Hmm ... there technically is no mana symbol ... but it's assumed to be a part of the Extort mechanic.
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Oh ... I guess it was too square for you!
Hahaha ... this isn't even your article deck. Your journey to the dark side is now complete.
I'll look at Pyrohemia.MAN, Grove of the Burnwillows costs a lot.
They do count towards color indication ... sorry.
I would compromise if this was casual ... you can use Crypt Ghast, but not it's ability.
903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).Since dual mana symbols count as both types that make them up... you can't technically use Crypt Ghast. Sorry, your friend is right.
How the hell does an ability change the color of a card? It can't. It doesn't. My Black Knight is not white because it has protection. A red card with a green activated ability is still red.
http://www.mtgvault.com/knightofthehokeypokey/decks/bugetepic-controlled-burn/
A rules question? Here I come!
Lol ... do you own a game cube? :)
Dear Pushkin, Thank you for taking to time to help others. I truly appreciate it, and I sincerely hope others do as well. I have a deck that is ... unique in it's win condition. Specifically, I must keep an opponent's life total at ten. Exactly ten.
Man ... that makes me remember the USA's match.
Seriously ... you didn't get the Bioshock reference? :)
Hey ... Pentarch Paladin wants to be there, too!
A man chooses, a slave obeys. XD!
Kinda hard to describe.As an added bonus, Ghost Quarter lets your opponent commit hari-kari. =).
Germany shot at the goal 20+ times ... =P.
This is as evil as painter's servant in a protection deck. Only one circle of protection is needed ...
No ... don't run Ghost Quarter for the search. Use it to destroy key lands.The card reliably destroys lands, and your opponent doesn't want to put down another land, so you have lost one land and they have too. With the number of dual decks being used ... that could buy you some time to finish someone off.
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