Interesting twist on the theme, kudos for being creative!I do have a couple of things I wonder about:Thalia and counter spells does not play nice together. In your deck you basically end up with counters that cost as much to cast as it costs your opponent to pay to cancel them, that seems a terrible trade. Mizzum Skin kind of falls in the same category as you need an additional U+x up to protect what you just played from instant speed removal, Wouldn't it be better to just play a more resilient threat?Playing fetches because you may draw them before Arbiter comes online seems very suspect, especially because your chance of drawing one is exactly the same as drawing Arbiter. Just sounds like a very high chance of drawing a dead land after turn 3. Some number of Tec Edge will likely serve you better.On that note: 19 lands seems extremely optimistic with 9 three drops and a 4 drop, how often do you miss your 3rd land drop?Intrepid Hero seems incredibly slow and extremely fragile, how often does it kill something on turn 4?
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Thanks for the feedback, I appreciate it. I face a lot of Tron and Infect so the inclusion of the Crumble and Palm is based on that as Crumble fits the general theme and replacing a possible 4th Charm with Palm is a small price to pay for free game 1 wins against those decks. In a unknown meta the Crumble would likely be a 4th Molten rain and the Palm would be in the SB. I've tested a little with Brimaz as an additional critter and so far he has been very impressive in this deck so he might deserve a spot in the main as a 1 of. Not sure about the Git Probe idea but I am willing to test with Gut Shot as I think that it is a card that fits really well into the current meta, thanks for the idea though! I've tried a couple of Nahiri main and although she is good she is not great without the instawin Emrakul on board. i much prefer to totally blindside my opponent for games 2-3 by boarding in the entire package.
My point was that if you have the budget for another Spell Snare, (as you mentioned in you description), then any portion of that budget is WAY better spent towards mana. And no, your current base is not fine, it's painfully slow and needs attention to get the best out of your spells.
There are none. You need to focus every trade and purchase for this deck towards the mana base. No more Spell Snare or anything else until you get your mana issues fixed. Hell, you could add 4 Snapcasters right now and it will do next to nothing to improve your win % because your mana base is so incredibly sluggish. The rest looks fine for a budget build. Maybe add a Staticaster to the SB and move Dispel to the main.
+1 Grim Lavamancer is a good investment for a budget build. +1 Marauder, just an excellent budget critter. +1 Smash to Smithereens in the SB, got to wreck those hateful artifacts.4 Shard Volley is likely to tough to pull off with 18 lands, try running 2, 3 at the absolute max.
Secluded Steppe er ikke lovlig i Modern, (reprints fra Commander serien). I og med at du mangler Path to Exile, (passer decken perfect men koster jo $), saa kansje 2 eller 3 Fiend Hunter eller Banishing Priest for aa bli kvitt problematiske critters paa andre sida. 1 eller 2 Leonin Relic-Warder i SB er ogsaa en tanke...Ellers saa digger jeg decken, full budget charge!
All of that is cute and landfallish enough for a casual build but useless in anything competitive, it will get crushed against anything fast like Atarka Red or countered out against anything controlling with Blue in it. I don't even think the build draft above has an above 50% chance against any tier deck but it is a start that should at least win some packs at say FNM level.
Agree on Firemantle Mage, testing shows he needs the white Retreat. The other landfall cards in here are the good ones in the set plus the green Retreat that has synergies with Hangarback and trample.
Looks like unadulterated brewing fun! Bet you had a blast putting this together. Kudos.Not sure I would have the balls to play it anywhere outside the kitchen table as I tend to shy away from decks that get killed by a Vapor Snag. :)
MTGTigerLegacy burn a "whole new deck" You are kidding, right? Here is a little history lesson for you from a 2004 article posted on the mothership:http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/ash24uncle posted the deck as Unloved so I assume that he/she is either fishing for constructive criticism, (see my previous post), or someone to stroke his/her ego, (I'll let someone else take care of that).If you want to contribute to the MTGVault community maybe you can in your next post on the site adopt either one of those positions instead of innately trolling...
Goblin Guide and Grim Lavamancer over the Devil any day, (turn 1 Guide nets 2-4 damage 80ish% of the time, turn 2 Grim allows you to fill your yard in time for his summon sickness to pass and gives you reach after your burn has been countered. > Devil dies before his first combat step close to 75% of the time, oh and Nobody ever pays the 4 if they have removal in their deck). Another critter with a serious payoff is Eidolon of the Great Revel, on the play it dominates and hands out piles of damage.By loosing the Devil, Wraths and the awful Chasm you've cleared room for a 4-4-2 split that will seriously upgrade your deck.9-12 fetch lands yanks a land out of your deck pretty much every other turn and in your build it is desperately needed as you will be pulling blanks, (read lands), long after the game should be over...
Zealous needs to main. Always run 4 Bolts, it's the reason to run red. Crackling Doom is to slow to run as a 3 of, this is not standard. Virtue is to narrow, modern is a format where the 2 drop slot is reserved for power cards. Kolagan's Command is a house in the format and must be included if you are in the colors. The Pike is pure garbage, run Swords if you absolutely need equipment. Diversify your black removal or end up with dead cards, (like Throat against Affinity). Your SB looks like a pile of cards left over after you trimmed down to 60 main and does next to nothing against the most played decks and quite a few trash your own deck...Oh, and your land base is a disaster, get some shock lands and get rid of the horrible tap lands!
Jund prowess/landfall aggro er noe jeg driver aa koker i hop. Stabler av de beste 1 og 2 drop crittera tilgjengelig hvor halvparten blir bedre nar du kaster ett non-creature spell og den andre halvparten blir bedre naar du spiller land. Sexy!
Tror du maa splashe en ny farge etter at vi mister mye burn. Groenn hoers kjekk ut med Atarka's og Dromoka's Command. Kort om gjoer 2 ting er alltid sterke.
Ekstra plus for Sabertooth i main, liker den vinkelen!
SB vinner turneringer. Hvis du har det rette hat kortet klart saa er det ikke vanskelig aa vinne 2 i rad etter aa ha tapt game 1. Monk eks: Outpost Siege + Abbot mot UB/Esper control og du trekker flere kort enn de kan hanskes med. Mot Mono-Red burn vil Soulfire GM/Seeker + Roast/Firecraft skaffe deg mere liv enn de kan ta. Mot decks som har haugvis av smaa tullinger som kan blokke monka dine naar allt du trenger er ett angrep for aa vinne er Magmatic Chasm fantastisk, etc.
Myth funker jo som ett critter som vokser gratis og gjoer motstanderen mer og mee nervoes jo lengere kampen gaar. Game 2 mot Hvit og/eller Groenn saa bare bytter du den ut med Firecraft og de har sida inn enchantment hat og du har lada opp med mer ammo!
Vi har Dromka's Command i hver eneste deck over her saa enchantments funker daarlig for tida ellers saa hadde jeg spillt den hele tida!
I get that Skyhunter is a knight but that is no reason to play a sub par critter over a premium one, especially when there is next to no benefit of it being a knight in the first place, (3 critters and 3 lands does not make a difference as there will be plenty of games you draw neither). Chord in your deck is also litterally unplayable with it's tripple G cost and only 1/2 a dozen G sources, (just a heads up as you will quickly find that out yourself). There is nothing wrong with Honor in itself and it may well be the best option for you but a 2nd walker backing up your horde does seem really powerful...
Serra Avenger and Vial are best buddy's so drop the terrible Skyhunter for it. Gideon from either Origins or Zendikar would be significant upgrade to Honor. Go with CoCo over Chord and I think you might have a decent deck on your hands! Good work.
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