Muktol

235 Decks, 1,764 Comments, 728 Reputation

Raus:
Thunder Brute, Goblin Heelcutter

Sideboard:
Reckless Reveler

Versuch im 1 Mana Slot etwas zu finden das dir gefällt und das zum Deck past.

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Posted 01 April 2015 at 08:47 as a comment on You're getting blocked...

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Raus:
Mardu Warshrieker, Crippling Blight, Mardu Runemark, Foundry Street Denizen
25 Länder sieht mir auch relative viel aus, aber das muss man austesten. Ich würde vom Gefühl her wahrscheinlich auf 22 runtergehen.

Dazu (wenn Möglich)
2 War-Name Aspirant, 3 Chief of the Edge, 1 Timely Hordemate, 2 Mardu Hateblade

Ansonsten muss ich sagen das ich das Deck zu wenig kenne. Müsste man mal probespielen udn sehen was funktioniert und was nicht.

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Posted 01 April 2015 at 08:42 as a comment on Deadly Warriors

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OK, mit dem Deck werd ich nicht warm. Da must du mir einmal sagen wie sich das spielt, also vom Gefühl her, die Taktik ist mir halbwegs klar, welche Karten dir gutgefallen und welche nicht, welche spielbar sind von den Manakosten her und welche nicht, usw.
Müsste 1:1 die Deckliste eines der Into Pack Decks aus Schmiede des Schicksals sein.

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Posted 01 April 2015 at 08:33 as a comment on Undeads Revenge

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Also gut, fangen wir mal an:
Raus:
Staff of the Wild Magus, Satyr Grovedancer, Snake of the Golden Grove, Swordwise Centaur, Voyaging Satyr, Market Festival, Nylea's Presence, Fog Patch, Symbiosis, Darksteel Citadel

Sideboard:
Nessian Demolok, Deadly Recluse

Wenn du Fragen wegen der Entscheidungen hast, immer raus damit.

Dazu (Wenn möglich oder Ähnliche Karten vorhanden)
4 Wälder...Ich würde solche Decks nie unter 20, eher 22, Ländern spielen.
Elvish Mystic (/Llanowar Elves/Arbor Elf) ...Manabeschleunigung in Kreaturenformat. Lässt sich zwar wegräumen mit Zaubersprüchen, ist aber dafür billig und der Gegner hat einen Spruch verschossen den er später nicht mehr benutzen kann.
Ordeal of Nylea (<a href="http://www.mtgvault.com/cards/search/?q=search+basic+land&searchtype=text&c=g&cexclude=true&mco=%26lt%3d&mc=3&t=Sorcery&l=Modern&ps=20">Landsucher</a>)...Manabeschleunigung mit Zaubersprüchen. Je mehr Mana das Deck hat desto besser wird es sich (meistens) spielen
Ranger's Guile (<a href="http://www.mtgvault.com/cards/search/?q=hexproof&searchtype=text&c=g&cexclude=true&mco=%26lt%3d&mc=2&t=Instant&l=Modern&ps=20&s=ALLSETS">Hexproof</a>, <a href="http://www.mtgvault.com/cards/search/?q=indestructible&searchtype=text&c=g&cexclude=true&mco=%26lt%3d&mc=2&t=Instant&l=Modern&ps=20&s=ALLSETS">Indestructible</a>)...Damit du deine dicken Treter (Finisher) schützen kannst
Als Finisher machen sich Karten mit {X} in ihren Kosten, wie "Hydra Broodmaster" oder "Primordial Hydra" sehr gut. Wenn du das Gefühl hast zu viel Mana zu haben dann versuch ein paar Manabeschleuniger gegen andere Zauber/ Kreaturen einzutauschen.
Einer meiner allzeit Favoriten für solche Tauschereien in Gründecks wäre <a href="http://www.mtgvault.com/card/rancor/M13/">Rancor</a>

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Posted 31 March 2015 at 16:26 as a comment on Starting Deck Green

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At the moment you have 5 Cards in here that produce Tokens, not really much. Also the deck almost looks like a singleton built (only 1 of every card) so the first question is: How should your finished deck look like? Do you want it to be competitive or keep this structure?
Second question will be the budget: What is affordable and what not?

