Muktol

235 Decks, 1,772 Comments, 721 Reputation

Personally I would switch Kor Outfitter for something like Kor Aeronaut or Kor Skyfisher as something with evasion will bring you more than a free equip ability.

Greetings
Muktol

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Posted 03 March 2017 at 09:49 as a comment on Modern Kor Equipment

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Many of the decks used Cloudshift/ Ghostly Flicker to re-use Gatecreeper Vine.
Expedition Map could also be used to search Maze's End out of your deck which then can search other gates.

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Posted 24 February 2017 at 19:26 in reply to #596674 on A Gated Community

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For untapping lands with a planeswalker I would suggest Garruk Wildspeaker, tough he is a little more expensive ($) than Kiora but he can untap two lands per turn. Another (not really budget friendly) version of getting your gates out would be Primeval Titan as he can search for any land, not only basic lands. Expedition Map could also help you to get the last Gates out on the field (and is nearly budget against the other two suggestions).
The other basic though would be to use only 2-3 colours of mana to give it a more stable play. Tough you have 10 gates getting the right one in your hand to play spells like Kiora and a Doom Blade afterwards might be a problem. Maze's End decks saw action in some standard decks but I fear that those decks are much slower than modern legal ones.

Greetings
Muktol

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Posted 24 February 2017 at 10:24 as a comment on A Gated Community

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+1, tough the description(s) could be a little more detailed ;)
Seal of Doom (or Sinister Concoction if you don't mind the mill and self-discard) would be an option instead of the 2 Doom Blade. Costing 1 mana more to play but may increase your devotion by an additional point. Sinister Concoction would be another option, boosting for a massive 3 devotion but using it's ability would have a hefty price.

Greetings
Muktol

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Posted 22 February 2017 at 20:12 as a comment on Mono-Black Devotion

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Thank you Palaios for the explanation. I never thought of targeting the PW with the ability to reset it.

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Posted 22 February 2017 at 19:59 in reply to #596557 on Aether Revolt is so broken

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2 Felidar Guardian in combination with Decoction Module will work giving you any amount of energy (According to the rules, if it's not an infinite loop, a value must be said). Your opponent can nevertheless interrupt this with a simple 'destroy target creature' spell, targeting one of the two Felidar Guardian's.

Felidar Guardian and Saheeli Rai's -2 ability wont work because you're generating a token. The tokens comes into play, triggering it's ability, you exile the original Felidar Guardian and bring it back to the field. The original triggers it's ability exiling the token Felidar Guardian...which is removed from the game as state based action (SBA) as tokens can only function on the battlefield, but nowhere else.

The error in reasoning you had with the Whirler Virtuoso + Decoction Module + Panharmonicon combo is that Whirler Virtuoso's ability is no triggered ability but an activated ability thus not copied by Panharmonicon. Triggered ability's have a "When" "Whenever" "At" in it's wording while activated ability's have a "Cost : Effect". Planeswalker ability's count as activated ability's where adding/ removing loyality counters is the cost and the rest is the effect.
Whirler entering produces 8 energy
-3 energy to produce a token (5 energy) and get 2 energy back when the tokens enters (7 energy)
-3 energy to produce a token (4 energy) and get 2 energy back when the tokens enters (6 energy)
-3 energy to produce a token (3 energy) and get 2 energy back when the tokens enters (5 energy)
-3 energy to produce a token (2 energy) and get 2 energy back when the tokens enters (4 energy)
-3 energy to produce a token (1 energy) and get 2 energy back when the tokens enters (3 energy)
-3 energy to produce a token (0 energy) and get 2 energy back when the tokens enters (2 energy)
Totally you get 1 Whirler Virtuoso and 6 tokens. Not a bad combo for standard but far from infinite.

Greetings
Muktol

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Posted 22 February 2017 at 13:22 as a comment on Aether Revolt is so broken

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In most other cases I would say yes, especially if it would be another cc1 spell that could help to cast Talara's Battalion. In this special case I wouldn't add it (at least not mainboard) because kicker brings a complete new mechanic into a beginners deck which you would have to explain. When I see that the player starts to get used to playing magic then it can be traded for titanic Growth, I totally agree on that.

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Posted 21 February 2017 at 15:16 in reply to #596495 on R/G Beginner: Advanced Stompy

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I know exactly what you're meaning as this was also one of my concerns, but in the end I wanted to give it a try because of it's incredible good power/toughnes/ mana ratio and trample ability. First I had 4 Battalion in mind but decided against it because of the restrictions when casting it. In the end I lowered it's number to 3 and removed 2 Titanic Growth to add 2 Giant Growth to have a cc1 green spell in the deck to make it easier to cast.
Kalonian Tusker was on my list but I decided against him because of the lack of trample. Strangleroot Geist is a good creature but would bring another mechanic, Undying, with him, something I wanted to avoid for a single card-choice. I found that the good, but simple, cc2/cc3 trample creatures are a rather rare catch.
Groundbreaker would be a strong option but I already have Spark Elemental and loosing the alternative working creature isn't in my likings. Hungry Spriggan could also be an option.
For the moment I would add 3 Hungry Spriggan to the sideboard and see how the deck behaves on some testgames. Next week there will be a small tournament with friends where, when choosen, it will be tested. As I'm breaking in the new players I should be able to see if this will work rather quickly and make a change to the deck within minutes.

