Muktol

235 Decks, 1,772 Comments, 721 Reputation

Banned are (stormcards): "Empty the Warrens", "Grapeshot" and "Temporal Fissure".
And yes, I would guess that storm in pauper can be really strong. Nearly all the other 'core' cards are directly available in pauper or can be replaced with nearly the same power level. To make it worse "Seething Song", "Rite of Flame" or "Preordain" are available for pauper.

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Posted 28 July 2016 at 15:56 in reply to #586216 on Pauper Storm

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I really hate to destroy decks but, as pauper is an official sanctioned format, there is a bann-list (http://magic.wizards.com/en/gameinfo/gameplay/formats/pauper) and
"Empty the Warrens", like nearly all other usable storm cards (save for "Ground Rift", "Astral Steel", and "Sprouting Vines ") are on this list.

There is a sub-format named casual paper pauper and paper Peasant which are not sanctioned, the very essence of this sub-formats are no ban-lists

Greetings
Muktol

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Posted 28 July 2016 at 06:22 as a comment on Pauper Storm

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+1 if you get a deck- and how to play description.

Personally I'm no big fan of "Endless Ranks of the Dead"...not any more. I have played it in my own zombie decks but found it to be to slow. If you want some replacement take a look at "Diregraf Captain", "Havengul Runebinder", "Fleshbag Marauder", "Quest for the Gravelord" or some additional craddraw like "Read the Bones"

Greetings
Muktol

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Posted 26 July 2016 at 08:53 as a comment on Dawn of the Dead

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+1
A deck description would be nice.
Personally I'm using defender ramp in my own angel deck. It's cheaper ($) and you have a better defence:
"Axebane Guardian" and "Overgrown Battlement" to ramp, "Order of the Stars" and "Perimeter Captain" to increase the number of defenders. There are some (few) more good defenders that help you to get mana but I fond that these worked best for me.

Greetings
Muktol

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Posted 26 July 2016 at 08:23 as a comment on G/W Angel Ramp

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+1
A deck description would have been fine.

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Posted 22 July 2016 at 15:27 as a comment on Pauper Impact Tremors

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+1 if you add a deck and how to play description.

Some suggestions based on my own R/W pauper equipment deck (http://www.mtgvault.com/muktol/decks/rw-pauper-equipment/)
Kitesail Apprentice ...cc1 1/1 that gets +1/+1 and flying when equipped
Auriok Sunchaser ...cc2 1/1 that gets +2/+2 and flying when metalcraft is active
Assault Strobe ...cc1 sorcery that gives double strike
Bonesplitter ...equipment, cc1, equip 1, +2/+0
Explorer's Scope ...equipment, cc1, ramp/ pseudo scry
Leonin Bola ...equipment, cc1, equip 1, control
Leonin Scimitar ...equipment, cc1, equip 1, +1/+1
Darksteel Citadel, Great Furnace, Ancient Den ...artifact lands that help to activate metalcraft

Greetings
Muktol

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Posted 22 July 2016 at 10:01 as a comment on Pauper: Equipments

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I really would like to see this deck hitting modern legality. When your local game-store makes a modern tournament you can take this deck and play it there, otherwise you would have to built another deck. Finding replacement for "Seething Song" and "Chain Lightning" should be possible.

Burn decks normally try to bring their opponent to zero life as quickly as possible. No mucking around with your opponents creatures (as long as they don't pose a threat to you), simply hit it with everything you have, thus they rarely have cards for mid/ lategame. I would try to remove the high mana-spells (cc3+) : "Æther Membrane", "Fire Servant" and "Stoke the Flames". Those should be replaced with cheaper burn spells. I also would put "Satyr Firedancer" into the sideboard as he only works against your opponents creatures. When your opponent has dangerous creatures use it after game 1, otherwise leave it in the sideboard.

Using "Chandra, the Firebrand" is a very personal question. For a cc4 spell you either get 1-3 damage (depending on how long she survives) or to copy a spell (best case 3 damage) so she is not really good in means of mana/damage ratio. On the other hand she is a planeswalker and may buy you some time if your opponent manages to get some creatures on the field that you find hard to deal with.

Some suggestions to replace cards based on my own monoR burn deck (http://www.mtgvault.com/muktol/decks/monor-burn-2/)
Hellspark Elemental ...basically a cc2 3 damage spell that can be used again later on if you run out of handcards
Keldon Marauders ...a cc2 creature that deals between 2-5 damage before it leaves the field again.
Lava Spike ...cc1 3 damage spell
Rift Bolt ...cc1 3 damage spell
Dangerous Wager ...if you run out of handcards this will give you some more fuel to burn on.
Searing Blaze ...when you ha a land entering the battlefield this turn this spell deals 3 damage to a player and 3 to one of his creatures. Perfect for removing annoying creatures and still deal damage.

