Muktol

235 Decks, 1,772 Comments, 721 Reputation

If you want to get some help and advice a good thing to start with is a deck description: What is the strategy of the deck, is there any budget limit, was this deck built for any special format (commander, tiny leaders, singleton), the card legality and so on.

I mean no offense but you might want to read <a href="http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/">how to built a deck</a>. This gives a rough guidance on strategy, card choices, number of cards and so on.

Greetings
Muktol

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Posted 14 April 2015 at 07:16 as a comment on My First Attempt at a Deck

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Thanks. I removed 2 "Harmonize" and added 2 "Peer Through Depths". Some testgames will show which card I like better.
I also found "Tolaria West" while building a commander deck and this enables me to search for cards with {0} costs, so 2 of them also got added instead of 2 island.

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Posted 10 April 2015 at 10:40 in reply to #545228 on G/W/U: You lose in an instant

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I would use 4 "Gods Willing" in the mainboard and have 2-3 "Apostle's Blessing" and/ or "Brave the Elements" in the sideboard.
Or you could do a 2/2 split between "Gods Willing" and "Brave the Elements" in the mainboard, have 1 additional copy of them in the sideboard and have 2-3 "Apostle's Blessing" in the sideboard. This would maximize your versatility, give you a good idea of what works and what doesn't and the chance of changing something from game to game.

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Posted 10 April 2015 at 10:17 in reply to #545220 on Soul Sisters Aggro

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Depends on the situation. "Brave the Elements" protects all your creatures from damage while "Gods Willing" protects only one creature but allows you to scry....for this deck I would prefer "Gods Willing" as of the scry effect. If you're having troubles with artifacts you could also choose "Apostle's Blessing"

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Posted 10 April 2015 at 10:09 in reply to #545220 on Soul Sisters Aggro

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I would nevertheless add some cheaper (cc) equipment to speed things up a little bit. "Bone Saw", "Bonesplitter" or "Infiltration Lens" might be a good idea.
"Darksteel Cit" is modern legal and helps you to activate metalcraft a little quicker.
I would also sideboard "Gallows at Willow Hill" as you want to be as quick as possible so you won't need this artifact every game.
Some <a href="http://www.mtgvault.com/cards/search/?q=protection+from&searchtype=text&c=w&mco=%26lt%3d&mc=2&t=Instant&l=Modern&ps=20">protection cards</a> and/ or "Swiftfoot Boots" could also be a good idea, at last in the sideboard, if you're up against a removal heavy deck.

Greetings
Muktol

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Posted 10 April 2015 at 08:05 as a comment on Budget Human Equipment

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Some deck-tags would be a good idea.
Also a deck description on what you help with.

Greetings
Muktol

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Posted 10 April 2015 at 07:57 as a comment on geralf's messenger combo Help!

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I would add some <a href="http://www.mtgvault.com/cards/search/?q=protection+from&searchtype=text&c=w&mco=%26lt%3d&mc=2&t=Instant&l=Modern&ps=20">protection cards</a>. This serves two purposes: One the one hand protection against removal, on the other hand it can make your finisher unblockable by all your opponents creatures with that color.
You could also remove "Martyr of Sands" as you don't need the quality of lifegain but the quantity.

Greetings
Muktol

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Posted 10 April 2015 at 07:53 as a comment on Soul Sisters Aggro

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OK, I had a good laugh reading your story. I met my own girlfriend playing magic so that shouldn't happen to me ;)

I didn't list Distortion Strike on purpose as it is 'expensive' for a common card (thou very powerful). It's a real good card but often enough I hadn't had a creature worth casting it on, I simply prefer "Artful Dodge" with it's flashback ability.
There are two ways of making ninjas effective and the question is which one suits you better: Making your creatures unblockable or using unblockable creatures to ninjutsu your ninjas on the field. It's always a good idea to have 1-2 cards of the other stragety as backup plan but I wouldn't mix them any further.

My own <a href="http://www.mtgvault.com/muktol/decks/ub-tribal-ninjas/">ninja deck</a> uses more enablers and cards like "Familiar's Ruse" or "Far // Away" to bounce them back. This enables me to attach "Ronin Warclub" automatically every time a ninja enters the battlefield which gives me a nice damage boost. A word on "Blighted Agent" in this deck (I don't know which rules you use, this was changes with 10th edition I think (damage and Stack)): The infect ability won't work if you use him to ninjutsu your creatures onto the battlefield.

"Marang River Prowler" is rather expensive to play (cc) but has the advantage of being able to come back from the graveyard. If you're looking for cheap (<= 2 mana) enablers a quick <a href="http://www.mtgvault.com/cards/search/?q=unblockable&searchtype=text&c=u,b&cexclude=true&mco=%26lt%3d&mc=2&t=Creature&l=Modern&ps=20">card search</a> gives you some interesting choices: "Tormented Soul", "Invisible Stalker" (Hexproof!) or "Cloud Sprite", "Gudul Lurker", "Triton Shorestalker" from another card search (same parameters as before but "can't be blocked" as text)

"Inkfathom Witch" may also be an interesting choice as it allows you to modify your unblocked creatures P/T to 4/1 until end of turn.