Some basic ideas for the start: I would remove all cards that don't produce tokens or strengthen them. All cards that have effects like 'destroy enchantment or artifact' or 'prevent damage' can go into your sideboard. Then do a quick search <a href="http://www.mtgvault.com/cards/search/?q=tokens&searchtype=text&c=w,g&cexclude=true&r=c,u,r&l=Modern&ps=20"> like this one</a>

Last: I mean no offense, but you also might want to read <a href="http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/"> How to built a deck</a> which might help you to get some ideas on your own.

Greetings
Muktol

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Posted 24 March 2015 at 09:59 as a comment on J.R.R. Token

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From <a href="http://archive.wizards.com/Magic/magazine/article.aspx?x=mtg/daily/lo/304"> External Link: Synergy</a>
"In Magic, synergy is simply the realization and concept that certain cards are more effective when played with certain other cards. The cards, generally speaking, can function all right in and of themselves, but because of this synergy, produce more together than what they could when taken in isolation."

So synergy (also from this site: "We started this article on synergy with an Aristotle quote. Synergy, the word, comes from a Greek root meaning "working together."") is an interaction between two cards. So every combo is also a synergy but it has to be something more or else we wouldn't need a distinction between the two. The thing I mentioned above (infinite combo, lock, or recursive loop) is only my opinion because there is no magic rule when a synergy stops and a combo starts.

*Finish for me* because more would fall under the purview of philosophy ;)

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Posted 13 March 2015 at 16:11 in reply to #541213 on Type of Players Type of Decks

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Generally, a combo is a combination of cards that creates a loop, like Exquisite Blood + Sanguine Bond, or otherwise creates a game winning advantage, like Channel + Fireball. Combos include any sort of infinite combo, lock, or recursive loop.
Synergy is where two (or more) cards combine to get more than just the sum of their parts. For example, Pawn of Ulamog + Bloodthrone Vampire. Whenever you sac something to Bloodthrone Vampire you get an extra creature to sac from Pawn of Ulamog essentially doubling the vamp's ability.

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Posted 13 March 2015 at 13:02 in reply to #541213 on Type of Players Type of Decks

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*like*
A description and some decktags would be nice because not every body will figure out how your deck should work and decktags make it easier to find.
With access to white I would do some changes: From "Gatecreeper Vine" to "Order of the Stars" and from "Wall of Hope" to "Perimeter Captain". When you want to keep this deck modern legal you'd have to remove only "Counterspell" and "Preordain" for something other. "Mana Leak" or "Rune Snag" for the counterspell and "Serum Visions" or something similar for Preordain could do the trick.

Greetings
Muktol

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Posted 13 March 2015 at 10:26 as a comment on Defender's mana

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When using "Primalcrux" "Khalni Hydra" and "Leatherback Baloth" are two very good cards to pump him up.

Greetings
Muktol

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Posted 13 March 2015 at 10:14 as a comment on Primalfux

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now *like* on the deck
*like* on dorito1080 comment ;)
Most people don't know the difference. Here's a little description (I shamelessly copied it from a site because the description is very good and easy to understand)
Generally, a combo is a combination of cards that creates a loop, like Exquisite Blood + Sanguine Bond, or otherwise creates a game winning advantage, like Channel + Fireball. For the combos we agreed that it should include any sort of infinite combo, lock, or recursive loop.
Synergy is where two (or more) cards combine to get more than just the sum of their parts. For example, Pawn of Ulamog + Bloodthrone Vampire. Whenever you sac something to Bloodthrone Vampire you get an extra sac from Pawn of Ulamog essentially doubling the vamp's ability.

As for the deck:
I would try to lower the number of lands to 18 (should be enough but give it some tries before you go to a tournament with it) and add 4 Assault Strobe. You could also try to replace Legion Loyalist with something more aggressive like Firedrinker Satyr (or Hellspark Elemental which has the advantage of it's unearth ability).

