October 2014 at 16:21 as a comment on Jeskai Infinite Combo

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Because the people that run this site have not updated the legality of the cards of Khans of Tarkir yet. No worries, it's legal.

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Posted 10 October 2014 at 16:14 in reply to #510198 on Jeskai Infinite Combo

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Don't worry, it's almost certainly going to be banned in Modern. They try to avoid turn 2 kills there. Standard is open season though, get to brewing!

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Posted 09 October 2014 at 20:35 in reply to #510045 on That was qWUick!

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You may find that decreasing the number of Defiant Strikes or Battlewise Hoplites and adding in a couple Meletis Astronomers gives you more gas. I used to run a deck like this and the most important cards were always, without fail, Meletis Astonomer, Hero of Iroas, and Ordeal of Thassa.

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Posted 07 October 2014 at 21:28 as a comment on That was qWUick!

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Without about 4 more 1- drops, I wouldn't try it. When you can't get raid on that guy it feels absolutely miserable. And Eidolon is almost always more harmful to you than your opponent, but most burn decks will take 4 damage if it means they can deal 2.

Btw pretty nice build LordLonger. Looks solid.

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Posted 03 October 2014 at 12:54 in reply to #506116 on RW Burn

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Thanks mate!

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Posted 03 October 2014 at 01:04 in reply to #508171 on Competitive Sultai

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Abzan Ascendancy and High Sentinels of Arashin if you really want to go places with +1/+1 tokens!

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Posted 01 October 2014 at 16:30 as a comment on Azban Junk

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I mean I can't feel too bad for you currently Jessie, you have a deck on the front page. But yeah on this site sometimes there are incredibly bad decks that get to the front page for no noticeable reason and then there are decks that are very obviously copied from someone else's list. And I think I've made a lot of decks in the past 5 years that deserve a lot more attention than they've gotten, but I ain't even mad any more.

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Posted 01 October 2014 at 12:54 in reply to #507309 on Abzan Midrange

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You accidentally added an extra Hellkite. Also could you go back and add things from the edition where they were printed as common? Because there are too many uncommons here and I know that Fireball at least was printed at common once. The only other thing that comes to mind when I see the deck are that I don't exactly understand the logic behind Lancer or Gargoyle. They're good, but I'm pretty sure there have been better cards printed that you could use to slow down the midgame, and the deck feels consistent enough that you shouldn't need them.

Good fixing, fetching, and Eldrazi though. It's interesting to see the Tron lands at work in yet another format.

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Posted 30 September 2014 at 15:54 as a comment on Aristocratic Challenge: TRON

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The new version looks quite playable. I might try and increase the creature count slightly just to get more mileage out of Sidisi, but you don't have to. If you wanted to do that though, the best creatures to put in would be Nyx Weavers (as someguy65 mentioned). The way I would cut it is -1 Empty the Pits, -1 Sultai Charm, -1 Garruk, -1 Temple, +4 Nyx Weaver. You could also add less than 4 if you feel like you really need one of those cards around.

The only other thing that I see is that you are still running a lot of temples for this format. Although Theros block constructed was very slow, Aggro backed up with burn (both Mardu and Jeskai builds) looks like it will be a big player in this format and if you are stuck with more than 2 ETB tapped lands you may just lose to it. You really need to hit a turn 2 play that keeps the other player under control a little. Even though it makes your mana consistency a little worse, I would swap two Temples of Mystery for Forests, and keep my eye on swapping out more. Luckily, the Satyr Wayfinders and Sylvan Caryatids will help fix mana.

I am really glad to see someone got a standard Sidisi deck to the front page, by the way. Good job. (I think it was the good name)

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Posted 30 September 2014 at 15:31 in reply to #507410 on You know where you are?

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Somebody watched SCG live this weekend

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Posted 29 September 2014 at 17:49 as a comment on Abzan Midrange

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Sidisi will almost never trigger currently, and in order to use her just for mill to fuel dredge cards she needs to attack a lot, which is difficult in a format full of 4/5s and 5/5s. However, if you added Satyr Wayfinder it would mill you for dredge, increase the number of creatures (and therefor the odds of Sidisi triggering), give Sidisi another chance to trigger without attacking, and give you more things to do on turn 2 without being any more difficult to cast than Sylvan Caryatid. Oh, and it's a blocker and a mana fixer. It's really just an absurd support card.

You also need less ETB tapped lands and one more Urborg (for Empty the Pits).

Cheers!

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Posted 29 September 2014 at 17:47 as a comment on You know where you are?

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I watched SCG Live this weekend, which showcased some of the first breakout decks of the Standard format. In the face of all the Caryatid/Courser decks, the tourney was won by a Jeskai Tempo deck where the most important cards were 4 Mantis Riders. Suffice to say that this is not the last we will see of Jeskai.

Other extremely important cards were Jeskai Charm, Goblin Rabblemaster, and Seeker of the Way. The deck focused less on counterspells and more on proactivity and burn. Narset did also make an appearance. It was a cool deck

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Posted 29 September 2014 at 13:48 as a comment on Jeskai Counterburn

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Yeah I mean besides Skullclamp, Sword of the Meek+Thopter Foundry and Sensei's Divining Top+Counterbalance are also broken uncommon combinations. Plus Hymn to Tourach/Brainstorm/Counterspell at common is ridiculous. So the cards were there, I just know enough about legacy to know what's super broken.

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Posted 28 September 2014 at 17:10 in reply to #506821 on Aristocrat Format Challenge

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Alright I finished 3 competitive decks for this format. They all contain probably the most broken uncommon ever printed, Skullclamp. (Which should probably be banned). Here they are:

http://www.mtgvault.com/kmk888/decks/trying-to-break-the-format/
http://www.mtgvault.com/kmk888/decks/aristocrat-discardclamp/
http://www.mtgvault.com/kmk888/decks/aristocrat-simic-controlclamp/

I hope you all enjoy my healthy attempt to break a format.

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Posted 28 September 2014 at 16:21 in reply to #506821 on Aristocrat Format Challenge

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