I guess that these are the cards available to you, or is there any other reason that you're using most of the werewolf's only as 1-offs?GreetingsMuktol
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Personally I would remove Death Ward (at the Moment you don't have any means of casting it) and Gurmag Angler. Archaeomancer and/ or Augur of Bolas could replace the Angler. Chronic Flooding could be an alternative to Curse of the Bloody Tome. Lower mana-costs and higher mill vs. the chance of your opponent playing around it by simply not using the enchanted land. Some further suggestions, based on my own (modern) pauper mill deck (http://www.mtgvault.com/muktol/decks/ub-pauper-mill/)Horrifying Revel, Memory Sluice, Pilfered Plans, Thought ScourGreetingsMuktol
Mentor of the Meek has a triggered ability while Honor of the Pure has a static ability that applies from the moment a white creature is on the battlefield. So e.g. with 2 Honor the Pure your 1/1s will enter as 3/3s thus not triggering Mentor. I know that the layer system describes this very accurate (that's what it was made for at last) but I'm not really an expert on the different layers and it's interactions.
Just be aware that Honor of the Pure will render Mentor of the Meek nearly useless. If you want to boost your creatures P/T one-time effects like Marshaling Cry, Break of Day, Selfless Cathar, Goldnight Commander or Inspiring Captain might be suited better for you. Some further suggestions:Kazandu Blademaster instead of Elite Inquisitor...same P/T and ability's but the Blademaster can only get stronger the longer the game goes while the Inquisitor will stay always the same. Brave the Elements, Emerge Unscathed...my own human deck relies on single, buffed up, creatures to finish the opponent so Emerge Unscathed is the better choice for me mainboard. If you're using swarm-techniques Brave the Elements will be the better one for you. A short deck description and how to play would be fine. GreetingsMuktol
*like*Just 3 suggestions: Ornithopter, Darksteel Citadel and Etched Champion (you don't need a playset of the champion 1-3 are enough)If you want to splash another color I would suggest white (metalcraft) or black (Nim Shrieker & Co)A short deck description and how to play would be fine tough. GreetingsMuktol
"Scepter of Fugue" and "Megrim" might be of interest to you. Personally I splashed blue (normal would be red or monoB) into my The Rack deck to get access to spells like "Wistful Thinking" and "Careful Consideration"GreetingsMuktol
At last a solid sideboard choice, especially after loosing Collateral Damage.
I did an update and removed all of the Khans cards.It can be found under http://www.mtgvault.com/muktol/decks/rb-standard-control-2/
If you want to make the most out of the Steelshaper then "Leonin Scimitar" or "Golem-Skin Gauntlets" might be interesting. "Inquisitor's Flail" would be a real damage boost though it's dangerous to use without first-/ doublestrike. "Sylvok Lifestaff" if you're up against a removal heavy deck.
*like*I would replace/ sideboard "Spidersilk Net" because you don't need reach on every match and there are better equipments to be used for your creatures. "Cranial Plating", "Shuko" or "Swiftfoot Boots" are some good options, if you need some additional carddraw take a look at "Infiltration Lens"Also "Ornithopter" might be worth a look if you need to bypass your opponents defenses. GreetingsMuktol
*like*If your budget allows try to add 4 "Bloodghast" and maybe some fetchlands ("Terramorphic Expanse" or something similar).I would also use "Kalastria Highborn" or "Viscera Seer", at last in the sideboard if you run into a removal-heavy deck. "Vampire Hexmage" is also a great card as it can remove planeswalkers and is a vampire with first strike, a rare gift among monoB. "Read the Bones" is an alternative to "Sign in Blood" as it allows you to scy 2 and then draw two cards for only {1} more . You could also use "Blade of the Bloodchief" as you are running enough removals to make it an effective tool."Dismember" and "Tragic Slip" are two removals I really like to run in such decks. GreetingsMuktol
I haven't seen a complete list of the new block (Shadows over Innistrad) until now, so it's hard to say what can be replaced with what. A general approach:Bloodfell Caves ...Replace with any R/B mana source. If there aren't any use something like "Evolving Wilds"Temur Battle Rage ...Can be replaced with any +X/+Y buff spell. Collateral Damage ...Loosing a sacrifice outlet and a removal spell will hurt. Will have to see what's more important, the sacrifice option or the removal.Lose Calm ...The 2 copies could be replaced with "Press into Service" if no other control spells are released. Hordeling Outburst ...Either add 1 more "Dragon Fodder" or any good new token producing spell.
Like a mid or lategame control deck with added sacrifice effects. If your opponent manages to bring out too many creatures to fast you're in trouble. Otherwise it's fun (for you, your opponent will curse a lot) to play.
If she want's to start playing magic first explain the strengths and weaknesses of the 5 colors to her and let her choose one that fits her the most. Then start building a deck with that color but keep it simple. Not more than 3-5 different ability's, some easy to understand creatures, sorcerys and instants. Also build a similar deck for yourself, if she can't decide between two colors build a deck for both of them and play the one that she isn't using yourself. After she has understood the basics (mana, turn structure, when can I do what, and so on) you can slowly start to make the decks more interesting (and thus (often) more difficult): Adding artifacts or enchantments, adding a second color, and so on.GreetingsMuktol
Thank you for the roses :)Sadly I don't have the time to test all those decks I design here and if I get the time to play (and test) with friends decks like discard, mill, infect or burn are not really every one's favourite opponents.
I have added it to the sideboard. Ghostly Flicker would also be an option as it allows to use creatures with ETB Effects (Archaeomancer and Augur of Bolas) again.
Sadly that friend of mine didn't ever play this deck until now so I never saw it in action and thus also can't tell what it plays of behaves.
Vines are one of the basic cards I'm trying to add to every green deck that needs protection and pump. Why use Giant Growth when you can get the same effect AND hexproof for the same mana-costs. The advantage of being able to disturb your opponent's plans is another bonus (tough most people won't think about this when playing it)
I haven't had time to look at the leaked cards from Shadows over Innistrad. But this is a deck I did built for a friend to animate him to go to the FNM and Gateway tournaments and play a little more, so I will try to keep this up to date.
Did add 4 copies of him in the sideboard. After I had the time to do some test games (spare time...where can I buy it) I will give a report if he was needed or not.
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