Muktol

235 Decks, 1,772 Comments, 721 Reputation

If you want to stay aggressive, remove "Bloodline Keeper". He has the same mana-costs as "Vampire Nocturnus", but is not as good. Yes, he can support you with 2/2 tokens, but with one or more Nocturnus out you shouldn't need them.
I would fill the free slots with 2 "Vampire Nocturnus" and either 1"Sign in Blood"/ "Read the Bones" or 1 "Blade of the Bloodchief".
If your budget allows, I also would add 4-8n shocklands ("Marsh Flats" or "Verdant Catacombs").

As for you sideboard, 15 cards are maximum. I would remove "Bloodchief Ascension" as you don't have anything that makes him discard. Also "Pain's Reward" could be replaced with "Read the Bones". If you are going after a lot of planeswalkers "Vampire Hexmage" might be worth looking at.

Greetings
Muktol

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Posted 14 May 2014 at 09:22 as a comment on Aggressive Vampires

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I'm missing some of the best and aggressive werewolf's there are, like "Huntmaster of the Fells", "Immerwolf", "Instigator Gang", "Kruin Outlaw", "Reckless Waif"

Question is, do you want to get this deck competitive (and a little bit more expensive), or stay in the 'fun' area?

Greetings
Muktol

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Posted 14 May 2014 at 09:08 as a comment on Werewolf

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I don't want to offend you, but you might want to read http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/
Short version: There are way to many cards in this deck, and way to many different cards, to play continuous.

Greetings
Muktol

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Posted 14 May 2014 at 08:54 as a comment on Ninja's Moon

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The advantage of buying/ trading cards direct from a trader is that you get what you want to. And not every good card has to be expensive!

Some suggestions (and prices) from my G/W pauper enchantment deck (http://www.mtgvault.com/muktol/decks/gw-pauper-enchantment/)
Silhana Ledgewalker ({1}{G}; 1/1; Hexproof; Silhana Ledgewalker can't be blocked except by creatures with flying, ~0,70$ per card)
Ethereal Armor ({W}; Enchant creature; Enchanted creature gets +1/+1 for each enchantment you control and has first strike; ~0,50$ - 2,00$ per card), Forced Adaptation ({G}; Enchant creature; At the beginning of your upkeep, put a +1/+1 counter on enchanted creature; ~0,50$ per card), Hyena Umbra ({W}; Enchant creature; Totem armor; Enchanted creature gets +1/+1 and has first strike; 1,50$ - 2,00$ per card)

Greetings
Muktol

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Posted 12 May 2014 at 07:45 as a comment on Aura Umbra

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Perhaps this halfdeck can help you:
http://www.mtgvault.com/muktol/decks/gw-halfdeck-infinite-mana/

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Posted 05 May 2014 at 16:08 in reply to #461653 on A different way to win

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If you want to win via "Helix Pinnacle" and defenders, then I would recommend using some green defenders like "Axebane Guardian" or "Overgrown Battlement" (If you want to go infinite I would add "Staff of Domination").
This would also enable you to remove "Khalni Heart Expedition" and "Cultivate" and add some protection-spells like "Swiftfoot Boots", "Ranger's Guile", "Vines of Vastwood" and so on.

Greetings
Muktol

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Posted 05 May 2014 at 14:10 as a comment on A different way to win

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I would change from "Gatekeeper of Malakir" to e.g. "Stromkirk Captain", "Vampire Nighthawk" and so on. It can be pretty hard to pay triple {B} in a B/R deck.

Greetings
Muktol

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Posted 01 May 2014 at 22:48 as a comment on Vamparic Rapehouse

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I mean no offense, but please take a look at http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/
Try to reduce the number of cards uses in your deck to 60 or 62, but no more. Every card more in your deck lowers the chance of drawing cards you want to have in your hand for your strategy.