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Posted 03 April 2015 at 11:54 in reply to #544080 on Ninja, ninja RAP

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"Door of Destinies" won't work here, at last not if you cast your ninjas for it's ninjutsu costs.
I would add some more, and cheaper, enablers, that are creatures that 'enable' you to cast your ninjas for it's ninjutsu costs...unblockable, flying and so on. "Ornithopter", "Tormented Soul" or "Dimir Infiltrator"
"Aqueous Form" won't be of great use here as the creature you enchant with it will bounce back to your hand (if you want to play a ninja with it's attack), spells like "Artful Dodge" would do a better job here.
"Cancel" could be changed to "Familiar's Ruse" which lets you bounce back a creature and thus use it's ninjutsu ability again.

Greetings
Muktol

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Posted 02 April 2015 at 06:39 as a comment on Ninja, ninja RAP

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Raus:
Thunder Brute, Goblin Heelcutter

Sideboard:
Reckless Reveler

Versuch im 1 Mana Slot etwas zu finden das dir gefällt und das zum Deck past.

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Posted 01 April 2015 at 08:47 as a comment on You're getting blocked...

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Raus:
Mardu Warshrieker, Crippling Blight, Mardu Runemark, Foundry Street Denizen
25 Länder sieht mir auch relative viel aus, aber das muss man austesten. Ich würde vom Gefühl her wahrscheinlich auf 22 runtergehen.

Dazu (wenn Möglich)
2 War-Name Aspirant, 3 Chief of the Edge, 1 Timely Hordemate, 2 Mardu Hateblade

Ansonsten muss ich sagen das ich das Deck zu wenig kenne. Müsste man mal probespielen udn sehen was funktioniert und was nicht.

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Posted 01 April 2015 at 08:42 as a comment on Deadly Warriors

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OK, mit dem Deck werd ich nicht warm. Da must du mir einmal sagen wie sich das spielt, also vom Gefühl her, die Taktik ist mir halbwegs klar, welche Karten dir gutgefallen und welche nicht, welche spielbar sind von den Manakosten her und welche nicht, usw.
Müsste 1:1 die Deckliste eines der Into Pack Decks aus Schmiede des Schicksals sein.

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Posted 01 April 2015 at 08:33 as a comment on Undeads Revenge

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Also gut, fangen wir mal an:
Raus:
Staff of the Wild Magus, Satyr Grovedancer, Snake of the Golden Grove, Swordwise Centaur, Voyaging Satyr, Market Festival, Nylea's Presence, Fog Patch, Symbiosis, Darksteel Citadel

Sideboard:
Nessian Demolok, Deadly Recluse

Wenn du Fragen wegen der Entscheidungen hast, immer raus damit.

Dazu (Wenn möglich oder Ähnliche Karten vorhanden)
4 Wälder...Ich würde solche Decks nie unter 20, eher 22, Ländern spielen.
Elvish Mystic (/Llanowar Elves/Arbor Elf) ...Manabeschleunigung in Kreaturenformat. Lässt sich zwar wegräumen mit Zaubersprüchen, ist aber dafür billig und der Gegner hat einen Spruch verschossen den er später nicht mehr benutzen kann.
Ordeal of Nylea (<a href="http://www.mtgvault.com/cards/search/?q=search+basic+land&searchtype=text&c=g&cexclude=true&mco=%26lt%3d&mc=3&t=Sorcery&l=Modern&ps=20">Landsucher</a>)...Manabeschleunigung mit Zaubersprüchen. Je mehr Mana das Deck hat desto besser wird es sich (meistens) spielen
Ranger's Guile (<a href="http://www.mtgvault.com/cards/search/?q=hexproof&searchtype=text&c=g&cexclude=true&mco=%26lt%3d&mc=2&t=Instant&l=Modern&ps=20&s=ALLSETS">Hexproof</a>, <a href="http://www.mtgvault.com/cards/search/?q=indestructible&searchtype=text&c=g&cexclude=true&mco=%26lt%3d&mc=2&t=Instant&l=Modern&ps=20&s=ALLSETS">Indestructible</a>)...Damit du deine dicken Treter (Finisher) schützen kannst
Als Finisher machen sich Karten mit {X} in ihren Kosten, wie "Hydra Broodmaster" oder "Primordial Hydra" sehr gut. Wenn du das Gefühl hast zu viel Mana zu haben dann versuch ein paar Manabeschleuniger gegen andere Zauber/ Kreaturen einzutauschen.
Einer meiner allzeit Favoriten für solche Tauschereien in Gründecks wäre <a href="http://www.mtgvault.com/card/rancor/M13/">Rancor</a>

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Posted 31 March 2015 at 16:26 as a comment on Starting Deck Green

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At the moment you have 5 Cards in here that produce Tokens, not really much. Also the deck almost looks like a singleton built (only 1 of every card) so the first question is: How should your finished deck look like? Do you want it to be competitive or keep this structure?
Second question will be the budget: What is affordable and what not?

