manofwar51

96 Decks, 343 Comments, 123 Reputation

Krenko great card doesn't belong here. This deck could use alot less corny copter because yes it is a zero drop artifact but instead I would run some sort of card draw mainly to draw then pitch lands faithless looting the greatest of all red card draw. Warren Instigator would make this deck pretty powerful a straight must have for goblins in modern. And 4 galvanic Blast. And Shrine of Burning Rage. And sideboard 1 of the opals because you don't want more than 1 in hand and they don't benefit you that much and If the opponent decides to destroy them with their sideboard you can add more in.

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Posted 13 May 2013 at 03:26 in reply to #351231 on The lazy man's Kuldotha Rust

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What format are you going for here? I would love too help but it's hard without knowing that.

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Posted 12 May 2013 at 02:27 as a comment on The lazy man's Kuldotha Rust

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Mill never works unless your playing modern and running black for effective removal. I play Grixis Control at FNM and I mill myself and have been attempted to be milled at the same time and I still win. Mill is too slow.

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Posted 09 May 2013 at 20:45 in reply to #350415 on COUNTER EVERYTHING

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No effective win condition, meaning all this will do is prolong an inevitable defeat.

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Posted 09 May 2013 at 20:41 as a comment on COUNTER EVERYTHING

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This is why I splash blue. With red or black or both. Nice deck would give any non-legacy mono blue deck a run for it's money.

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Posted 09 May 2013 at 20:35 as a comment on Blue is for the weak.com

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Your mana base is terrible guild gates only work in control and mid-range decks. Aggro needs lots of shock lands and basics and at most in a deck with this many colors you should have only 3 or less core-set duels (including the lands from Innistrad Block). Now there is one main flaw in your deck that makes it less playable. Is the fact you have no curve so your hand will empty entirely in just a few turns and if someone kills your creatures your screwed. Add some two mana cost creatures and some three mana cost creatures. To generate a curve and add some removal take out the high cost bad enchantments and add removal like O-Ring, Smite (If you like removal that has a catch I personally do not) etc. Good luck with the deck. Cute Idea but unfortunately not standard viable.

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Posted 02 May 2013 at 01:52 as a comment on One cost creature aggro

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Looks a lot better.

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Posted 01 May 2013 at 17:44 in reply to #344765 on Grixis Counterburn

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Sideboard the flail. Volunteer and I have come to an agreement. It's more vulnerable but can add a bit more power fairly fast.

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Posted 01 May 2013 at 17:39 in reply to #344860 on Modern Unblockable Attempt

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Good job, I like it. But have one problem war leader's Helix is bad, I recommend Boros Charm instead.

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Posted 29 April 2013 at 22:15 as a comment on Naya Midrange Tourney Quality

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I'm just going to end this, I go on here to give professional advice not to be trashed by some wannabe you are completely being blind to what I am trying to say. I hope the creator of this deck knows better than to take your advice to heart. It's a shame people like you play magic. Magic is a mature game for mature people and you do not come close to living up to that. Volunteer777 I wish too add to your statement in magic especially in competitive tournaments you have to always assume the decks your playing against have some way of dealing with a little of everything or sideboard something that will. Meta game is a big factor here look at the other decks your up against build your deck to combat those without taking away consistency. Now it's impossible to not take away any but be conservative.

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Posted 29 April 2013 at 22:06 in reply to #344860 on Modern Unblockable Attempt

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I'd tell you who I am but I am smarter than that I'll tell you what I do. I play magic professionaly and am a level 2 Judge I have been playing for years and I know what I am doing. I have won Star City Opens before In Modern specifically and Standard. You are not at the level I am because your not seeing the drawbacks to Flail. Please don't embarrass yourself anymore than you already have. Good day.

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Posted 26 April 2013 at 23:18 in reply to #344860 on Modern Unblockable Attempt

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I Run a similar Build but only U/R. I recommend Artful Dodge Really get those beats In there. Nice deck.