Greetings
Muktol

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Posted 29 April 2014 at 10:00 as a comment on Vampire's Kiss

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If it would be my deck I would do some changes here:
-2 "Ember Hauler"
-4 "Mogg Flunkies"
-1 "Riot Piker"
+1 "Foundry Street Denizen"
+1 "Goblin Chieftain"
+2 "Goblin Wardriver"
+3 "Bloodmark Mentor" or, if you have the budget, "Legion Loyalist"

Greetings
Muktol

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Posted 29 April 2014 at 09:56 as a comment on Goblin Aggro Modern

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Some suggestions, based on my R/W pauper human deck (http://www.mtgvault.com/muktol/decks/rw-pauper-humans/)
Cavalry Pegasus ({1}{W}; 1/1; Flying; Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn), Doomed Traveler ({W}; 1/1; When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield), Kruin Striker ({1}{R}; 2/1; Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn), Riot Ringleader ({2}{R}; 2/2; Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn)

Gather the Townsfolk ({1}{W}; Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour -- If you have 5 or less life, put five of those tokens onto the battlefield instead), Thatcher Revolt ({2}{R}; Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step)

I also would add some (cheap) duallands in addition to "Transguild Promenade", e.g. "Boros Garrison", Boros Guildgate

Greetings
Muktol

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Posted 28 April 2014 at 08:08 as a comment on Humans Shall Rise Again!

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I built a deck with a similar idea, but I wanted it to be rather mid to lategame than aggro.
I'm using "Chronozoa" and "Power Conduit" to generate and move counters. "Contagion Engine" to proliferate and "Wing Splicer" as finisher.

Greetings
Muktol

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Posted 25 April 2014 at 10:55 as a comment on Budget Titan Time!

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Some suggestions based on my B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)
Remove "Child of Night" and add "Bloodghast" instead. This built seems to be more aggro than midgame, thus lifelink may not be needed here. But a creature that comes back (and profits from "Stromkirk Captain") can be very good.
Decide either to use "Curse of Stalked Prey" or "Rakish Heir", both may be a little bit too much. The curse is harder to remove for your opponent, the Heir can be used as additional blocker.
So you end with 3 free slots. I would use them to increase "Curse of Stalked Prey" or "Rakish Heir" to 4 and add 2 "Vampire Nocturnus". You only have 28 (4 creatures, 4 spells, 20 lands) non-black cards in your deck, so his ability should activate quite often. If you want some more card manipulation, try "Read the Bones" instead of "Sign in Blood"

Greetings
Muktol

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Posted 25 April 2014 at 09:45 as a comment on Vamp ReVamp

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I would reduce "Instigator Gang" by 2 and add "Reckless Waif" instead, to speed you play up a little bit.
Furthermore I would remove "Caravan Vigil", add some duallands and either something to draw cards (e.g. Infiltration Lens) or some removal/ protection (e.g. "Searing Blaze" or "Ranger's Guile)

Greetings
Muktol

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Posted 24 April 2014 at 20:27 as a comment on RG WereDeck

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Legal, but expensive to play.
If you're up against (modern legal) combo decks, they can finish you with turn 3-4. Other aggressive decks also won't take any longer and control based decks mostly feature something against spells/ enchantments.

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Posted 24 April 2014 at 07:36 as a comment on Is this combo legal???

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"Sylvok Lifestaff" can be used when going after an opponents deck which uses many burn/ destrcution spells. As 90% of the decks you will encounter feature roughly 1/3rd spells of whom a great deal will be removal it is a good thing to think about something to take advance of it. The lifestaff at least gives you life back, better would be to draw a card, or to prevent the creature from being targeted (e.g. "Swiftfoot Boots´")
"Darksteel Citadel" only works good in decks with metalcraft or to increase the number of artifacts you are playing, e.g. for "Cranial Plating". But if you feel that it throws your mana-curve out of balance then it's not worth adding.
"Bladed Pinions" could also be worth taking a look at if you find it difficult to get your attackers through.
"Bonesplinter" and "Shuko" are nearly the same from the mana/ boost costs. Shuko brings +1/+0 for {1}; Bonesplinter +2/+0 for {2}

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Posted 24 April 2014 at 07:26 in reply to #457306 on Arms of the Kor

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I would remove "Kor Outfitter" as you don't have any equipment that costs more than cc2 to equip. Which are exactly the mana-costs of the Outfitter. I would rather play some more equipments (See suggestions)
There are some good alternatives to "Kor Skyfisher" if you want something flying, which also fit into this deck. either on the human side (search for "Auriok") or some good Kor's

