manofwar51

96 Decks, 343 Comments, 123 Reputation

Browbeat is a great card don't get me wrong. But it has that slight inconsistency to it that I don't like. I recommend running faithless looting instead of wild guess, flashback is awesome, And helps out in the late game a lot. And being able to draw before discard is always better. Not to mention the 1 mana vs. 2 I hope my suggestion can help. And since you are discarding cards why not add Fiery Temper.

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Posted 08 September 2013 at 20:27 in reply to #395294 on High Octane

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then he should do what I do put them in the description. to avoid misconception.

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Posted 04 September 2013 at 20:07 in reply to #394302 on Standard: $25 Inf Mill Turn 4

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speaking of which you have an illegal sideboard. 16 cards is to many.

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Posted 04 September 2013 at 19:58 in reply to #394302 on Standard: $25 Inf Mill Turn 4

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If it is over five cost take it under consideration. I have been playing this game for years and mana makes or breaks a combo. Now the elf does potentially speed things up, but you can't always assume the best of situations.

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Posted 03 September 2013 at 21:35 in reply to #393905 on Standard: $25 Inf Mill Turn 4

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The Fifth card, represents land a combo that requires these high cost cards need land without the right amount of land it isn't going to happen. Again I love the combo couldn't have come up with better myself.

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Posted 03 September 2013 at 21:28 in reply to #393905 on Standard: $25 Inf Mill Turn 4

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Interesting Combo nice job coming up with it, but a Five Card Combo is very unlikely to come across. In game unless you have some way of fetching the cards.

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Posted 03 September 2013 at 01:28 as a comment on Standard: $25 Inf Mill Turn 4

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It's not believing, it's questioning.

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Posted 01 September 2013 at 05:35 in reply to #391652 on Mission Apostle

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Valakut may. Be an exception, considering I wasn't at the tournament he played said version of deck.

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Posted 31 August 2013 at 21:15 in reply to #391652 on Mission Apostle

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I am not grumpy just a very competitive player, and I would never show up to a tournament with a deck that wasn't ready or lacked key elements. To me test playing is fiddling with a finished deck. Not playing it partly done. Now if you think your deck is ready to grace the tournament scene or the kitchen table so be it.

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Posted 31 August 2013 at 01:09 in reply to #391652 on Mission Apostle

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No removal is bad what are you going to do against aggro? Because chump blocking is not an answer because it ruins your flawless apostle plan.

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Posted 30 August 2013 at 00:45 in reply to #391652 on Mission Apostle

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Wrong, it means your are going to draw less removal and less Land. Meaning more mulligans. And all in all more game loses.

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Posted 28 August 2013 at 22:35 in reply to #391652 on Mission Apostle

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Then who ever you know who ran valakut ran it wrong. The 60 version is more efficient.

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Posted 26 August 2013 at 04:57 in reply to #391652 on Mission Apostle

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Drop 4 cards, never run more of then 60. ruins consistency.

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Posted 25 August 2013 at 08:04 as a comment on Mission Apostle

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Don't mill unless the only mill cards you are using are Jace, Memory Adept and Nephila Drownyard.

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Posted 24 August 2013 at 22:41 as a comment on RtR/M14 - Control, Mill, Kill

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wild guess works.

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Posted 21 August 2013 at 05:11 in reply to #390584 on No Creature Burn

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Book burning is inconsistent lacks value. no one is going to pay 6 life to prevent 6 cards from going to their graveyard. run brimstone volley or something that has less of a drawback. Volcanic Hammer is terrible run Searing Spear Instant speed makes it that much better. and Faithless Looting should add a little more consistency to this deck aswell. hope this helps

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Posted 20 August 2013 at 21:54 as a comment on No Creature Burn

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Your not understanding the true functionality of the current format and how these cards effect it, and Until then continue doing it your way. I'll take my leave.

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Posted 18 August 2013 at 18:51 in reply to #385335 on The Cult of Immortal Shadows

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Volcanic Fallout is Scary stuff.

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Posted 17 August 2013 at 22:48 in reply to #389300 on The Cult of Immortal Shadows

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All the cards are different. the cards that are one ofs in this decks sideboard are not doing enough on there own, you obviously don't know the format of Modern very well. let me explain what John is doing here. 1 Baneslayer Angel it's baneslayer a win con against most deck. Sideboard in a win condition against a specific deck sure. 1 Disenchant makes sense the deck has next to no artifact or enchantment removal, but the format doesn't have a strong artifact presence at the time frame and even if it did he runs Annul. 1 Kitchen Finks uh? it's kitchen finks definite aggro defence and there are more in the mainboard. 1 Phantasmal Image before the rules change this was "Destroy target Legendary creature". not enough legendary threats to run more than one. 1 Vendilion Clique Already mainboards them so if he needs another it's at his disposal. and Control has a better chance of drawing one ofs than any other deck because prolonging the game tends to give you additional card draw. BTW that is a modern deck and I didn't even need you link to remember what was in that deck I watched the live stream. modern has more room for one ofs then the current standard metagame control can run some. our main point is Cards like duress if they are in the sideboard they either belong mainboard or not in the deck at all. Underworld Connections is not a card to sideboard. the Killing wave mildly is but Mutilate does a much better job. Griselbrand is playable as a one of because it functions directly with the decks purpose, and it does a great job against Control. I hope this helps you understand.

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Posted 17 August 2013 at 17:42 in reply to #385335 on The Cult of Immortal Shadows

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You always make great decks, gotta give credit where it's due.

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Posted 17 August 2013 at 08:17 in reply to #388883 on Warleader's Battledriver

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