Only 8$?! Northy, you have outdone yourself. This deck gets so many tokens out near the end it makes saproling decks jealous. Decks like this remind me why you are brilliant. -Deathgreeter and this is legal in extended (until the new set).
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Big Creatures and a tad of control? That sure sounds like Simic or Selesnya to me. :)
Nice one, friend.
Good answer! Your decks will be missed.
Hmm ... I would say you need around 21 permanent mana sources. Probably more. Every single turn you don't play a mana-generating permanent, you are behind your opponent. In addition, creatures making mana can't block! Creatures with flash aren't a bad idea (ambush viper). Still, anything over 3 mana is a pain.To be honest though, this deck simply needs a load of playtesting.
These decks are why one always runs removal.
No rush .... I see what you did there. :)
I like your deck a lot. Blue and red, burn and counter, the match is made in heaven. All your spells manage to work with Goblin Electromancer ... nice job!I would trade Guttersnipe or Spellheart Chimera for a one-drop or two-drop.Circle of Flame seems a perfect card with which to stall an opponent. And it's m15. I might prefer it over lightning strike.Polymorph's jest is amazing in a burn deck. It not only works to soften up creatures (it ignores and takes away protection and hexproof!), but is downright evil combined with circle of flames.
Man ... a combo deck built around trading post would be awesome!
Man ... being beaten by goats!Intruder Alarm and Trading Post and Paradise Mantle = Infinite Goats. Just an idea ...
When you make a token, it's name is the same as it's types unless otherwise noted ... so if lands turn to tokens, they all have the same name if they were the same land ....
Oh right ...That's what it's all about!
Best removal of Eldrazi. Period. Also, they lose annihilator!
Nice errata use! Why can't they do that for plants?
If people now what's good for them ... yes.I wonder what other creatures might fit in here?
I don't think rancor is the best choice though .... so saving money is moot.
Hmm ... take out inchorclaw and replace it with a cheaper infect creature with 2 or 1 CMC... $1-2 dollars saved. Logic: if it's blocked, +2/+2 won't help it hit your opponent. This boost is less than useful against removal.$3.50 over $20 can be ignored, since that's the lands. Just go to a shop's spare card bin!
Simic does low-cost efficiency well. The green gives it punch, and the blue makes that hit connect.
What I'm I supposed to do? Run only super-aggro decks? I'll tell you, that gets old fast. :)
Yup. This deck sure brings the lulz.
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