You want to be competitive? That is not gonna happen without fetch lands. While you are durdling around trying to get the right combination of mana online you will be dominated in a format as fast as Modern. Fetch lands will also show you the real power of Become Immense, not playing such a broken card in this deck is a huge miscalculation.You also need to get rid of the chaff: Stuff like Assault Strobe is hot garbage that looks impressive when goldfishing but sucks in real life because you are advertising your actions pre combat vs Temur Battle Rage that when timed correctly just flat out wins.In addition you need to better identify what cards are excellent and what cards are less then optimal. Ex: Running 4 Rangers Guile over 2 Vines of Vastwood is just another misread that makes this deck durdle rather then kill. I'm not saying this to be a dick, it's just how Modern works. This deck, as it sits, is realisticly trying to win with 1 creature by turn 4+. By then a deck like, say Jund, has seen 10+ of it's cards. What do you think your chances are...?
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Always fun! I had a near table flip once when after T1 = Bolt the bird, T2 = Boom, T3 = Rain I dropped Narset showing Boom//Bust on her +1. He was not at all happy with a hand full of 3 drops...
Definetively a toss-up. If I was ramping with Green then Stone Rain for sure but in here the 2 damage is really important as in Modern you don't have much time to finish them off before they stabilize and rebuild.
4x Doran, the Siege Tower. ;)
Fetches and shock lands will make the land base more stable, (I'm sure you already know that). Zealous Persecution looks like a perfect fit and an upgrade to the defensive Duress. 2-3 Shambling Vents would help in a stall out or flood situation. 1-2 Go for the Throat for a Doom Blade/Victim is likely correct as well. Path to Exile should also be in here somewhere.
Damnation was probably the weakest SB card and swapping it for a 2nd Persecution is a great idea! I also like your Blood Crypt swap. Will test the other land suggestions as well. Thanks!
Now that seems like a blast. Great tip!
No Geist of St. Traft? Seems very strong.
CoCo is likely an upgrade on Townsfolk, (I have not tested it), but don't dismiss Townsfolk outright as a just a budget solution as it is deceptively powerful and the Fateful Hour can flip a game. I'm actually inclined to try Vial in that slot as Vial on 2 seems like a nightmare to play around...? Reflector I have tested and he was very mehh, I'd rather plug Geist in that slot. New Thalia seems wicked tho....
Got it. The 3 drop slot is pretty crowded but might be worth testing a 1 of....
Not sure I understand, you are saying I should swap a 2 card combo for a 4 card combo?
Land baser er en av mine styrker som deck bygger saa det funker jo rimelig bra. Ofte naar jeg bygger en deck, (teoretisk), saa har jeg en ide som utgangs punkt, (ett par kort som bestemmer farge, etc), og foer jeg gaar videre saa sjekker jeg om det finnes en land base som funker. Hvis jeg ikke finner noe brukbart saa gidder jeg ikke bruke noe mere tid paa den tanken...
It looks a lot smoother now, good work on the tweeking!I've got one final thought that I think you need to test out:Pull the Kithkin and Elf for 4 Thalia's Lieutenant. Should smooth out your curve even more and it looks like she would be nuts in this deck. I run her in my Bant Humans and she is an allstar!
New Tamyo could work, new Thalia will definitely work! :)
Faar vel bruke litt tid og mekke denne decken til ett nivaa hvor den vinner mere enn den taper. Tror det viktikste her er aa finne en land base som er solid og saa bygge videre paa Ally temaet. Vi faar gruble naar dere kommer over...
Etter litt proeve trekkiing sa tror jeg hu trenger 22 land. Mulig en Needle Spire til?Med Encampment og Ziggurat saa er det mulighet for aa splashe en fjerde farge hvis du har en Super Ally hu droemmer om aa inkludere, (Zulaport Cutthroath?)Return to the Ranks hadde jo ogsaa vaert morro naar du faar Ally trigger oppaa Ally trigger oppaa........
Oh, Grim and to a lesser degree Staticaster is weenie/token hate with Grim adding a little reach, hence his place in the main. Linear aggro decks is something that has to be respected.
I played 2 Fulminators and 2 Nahiri main in my original build and found that I could often get a commanding start but that the deck couldn't finish fast enough so I decided to plug in Geist for a faster clock. Early testing suggests I probably neeed to get the Fulminators back in to the main and possibly reduce the Geist count. A 1 of Crucible sems like a must have as well, (can't beleive I forgot about that card), thanks! Nahiri main was good but not great without Emrakul so I think I might stick with her SB for now. That plan might change down the line as the more I play around with this deck the more avenues of play I discover.
I like the way you think. My only concerns are that he is so fragile in a Modern stacked with removal and that you have to pay for the card cast, (like Snappy), so no Boom//Bust trickeration from him. Definetively worth testing with though, thanks!
4x Mind Funeral for sure.Some # of Bitter Ordeal without clogging up you 3 drop slot. I also like a 1 of Haunting Echoes if you think you can support it,
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