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Posted 21 February 2017 at 12:41 in reply to #596495 on R/G Beginner: Advanced Stompy

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I would rather use "Ranger's Path", "Nissa, Vastwood Seer" or "Harrow". "Wood Elves" would also be an option as it gives you a blocker. Freyalise, Llanowar's Fury feels a little bit slow for me as you can only play her after you're able to play Elvish Piper/ Gamekeeper.

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Posted 20 February 2017 at 17:43 in reply to #596396 on Mono-Green Progenitus

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Hard to tell as I don't know the standard-meta. Stomach feeling would tell me "Era of Innovation" as it doesn't really help you with the clues and is 'only' an expensive carddraw. Further you can sacrifice a clue-token in an instant but you'll have to wait until you have 5 energy to make use of this one, so it's more prone to removal.

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Posted 20 February 2017 at 17:35 in reply to #596398 on Blue's Clues

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Aether Revolt came with an interesting mechanic that can be of use for you: Improvise. "Bastion Inventor" is a good example for this mechanic and can be a solid, protected, beater, "Wind-Kin Raiders" a beater with evasion and "Metallic Rebuke" is a great control-spell for low mana if you have some clues on the field.

I'm not fully understanding "Padeem, Consul of Innovation"in here as tokens have cc0 with Kaladesh in the current standard-meta it's very likely that your opponent will have some, more expensive, artifacts on the field (Even when you get Tamiyo's Journal on the field some vehicles can be more expensive).

Last I would add 2-3 additional lands, even if that would put you above the desired 60 cards. You simply want to be able to investigate any time you want to and even if your mana-curve looks Ok it's max is at 2 and not at 1.

Greetings
Muktol

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Posted 20 February 2017 at 10:15 as a comment on Blue's Clues

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The main problem I see here is that you will be dead against a little bit faster decks and 4 Fog's won't do the trick of keeping you alive. Also there are some creatures that I would put into the sideboard because they don't have that great use against every deck you will run into. Basically I would lower the number of finishers you have here to get some ramp/ protection/ carddraw into this deck.

Greetings
Muktol

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Posted 20 February 2017 at 09:46 as a comment on Mono-Green Progenitus

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I would cut 4-6 Forests to add spells like "Harrow", "Khalni Heart Expedition", "Journey of Discovery" or "Search for Tomorrow"
"Baloth Woodcrasher" might fit better into your plan than Avenger of Zendikar as you seem to rely more on single, strong, creatures than on swarms to win the game.
"Adventuring Gear" could also be an option to further strengthen a single creature.

Greetings
Muktol

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Posted 14 February 2017 at 08:34 as a comment on Lands may fall

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Graveyard to hand, not battlefield, also it can't be re-used. But yeah, this would have been the second card I would have recommended if it would have been allowed ;)

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Posted 13 February 2017 at 07:26 in reply to #595835 on Community Tiny Leaders

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I recommend "Scarecrone" as it's the only colourless 'return to battlefield' card I could find.

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Posted 13 February 2017 at 07:21 as a comment on Community Tiny Leaders

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I will put 4 Ninth Bridge Patrol into the sideboard for now, but it's real evaluation will have to wait until I had the chance to test this deck (or get a report from someone other who runs a similar deck ;) )

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Posted 10 February 2017 at 10:00 in reply to #595664 on W/G Standard: Revolt

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That also depends a lot on the friends you've made on this site. If you have some people following you, you will get comments, likes and reputation quite often. Maybe not on every deck but every second or third, depending also what you build...
It's thus also quite important to often comment and make friends. Someone who gives me XYZ good, constructive, comments is very likely to get onto my friend-list and thus I will look more often onto his site and see if he has new decks that I can help him with.

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Posted 10 February 2017 at 09:18 in reply to #595573 on Descriptions? Descriptions!

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Basically yes stormtide, but when you have say 500 decks and you can unlove one deck per week you'll have to consider what you want. "Re"post a deck that is already good and has too few attention, with a high chance of it not being commented because you don't need any more help on it, or a deck that needs some work where other users can shine with their card- and basic knowledge.

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Posted 09 February 2017 at 18:46 in reply to #595498 on Descriptions? Descriptions!

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What you would be looking for would be "Strionic Resonator "

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Posted 09 February 2017 at 12:01 in reply to #557565 on Dimir test

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I would add some removal like "Dismember", "Go for the Throat", "Doom Blade", "Tragic Slip" or "Gatekeeper of Malakir" to either remove threads your opponent puts on the battlefield or to ensure that your vampires reach your opponent. "Shadow Alley Denizen" can also do a good job bringing some of your vampires to the blood bank.
When looking for aggressive vampires "Vampire Hexmage", "Vampire Lacerator" and "Vampire Nighthawk" are some interesting cards. The Hexmage can also remove any planeswalker your opponent might have and he has first strike, a rare gift among monoB vampires. If you want to give first strike to all your vamps then "Stromkirk Captain" might be a good idea.
If you want to mass-pump your vampires there would also be some cards that could do that. Last I would look for some dual-lands, they aren't that expensive any more, or search-lands to make your mana-base a little more stable. With many double-black and some double red this might otherwise be a problem

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Posted 08 February 2017 at 09:21 in reply to #595457 on Vampires Attack

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