lostboy7053Z

1 Deck, 26 Comments, 1 Reputation

btw i like the use of creepy doll but i would remove Ornithopter for something that gives u draw power or equipment

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Posted 17 November 2011 at 05:42 in reply to #215195 on Geist of Saint Traft

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i would disagree, all u need is more power ups, and equipment to keep Traft alive and also add some card that search out equipment to add speed.

if u get the chance check out my human EDH deck

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Posted 17 November 2011 at 05:38 as a comment on Geist of Saint Traft

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+ time reversal
+ lotus coal
im not too sure what u should drop thought.
hey checkout my idea, we are running the same colors and it was my frist EDH as well.

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Posted 17 November 2011 at 05:16 as a comment on Riku of the Followed Footsteps

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why not try a couple of Vedalken Archmage, extra draw power

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Posted 26 October 2011 at 15:39 as a comment on The fastest artifact in the world

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sold deck idea!
i like the use of skinshifter i probly would run 2 insted of 4 and add in 2x M. crusader(in case u face a combo B/R)
i would also remove blade splicer and add in some more creature removal or land fetch cards( ramped growth, cultivate) or even add a couple sadistic sacrament( if u have the mana for the kicker this card becomes game breaking/ending)

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Posted 13 October 2011 at 18:37 as a comment on Red Breaker

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yo man i run BCA too in my burn kill deck sold card for bloodthrust too, plus there is an instant win combo with
mindcrank
Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
+
BCA

one BCA is active all u have to do is have one card hit the graveyard and then the combo goes off)

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Posted 11 September 2011 at 22:32 as a comment on Discard Kill Deck

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also the fatespinner could be an interesting addition too.

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Posted 20 July 2011 at 18:28 as a comment on Blue Chiggers

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awseome deck idea,
jw why didnt you combine with green or white.
also maybe swap out sea's clam for Spreading Seas it's the same effect plus u get to draw a card.

if you get the chance return the favor
peace out

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Posted 20 July 2011 at 18:27 as a comment on Blue Chiggers

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if you wanna check out a instant kill mill deck check this out,
http://www.mtgvault.com/ViewDeck.aspx?DeckID=210482


add traumatize it can mill anywhere for 15-25 cards and it only costs 4 i would run more then one though.

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Posted 19 July 2011 at 21:27 as a comment on Run of the Mill

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yea sorry i thought it was an enter effect. well anyway thanks for the idea with melira im going to add that combo to my soul conduit deck.

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Posted 18 June 2011 at 16:08 in reply to #172509 on QUIT Torporing yourself!

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hey man if you want and even sicker 1 cost beast DEATH'S SHADOW. 1 black for a 13/13

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Posted 17 June 2011 at 07:41 as a comment on QUIT Torporing yourself!

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hey man i would run life's finale in this deck for some late game save.

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Posted 07 June 2011 at 16:35 as a comment on Little Chocolate Donuts

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awesome deck looks fast and looks deadly! if you get the chance check out my chancellor insta kill deck heres the link for it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=190758

peace out

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Posted 05 June 2011 at 17:03 as a comment on Under to the Night

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why not run tezzerets gambit and the contagion clasp/engine early game the clasp is good if your not running any creatures plus speeds up jace. i agree with progenitals(lol) run traumatize on avg it mills 20-30 cards thats a nice mill for 4 plus keening stone+traumatize= one turn win.

check out my chancellor deck heres a link to the deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=190758
peace out

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Posted 04 June 2011 at 15:34 as a comment on Esper Mill Control

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how does the tunnelers effect work when it makes the creature unblockable for the whole turn. i'm pretty sure this doesn't work because at any point in the turn if the creatures power is greater then 2 he is able to be blocked.
but the deck would work even better if u added some blue and add the card that makes your creature unblockable plus its only mana cost 1. or try using triumph of the hordes (trample=game)

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Posted 03 June 2011 at 23:17 in reply to #168387 on Turn 2 win infect

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ps if your wondering what to drop
go for the throat
doom blade
u have enough kill cards to deal enough damage

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Posted 02 June 2011 at 00:36 in reply to #167906 on Diabolical

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hey your missing a key card to this deck idea VOLT CHARGE! like it deal 3 damage and proliferates like that card makes the BCA+mc combo a one turn third turn win. check out my decks if you want to see some fun instant-kill decks

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Posted 02 June 2011 at 00:34 as a comment on Diabolical

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so i kinda run the same idea but i'm using the chancellors as my kill-combo but i would suggest running kalditha rebirth over spectral procession, because it's chaper and has the same effect, plus u can sack the wellspring for its second ability.
ps u know that u don't get the extra turn if u summon emrikul with mass poly because its not considered a cast it's just putting the card in play.

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Posted 30 May 2011 at 16:21 as a comment on Mass Polymorph

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how come you never added the echo mage, or master transmuter., i would remove the spy patrol and add 2 of each of these two levelers.
anyway awesome idea i love the level up ability in magic and this is the best i have seen so far, if u get the chance check out my chancellor deck i'm trying to make it tournament quality.

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Posted 30 May 2011 at 00:19 as a comment on Rare Candy

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well the main problem i see is trying to run a mono-color myr deck, you should run blue or green or both.
try running some blue draw power like
- tezzert's gamble
- preordain
- blue sun zenith
or green powerups like
- gigantic growth
- triumph of the horde
also u could use some protection like
- safe passage
- fog
-blunt the assault
adding a second color or a third would greatly improve this deck, well hope this helps. check out some of my decks if u get the chance too.
peace out

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Posted 29 May 2011 at 22:44 as a comment on Myrs!

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