Some basic ideas for the start: I would remove all cards that don't produce tokens or strengthen them. All cards that have effects like 'destroy enchantment or artifact' or 'prevent damage' can go into your sideboard. Then do a quick search <a href="http://www.mtgvault.com/cards/search/?q=tokens&searchtype=text&c=w,g&cexclude=true&r=c,u,r&l=Modern&ps=20"> like this one</a>

Last: I mean no offense, but you also might want to read <a href="http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/"> How to built a deck</a> which might help you to get some ideas on your own.

Greetings
Muktol

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Posted 24 March 2015 at 09:59 as a comment on J.R.R. Token

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From <a href="http://archive.wizards.com/Magic/magazine/article.aspx?x=mtg/daily/lo/304"> External Link: Synergy</a>
"In Magic, synergy is simply the realization and concept that certain cards are more effective when played with certain other cards. The cards, generally speaking, can function all right in and of themselves, but because of this synergy, produce more together than what they could when taken in isolation."

So synergy (also from this site: "We started this article on synergy with an Aristotle quote. Synergy, the word, comes from a Greek root meaning "working together."") is an interaction between two cards. So every combo is also a synergy but it has to be something more or else we wouldn't need a distinction between the two. The thing I mentioned above (infinite combo, lock, or recursive loop) is only my opinion because there is no magic rule when a synergy stops and a combo starts.

*Finish for me* because more would fall under the purview of philosophy ;)

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Posted 13 March 2015 at 16:11 in reply to #541213 on Type of Players Type of Decks

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Generally, a combo is a combination of cards that creates a loop, like Exquisite Blood + Sanguine Bond, or otherwise creates a game winning advantage, like Channel + Fireball. Combos include any sort of infinite combo, lock, or recursive loop.
Synergy is where two (or more) cards combine to get more than just the sum of their parts. For example, Pawn of Ulamog + Bloodthrone Vampire. Whenever you sac something to Bloodthrone Vampire you get an extra creature to sac from Pawn of Ulamog essentially doubling the vamp's ability.

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Posted 13 March 2015 at 13:02 in reply to #541213 on Type of Players Type of Decks

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*like*
A description and some decktags would be nice because not every body will figure out how your deck should work and decktags make it easier to find.
With access to white I would do some changes: From "Gatecreeper Vine" to "Order of the Stars" and from "Wall of Hope" to "Perimeter Captain". When you want to keep this deck modern legal you'd have to remove only "Counterspell" and "Preordain" for something other. "Mana Leak" or "Rune Snag" for the counterspell and "Serum Visions" or something similar for Preordain could do the trick.

Greetings
Muktol

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Posted 13 March 2015 at 10:26 as a comment on Defender's mana

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When using "Primalcrux" "Khalni Hydra" and "Leatherback Baloth" are two very good cards to pump him up.

Greetings
Muktol

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Posted 13 March 2015 at 10:14 as a comment on Primalfux

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now *like* on the deck
*like* on dorito1080 comment ;)
Most people don't know the difference. Here's a little description (I shamelessly copied it from a site because the description is very good and easy to understand)
Generally, a combo is a combination of cards that creates a loop, like Exquisite Blood + Sanguine Bond, or otherwise creates a game winning advantage, like Channel + Fireball. For the combos we agreed that it should include any sort of infinite combo, lock, or recursive loop.
Synergy is where two (or more) cards combine to get more than just the sum of their parts. For example, Pawn of Ulamog + Bloodthrone Vampire. Whenever you sac something to Bloodthrone Vampire you get an extra sac from Pawn of Ulamog essentially doubling the vamp's ability.

As for the deck:
I would try to lower the number of lands to 18 (should be enough but give it some tries before you go to a tournament with it) and add 4 Assault Strobe. You could also try to replace Legion Loyalist with something more aggressive like Firedrinker Satyr (or Hellspark Elemental which has the advantage of it's unearth ability).

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Posted 12 March 2015 at 16:41 in reply to #540949 on Budget Burn Deck (Suggestion?)

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This deck is less burn than more RDW (Red Deck Wins).
Burn focuses nearly only on spells that deal direct damage on your opponent.
The classical cards for a burn deck would be: Shard Volley, Browbeat, Rift Bolt, Keldon Marauders, Vexing Devil, Spark Elemental, Hellspark Elemental, Skullcrack (Sideboard) ...and so on. Basically any spell that costs {R} and deals 3 damage to a player, or, if it costs more, brings you another advantage like carddraw, library manipulation or such things.

Greetings
Muktol

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Posted 11 March 2015 at 11:25 as a comment on Budget Burn Deck (Suggestion?)

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