Greetings
Muktol

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Posted 22 July 2016 at 09:10 as a comment on You Just Got Burned

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+1 if you manage to add a short deck and how to play description.

I would try to replace "Frenzied Goblin" and "Goblin Glory Chaser". Most decks will have more than one good blocker and disabling one with "Frenzied Goblin" shouldn't do that much of a difference. "Goblin Glory Chaser" is a creature I would try to block immediately because he will get stronger and annoying after he is renowned. With haste this creature would be a real danger but without it your opponent has plenty of time to react on this threat.

Some suggestions to replace those cards:
Goblin Wardriver ...2/2 with battlecry.
Mogg War Marshal ...1/1 that brings one token and replaces himself with one token after one turn.
Quest for the Goblin Lord ...whenever a goblins comes into play this gets a counter, after 5 counters have been placed your goblins get +2/+0 as long this enchantment is on the field.
Infiltration Lens / Rogue's Gloves ...usage depends a little bit on what you expect your opponent to do: Block the equipped creature, then "Infiltration Lens" would be the better idea, let it pass use "Rogue's Gloves".
Massive Raid / Goblin Grenade ...powerful removal or finisher

Greetings
Muktol

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Posted 22 July 2016 at 08:54 as a comment on Mono Red Goblins Tribal

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I would really love to see that deck hit modern legality. Those 2 copies of "Silent-Blade Oni", "Sakashima's Student" and "
Zhuge Jin, Wu Strategist"could easily be replaced by some other cards. If your local game-store makes a small modern tournament you then could take this deck and play it there, otherwise you would have to choose/ built another deck.

Some suggestions based on my own U/B Ninja deck (http://www.mtgvault.com/muktol/decks/ub-tribal-ninjas/)
Ornithopter ...a good enabler (creature that helps to bring ninjas with ninjutsu on the field) with mana-costs of 0.
Faerie Impostor ...another very good enabler as it lets you use your ninjas again and again: Ninjutsu a ninja on the field, play Faerie Impostor , take back a ninja on your hand. On your next turn ninjutsu a ninja on the field, and so on.
Artful Dodge ...cheap unblockable sorcery with flashback. If your ninjas can't bypass your opponents defense this might help to deal the last crucial points of damage.
Ghostform ...unblockable for 2 creatures.
Familiar's Ruse ...counterspell that let's you play a ninja again.
Ronin Warclub ...equipment that works very well with ninjas as it automatically equips when a creature comes on the field. Ninjutsu a ninja on the field, Ronin Warclub attaches automatically and boost's it's damage by 2.

As for your manabase I would add some duallands (like "Jwar Isle Refuge", they all have their advantages or drawbacks) as they allow you to produce different mana and thus fix possible problems. Another way would be adding some sreachlands (like "Terramorphic Expanse) to search for the lands you need.

Greetings
Muktol

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Posted 22 July 2016 at 08:43 as a comment on Ninya Tribal

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I apologize if it looked like I was attacking you or NorthernWarlord, this wasn't my intention.
The only thing I wanted to point out was that he, as you said, had a huge fanbase, and many of his decks got commented which got me a little bit jealous. Also, at some time, it looked like many people where commenting on his decks but don't look into others.

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Posted 22 July 2016 at 08:17 in reply to #585334 on Is MTGVault Dead?

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I have published nearly 200 decks here so far. Some few got attention and there was a good discussion, many others, that I hoped to get advice on, where completely overlooked. And I still write up the description, how to play and tags. Why? Because it's good manners on the one side, it helps me to keep track (Tags!) on the other side and last, I don't want a new player to view my decks and just thinking "Why did he built it that way" or "What he had in mind with this deck".
You can bring them back to the peoples mind with the "Unloved" feature (often enough doesn't help neither). Also if you built a good deck and believe in it you can link them for others that have built similar decks and maybe are searching for ideas. Often it's Win-Win situation: The other one is looking for information's and ideas and can perhaps leave a comment on your deck that might improve it a little bit.

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Posted 21 July 2016 at 14:07 in reply to #585378 on Is MTGVault Dead?

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Strike the last comment, I forgot this was monoW....don't know there my head was.

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Posted 21 July 2016 at 13:59 in reply to #585298 on Human artifact

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*sarcasm on*
The only way to get (massive) comments and likes on this site is being NorthernWarlord.
*sarcasm off*

Just thinking a second before you press that "Post" button would help a lot:"Would I like the tone of this comment?", "Would I like to hear what I'm going to tell him now?"

