ManiacalManiac

46 Decks, 1,316 Comments, 395 Reputation

After that if you wanna turn this into not budget at all. Replace the Tithe Drinker with Serra Ascendant and add 4 fetch lands and 4 shock lands.

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Posted 02 January 2015 at 14:54 in reply to #526504 on Lifepain

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Well I think you should cut the wall of limbs all together it's just not good, run Wall of Reverence instead of that. Souls of the Faultless is definitely gonna help out but I would cut all 4 Soulmenders to play 4 of them. Nyx-Fleece Ram would be way better then Soulmender to gain you the life since you will be able to use them as blockers more then once while still gaining life without tapping. Obzedat, Ghost Council is great as a 1 of maybe cut 1 Ordeal for that. In addition I don't think your running enough removal, cut res for the weary and add go for the throat.

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Posted 02 January 2015 at 14:34 in reply to #526504 on Lifepain

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I disagree that no one will wanna play against you and that it's not fair if you run Exquisite Blood and Sanguine Bond. For starters they are both 5 cmc cards being played in a format that usually doesn't run anything over a 3 cmc. That combined with the fact you have no mana ramp at all means best case scenario you play them turn 5 and turn 6 If you actually hit having both in your hand. Doing so you are gonna be leaving yourself open and not playing that Divinity of Pride calling out. So I guess I feel that if your opponent can't beat you by then or deal with at least one of them then they deserve it.

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Posted 02 January 2015 at 02:57 in reply to #526504 on Lifepain

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-2 disenchant

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Posted 01 January 2015 at 01:44 in reply to #526324 on Soulfire Grand Master

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I've been thinking Deflecting Palm may come in useful with Soulfire Grand Master.

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Posted 01 January 2015 at 01:17 as a comment on Soulfire Grand Master

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He's counting on the Soulfire Grand Master for the life gain. It comes out in Fate Reforged. It's a 2/2 for 1W creature and it gives all your instants and Sorcery spells lifelink.

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Posted 01 January 2015 at 01:16 in reply to #526314 on Soulfire Grand Master

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Mine may very well be there too. I haven't play tested it in a competitive Legacy meta yet. I really don't know if it has what it takes.

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Posted 31 December 2014 at 22:46 in reply to #524985 on TURBO LANDFALL

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right :)

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Posted 31 December 2014 at 22:20 in reply to #524985 on TURBO LANDFALL

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Ghost Quarter can be considered not as friendly if you choose to abuse it since it does have the ability to hit basic lands unlike Wasteland and since Strip mine is only legal in vintage. If you have an Exploration in play you can easily kill 2 lands a turn and your opponent will sooner or later run out of basics. Which will then turn it into a Strip Mine. It's fairly brutal if you have 3 or 4 Explorations in play. In addition I do think it's a bit funny how you said on my deck that this was a more casual/fun deck. It seems to me this is just as controlling and brutal especially with Liliana. Not to mention has a higher price tag. (Not that any of this matters to me just that I found it funny)

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Posted 31 December 2014 at 22:15 in reply to #524985 on TURBO LANDFALL

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What he said ^^^^^^^^

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Posted 31 December 2014 at 18:12 in reply to #525967 on Abzan, the great and awesome!!

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I have to disagree. Siege Rhino is a beast in standard right now and can't be done without white. Not to mention the board advantage Roc is capable of. However I will suggest you switch Soul of Zendikar for Hornet Queen and drop see the unwritten to 2 of and Garruk to a 1 of. Leaving 2 spots open for Whip of Erebos.

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Posted 31 December 2014 at 18:05 in reply to #525967 on Abzan, the great and awesome!!

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Cosmic Larva is a beast but it forces me to sac lands every turn when I may not want to. I like having the choice in most things opposed to working around something that makes me do something.

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Posted 31 December 2014 at 17:51 in reply to #525964 on Walking on Fragile Ground

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I definitely agree that it would fit nicely but I'd just prefer not to add another colour. In addition I already have 3 requiring double red and 6 requiring double green, adding a card requiring double black may just keep me off of what the decks main focus is.

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Posted 31 December 2014 at 17:47 in reply to #526113 on Walking on Fragile Ground

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I think it fits good since the synergy with pitching it then being able to cast it. As well if you did decide to run Silverblade it's simply brutal. Most creature based decks need 1 or 2 slots for a monster in my opinion.

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Posted 31 December 2014 at 17:36 in reply to #526065 on BantManji

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It has broken potential when played with Blasphemous Act.

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Posted 31 December 2014 at 17:28 in reply to #525353 on Shut It Down!!

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I've been so excited about this since it was spoiled yesterday. Its gonna fit great into my Delver's Jeskai Scepter deck as well as all my burn decks will now be boros and wont be that screwed when an opponent gains a bit of life.

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Posted 31 December 2014 at 17:28 in reply to #525353 on Shut It Down!!

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Other then the 2 lands I suggested the other day, Aegis of the Gods could be helpful against burn or discard if you could protect it, Lotus Cobra has always been helpful in tri colour decks. Silverblade Paladin could have a place here too.

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Posted 31 December 2014 at 16:57 in reply to #526065 on BantManji

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Well shit, sorry man I wasn't thinking it's a double trigger from itself. I feel silly now, wheres my coffee? FML I've even argued this same subject in regards to Constricting Sliver but I was taking your side. Where's my coffee?

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Posted 31 December 2014 at 16:07 in reply to #526065 on BantManji

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LOL Ooh, Bloodbraid! How many games has that one swung the other way?

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Posted 31 December 2014 at 15:50 in reply to #525912 on sELFvish Desire

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I agree, it's definitely not worth splashing Red for.

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Posted 31 December 2014 at 15:43 in reply to #525912 on sELFvish Desire

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