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Posted 25 April 2013 at 20:52 as a comment on Treats

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You have too many High cost cards to run Duskmantle Seer. Don't get me wrong I play U/B Delver and he dominates the game, but I have only 3 Duskmantles, 2 Jace, Architect of Thought, and 2 Forbidden Alchemy. That's the only things that cost over 2 mana. Think about that.

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Posted 25 April 2013 at 20:49 as a comment on Grixis Counterburn

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Rotation isn't until after the next core set is released so Don't break a sweat use all the cards to your advantage. Now if you want to make some money for the cards you have from cycling sets sell them 2 weeks before the Core set is released.

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Posted 25 April 2013 at 20:39 as a comment on RWU midrange (rotation prep)

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Way to many one ofs for starts, though good job for making this out of packs. Assuming your making standard I'd have 4 crypt ghast, 4 Syndic of Tithes, 4 Thrull Parasite, 4 High Priest of Pennence, 4 Blind Obedience, 4 Lingering Souls, take a controlling approach to this. Add 3 Godless Shrine, 3 Guild gate, and 4 Isolated Chapel. The basics you can probably Figure out. Now for effective removal, murder works but I hate it. The rule for me is 2 mana or less. With that being said if you wanna use murder its good just high cost. I'd say that Ultimate Price would work but based on the looks of the next set running that would be a death wish. Now Tragic Slip has been and will just get better with the next set the removal on Orzhov Charm is good by the way, use that. It can help trigger the morbid on Slip to create problems for the opponent. Unfortunately black is struggling with removal right now given the current sets. I am going to say use O-Ring Cause it is effective Nonland removal. Good luck I hope this helps.

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Posted 25 April 2013 at 20:32 as a comment on Bleed them Dry

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Like the deck, love the name! Good job.

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Posted 25 April 2013 at 20:11 as a comment on Gruul Ultimatum

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That is really slow not to mention when creatures are Enchanted/Equipped they instantly become a target yes Hexproof helps, but people like to run answers in the sideboard and maybe the main deck lets think modern small scale board wipe one big one comes to mind Volcanic Fallout. And sorry to alert you but your Rancor boosted Equipped creature just DIED. Ethereal Armor makes a threat an even worse threat. Simply because board threats are one thing, but board threats that are hard to deal with are even worse. So before you out right declare my information is invalid and I don't take all the cards into consideration really think about what advice I'am giving.

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Posted 24 April 2013 at 22:21 in reply to #341477 on Modern Unblockable Attempt

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Nocturnous is far from consistent and you would need Dimir Charm or Index (which is bad) to manipulate his ability. Otherwise the moment you need him the top of your deck is a land and nobody wants that awkward moment to happen.

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Posted 18 April 2013 at 19:10 as a comment on Blood-F**king Vampires

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Once again I really like your style very similar to my own. Nice combos with Index (Dimir Charm, Thought Scour) Self mill does a great job when you know exactly whats going in the graveyard that being said, I think Runechanters Pike could find a nice home in this deck. Great job.

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Posted 16 April 2013 at 02:44 as a comment on BUG Delver (Standard)

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Gravepurge is trash add better removal instead. and mulch and grisly salvage and Boros charm and Vault are white why splash for two cards? What are you trying to do cause it's a really bad idea. Sorry but it's really bad your running 4 ofs of things that shouldn't be 4 ofs of and your running the straight up worst vampire in standard Vampire Nocturnus. I'll explain why this card is bad. it is called consistency and this card massively lacks that. My advice for you go black/Red Aggro tempo keep up the beats and splash in removal and burn, Dreadbore kicks ass use that. You apparently don't understand competitive magic the expensive decks are for people without skill those who can take a cheaper deck run with it and win are great players you seem to me like the kind of player who can do that but your just not seeing the ability your deck could have instead you looking at each card separately look at all the cards working together.

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Posted 16 April 2013 at 02:35 as a comment on Blood-F**king Vampires

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