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Posted 21 July 2016 at 12:26 in reply to #585334 on Is MTGVault Dead?

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The thing is, it doesn't matter if you repeat the same, or nearly the same, story over and over again. I don't want to count how many times I have written "saw that card, built a deck around it" but at least there's something written up. And after some time you maybe want to add budget limitations, cards you would like to get but can't because they are to expensive (and are looking for some replacement), and so on.
My point is that I now rarely comment on decks that don't have any description (/ tags) even if I know that I could give some advice to improve on this deck or the idea looks interesting. If the builder won't take his time to write up his idea why should I take the time to give some advice?

As for the kitchen table: Write something in the description where you explain exactly why you don't want 4 copies of each card, more different cards and so on...and simply copy it into each kitchen table deck you are building. There's no need to reinvent the wheel every time, a simple copy will do :)

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Posted 21 July 2016 at 12:18 in reply to #585364 on Is MTGVault Dead?

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+1
Good description of the possible combos. I would try to add some more protection for Krenko (or Kiki, or any other Key-element of your plan). "Champion's Helm" or "Mask of Avacyn" does a good job with this.
A card many Kreno decks are missing is "Goblin Assassin", a walking mass-removal. The only thing a Krenko player can lose are some tokens and if you don't need him any more sac him into his own, or any other 'sacrifice a creatur', ability.

Greetings
Muktol

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Posted 20 July 2016 at 08:02 as a comment on Krenko EDH

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+1 if you add a good deck description and some deck-tags.
I would sideboard "Salvage Scout" as not every deck uses artefact removal. Also you could use "Cranial Plating" instead of "Helm of the Gods".
"Auriok Sunchaser" could be an option instead of "Auriok Glaivemaster" if your opponents defence proofs to be to strong.
If you want something cheaper (mana) and stronger as replacement for "Bladed Bracers" try "Bonesplitter" (though it's missing the human theme)

Greetings
Muktol

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Posted 20 July 2016 at 07:52 as a comment on Human artifact

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+1
It would be fine if you would use the "Deck Description" (for all of you decks), to explain how you got the idea, describe problems during the build, limitations (budget, legality) and any other infotmations you can/ want to give us. The "How to play" section would be the ideal field to describe how you want this deck to be played.

If you want further informations on how to built and improve a deck you might want to read "http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/" where some of the most basic points of deckbuilding are written down.

As for the deck I can only sign what Necrumlsice said: "Try trading the cards from packs your not using at your local game store or gamming cafe". Try to identify strong and weak cards in your deck and exchange them over the time.

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Posted 15 July 2016 at 08:53 as a comment on Nightingale

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Deck description, How to play and Deck tags are missing....on all of your decks so far.

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Posted 14 July 2016 at 14:25 as a comment on Multiplayer - Vampires

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If you want to replace Vial with a planeswalker I would either choose 1-3 "Garruk, Caller of Beasts" or "Garruk Wildspeaker", "Arlinn Kord " could also be an option if you want to stick with the werewolf theme. But I would up the number of lands by 2-3 to compensate the slower play.
I will take a look at them if I get some spare time. Though I can't make any promises as I'm no specialist on kitchentable/ legacy decks. I have started with 8th Edition and now many cards since then. Earlier sets where never that interesting to me because it was difficult to get my hands on them.

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Posted 14 July 2016 at 07:01 in reply to #585045 on Zombies

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Removing 20 cards..OK let's see what whe can do
1 Cemetery Reaper ...a lord but he might not have enough targets for his ability.
2 Diregraf Ghoul ...I would use "Slitherhead" or "Butcher Ghoul" instead.
1 Gempalm Polluter ...you don't want to draw this card at the beginning.
1-2 Dread Summons ...one of your main token producers but you don't want to draw it at the beginning and it also mills your cards. "Army of the Damned" would be another option.
2 Jace Beleren ...carddraw is OK but carddraw for both players is a dangerous thing.
1 Jace, Unraveler of Secrets ...to expensive to play.
2 Liliana of the Veil ...at the time you could play here you will be able to play most of your zombies. Playing a planeswalker or something that can harm your opponent. ALso having to discard a card yourself istn't that ideal for me.
1 Mana Vault ...one time ramp but only produces colorless mana. If you want Ramp use additional "Dark Ritual".
1 Skullclamp ...normally a very good carddraw engine. The problem is that most of your tokens will be 2/2 (without lords) so they won't die by equiping the clamp. There would be better equipmemnts/ enchantments to boost strength.
1 Endless Ranks of the Dead ...I have used this card in my own zombie decks but found that it was too slow for me.
2-3 Island

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Posted 13 July 2016 at 20:08 in reply to #585045 on Zombies

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