Personally I would remove [[Elephant Guide]] for something more aggressive. [[Invisible Stalker]] is unblockable, [[Silhana Ledgewalker]] only by flying creatures and [[Aether Tunnel]] takes care of the rest, so a creature dying due to combat damage will be rather unlikely. And an opponent who manages to get rid of one of your creatures by spells/ ability's will very likely be able to manage a 3/3 token. Personally I would use [[Rancor]], but that's a budget question, [[Boar Umbra]] or [[Helm of the Gods]].
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[[Tragic Slip]] can also deal with indestructible creatures and doesn't have the targeting restrictions.
I would cut [[Anger]] and [[Guttersnipe]] to add [[Goblin Chieftain]] and increase the number of [[Krenko, Mob Boss]] and [[Pashalik Mons]] or [[Purphoros, God of the Forge]]. [[Massive Raid]], or any similar spell, can deal massive damage to any opponent, [[Barrage of Expendables]] could serve as sac-outlet. GreetingsMuktol
[[Crash Through]]
[[Vampire Nighthawk]] and [[Gifted Aetherborn]] are great cards that provide you with deathtouch (against things like [[Joraga Warcaller]] and lifelink (to stay on your feet). Personally I'm no big fan of [[Markov Blademaster]] as he needs to much support to be really useful. A simple 1/1 token can block him without you getting any benefit from him, a 2/2 can kill him. The same goes for [[Falkenrath Exterminator]], attacking with him is not recomended without any support and his ability is rather expensive. Even with [[Blade of the Bloodchief]] (as support) both creatures are not (anymore) among my favourites. If you want to replace the Exterminator take a look at [[Guul Draz Assassin]]For your sideboard (against elves and any swarming deck) I can recommend [[Bonfire of the Damned]] and [[Electrickery]]. GreetingsMuktol
[[Snapping Gnarlid]], ([[Territorial Baloth]]), [[Groundswell]], [[Harrow]], [[Explore]], [[Khalni Heart Expedition]] should be enough answer to that.
Any reason why you're using boros and not simic or gruul as colours? GreetingsMuktol
Thanks for the explanation :)
Difficult question as I normally concentrate on modern-pauper and only play against friends, so I don't have any experience for top8 (or any other top decks). But to answer your question I would possibly remove [[Tilling Treefolk]] as I see it's only use in re-using [[Ash Barrens]] or getting lands back that you dredged into your graveyard.
+1What about other creatures with madness like [[Basking Rootwalla]] or [[Brain Gorgers]]?
Guilds of Ravnica brought the "undergrowth" keyword: [[Hatchery Spider]], [[Kraul Foragers]] or [[Vigorspore Wurm]] could be of interest here. [[Spider Spawning]] could also be worth a look.
[[Hunger of the Nim]] could be an option. That's if you don't overdo it with the usage of [[Syndicate Trafficker]] or your opponent shoots all your artifacts.
2 [[Death Baron]] instead of 2 [[Cemetery Reaper]]? Nobody likes deathtouch and you still keep the ability to exile your opponents creatures.
There are some ways of making an angel deck fast and playable. One would be to use green defenders like [[Axebane Guardian]] and [[Overgrown Battlement]] to ramp while keeping your opponent at bay. Another would be to use less creatures and more control spells to keep your opponent from doing what he wants to do. The 3rd would be to use angels as finishers, have some cheap creatures that help you to survive early-game, and use the angels to strengthen your whole army. There are also some cheap(er)angels tough they normally start at cmc4:https://www.mtgvault.com/cards/search/?q=angel&searchtype=type&mco=%26lt%3d&mc=4&l=Modern&ps=20At the moment I would remove all cards that need a high number of creatures on the field or benefit from a high number of creatures entering (like Ajani's Welcome, Cathars' Crusade, and so on. Last, a deck you've made should be made public so that others can see it. If you get lucky (a little bit of this is still needed) someone will find your deck and leave a comment so reminders in the forum shouln't be needed. GreetingsMuktol
Questions what you want to achieve with the deck. For a mill-deck you got to few mill options, for a zombie deck (either aggro or control) you got to few zombies and support spells.
+1War of the sparks brought us [[Courage in Crisis]] and [[Evolution Sage]], some really good card when you have some creatures with +1/+1 counters in them on the field. Depending on your budget [[Doubling Season]] could be an option. [[Primal Vigor]] would be a little bit cheaper ($) but would cost the deck it's modern legality. Another option would be to add a second colour. The best option here would be blue with access to some good proliferate and control spells. GreetingsMuktol
The problem I see with [[Bushi Tenderfoot]] is that you need [[Field Marshal]] on the field to make him flip and make full use of him and even a simple 2/2 creature will prevent that from happen. [[Student of Warfare]] "only" needs mana to activate his ability. There are some other cc1 soldiers that can be a pain in the ass for your opponent:[[Doomed Traveler]]...people HATE those flying tokens. [[Hada Freeblade]]...can grow stronger with time[[Loyal Sentry]]...spot removal in defence[[Skymarcher Aspirant]]...flying with 10 or more permanents on the field (lands count toward this)My own human deck is more a aggro-midrange using [[Thraben Doomsayer]] and [[Mentor of the Meek]] to generate card-advantage and power-up [[Champion of the Parish]].
+1[[Student of Warfare]] could be a replacement for [[Bushi Tenderfoot]] tough he's a knight instead of a soldier. [[Call to Serve]] is a great card to get a single, strong creature over your opponents defence. [[Brave the Elements]] is at least sideboard material, especially against mono-coloured decks as creatures with protection can't be blocked by your opponent's creatures. GreetingsMuktol
I think [[Bonesplitter]] is more a halberd than an axe, just a minor detail. [[Darksteel Axe]] could also be an idea.
I've missed the "OR COPY" part in Ral's triggered ability. I would insert a short summary of the Oathbreaker deckbuilding rules, or at least the main differences from brawl/ commander (using a planeswalker and a spell as commander), in the Deck Description as this is a rather unknow game-variant. Some suggestions that came to my mind later:[[Echo Mage]], [[League Guildmage]], [[Swarm Intelligence]], [[The Mirari Conjecture]]
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