Suggestions, based on my monoW pauper equipment deck (http://www.mtgvault.com/muktol/decks/monow-pauper-equipment-2/) and my monoW Kor equipment deck (http://www.mtgvault.com/muktol/decks/monow-kor-equipment/)
Bonesplitter ({1}; {1} to equip; Equipped creature gets +2/+0), Horned Helm ({2}; {1} to equip; Equipped Creature gets +1/+1 and has Trample), Leonin Scimitar ({2}; {1} to equip; Equipped creature gets +1/+1), Sylvok Lifestaff ({1}; {1} to equip; Equipped creature gets +1/+0. Whenever equipped creature is put into a graveyard, you gain 3 life), Infiltration Lens ({1}; {1} to equip; Whenever equiped creature becomes blocked you may draw 2 cards), Basilisk Collar ({1}; 2 to equip; quipped creature has deathtouch and lifelink), Cranial Plating ({2}; {1} to equip; Equipped creature gets +1/+0 for each artifact you control), Swiftfoot Boots ({2}; {1} to equip; Equipped creature has hexproof and haste)
Kitesail Apprentice ({W}; 1/1; As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying), Etched Champion ({3}; 2/2; Metalcraft: Etched Champion has protection from all colors as long as you control three or more artifacts), Ornithopter ({0}; 0/2; Flying), Puresteel Paladin ({W}{W}; 2/2; Whenever an Equipment enters the battlefield under your control, you may draw a card; Metalcraft - Equipment you control have equip 0 as long as you control three or more artifacts)
Darksteel Citadel (Modern legal artifact land)
Dispatch ({W}; Tap target creature; Metalcraft - If you control three or more artifacts, exile that creature), Steelshaper's Gift ({W}; Search your library for an equipment card, reveal that card, and put it into your hand.Then shuffle your library)

Greetings
Muktol

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Posted 22 April 2014 at 07:39 as a comment on Arms of the Kor

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Some suggestions, based on my U/G evolve aggro deck (http://www.mtgvault.com/muktol/decks/gu-simic-aggro/); built for Standard-Block: M13, Innistrad, M14 and Return to Ravnica

Dryad Militant ({G/W); 2/1; If an instant or sorcery would be put into a graveyard from anywhere, exile it instead)
Rancor ({G}, Enchant creature; Enchanted creature gets +2/+0 and gains trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand)
Bioshift ({G/U}; Move any number of +1/+1 counters from target creature onto another target creature with the same controller), Hunger of the Howlpack ({G}; Put a +1/+1 counter on target creature. Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn), Simic Charm ({G}{U}; Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand)
Hinterland Harbor (Dualland)

Greetings
Muktol

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Posted 18 April 2014 at 09:24 as a comment on Undying simic

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I used "Sigil of Sleep", "Hidden Strings" and "Shadow Slice" in my U/B Pauper unblockable deck. "Phyresis" and some cheap equipment's could also be an interesting option.
Maybe "Tormented Soul" if you want some more unblockable creatures

Greetings
Muktol

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Posted 17 April 2014 at 14:44 as a comment on Budget Decks: Sneaky Bastards

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I would trade 2 "Reap What Is Sown" for 2 "Blessings of Nature".
"Timely Reinforcements" and "Thraben Doomsayer" could also be worth taking a look at.

Greetings
Muktol

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Posted 17 April 2014 at 07:25 as a comment on Budget Selesnya Humans

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I would try to remove the creatures with 'sacrifice' effects: "Grotag Siege-Runner" or "Ember Hauler". It will be hard enough for real new players to get along with the rest of the cards as every one of those has an effect.
Giving him the choice to sacrifice a creature may be more frustrating than helping as it is rather hard to judge when to do this in the beginning and not forget that you are able to do so. I would concentrate on 2-3 more or less easy effects for such decks.
Apart from that this is a a very good idea and a good deck.

Greetings
Muktol

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Posted 01 April 2014 at 18:27 as a comment on Starter Budget: Goblin

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