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Posted 12 March 2015 at 16:41 in reply to #540949 on Budget Burn Deck (Suggestion?)

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This deck is less burn than more RDW (Red Deck Wins).
Burn focuses nearly only on spells that deal direct damage on your opponent.
The classical cards for a burn deck would be: Shard Volley, Browbeat, Rift Bolt, Keldon Marauders, Vexing Devil, Spark Elemental, Hellspark Elemental, Skullcrack (Sideboard) ...and so on. Basically any spell that costs {R} and deals 3 damage to a player, or, if it costs more, brings you another advantage like carddraw, library manipulation or such things.

Greetings
Muktol

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Posted 11 March 2015 at 11:25 as a comment on Budget Burn Deck (Suggestion?)

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Some ideas and suggestions based on my own <a href="http://www.mtgvault.com/muktol/decks/edh-krenko-mob-boss/"> monoR Krenko commander deck </a> (and I'm trying to keep them budget friendly)
I would try to reduce the number of creatures a little bit, 44 seems rather many to me even for commander. Furthermore I also think that you might need some additional lands, say 4-6, to get this deck run smoothly.

Artefacts:
Magewright's Stone (Untap), Mask of Avacyn (Protection), Swiftfoot Boots (Protection), Thornbite Staff (Untap, comb opart)

Creatures:
Battle Squadron (Flying finisher), Bloodmark Mentor (First strike for all red creatures), Caterwauling Boggart (Nearly unblockable goblins), Furystoke Giant (Finisher), Goblin Assassin (Mass removal), Legion Loyalist (Battalion: first strike and trample), Skirk Prospector (Sacrifice goblins for mana, combo part)

Enchantments/ Sorcerys/ Instants:
Fervor (Global haste), Boggart Shenanigans (dying goblins deal 1 damage to a player), Ruination (destroy all nonbasic lands)

If your budget allows you to get some more expensive cards I would take a look at the following:
Purphoros, God of the Forge, Shared Animosity, Konda's Banner, Nykthos, Shrine to Nyx

Greetings
Muktol

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Posted 11 March 2015 at 11:15 as a comment on EDH: Goblin Army

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I would change from "Traumatize" to "Tome Scour". Traumatize is far to expensive to be of great use here.
A card you could also consider would be "Dream Twist" or "Shriekhorn" and, if budget doesn't matter that much, "Jace, Memory Adept".

Greetings
Muktol

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Posted 05 March 2015 at 08:47 as a comment on Disappearing deck

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If you want to focus on Kor's, especially "Kor Duelist", I would add some more and faster artifacts. Key to (nearly) any artifact beatdown deck is "Cranial Plating" and thus adding additional artifacts like Ornithopther, or artifact lands is always a good idea. Some suggestions, based on my <a href="http://www.mtgvault.com/muktol/decks/monow-equipment-2/"> monoW Kor equipment deck</a>:
Bonesplitter, Cranial Plating, (Horned Helm), Swiftfoot Boots, Sylvok Lifestaff, Trusty Machete
Etched Champion, Ornithopter
Dispatch
Darksteel Citadel

If you want to add a little bit more Kor flavor "Conqueror's Pledge" could also be an idea.

Greetings
Muktol

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Posted 02 March 2015 at 08:28 as a comment on Kor and friends (help needed)

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No sorcery/ instant has lifelink, they only give lifelink to creatures until now. I'm pointing this out because older cards got their text changed in newer editions to match keywords, e.g. shroud on "Blastoderm" or "Crystalline Sliver". Though lifelink is a newer keyword (I think it was introduced somewhere in the Shards of Alara block) this could also happen to this mechanic.
Back to the deck: The lifegain theme is all nice and so, but the decks strategy doesn't benefit from "Soulfire Grand Master" nor does it benefit from having more than 30 life. When you effectively could use the Gandmasters ability the game can already be over. The goblins I mentioned above have the ability to create enough mana via "Skirk Prospector" or "Battle Hymn", so does a defender ramp deck using "Axebane Guardian"

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Posted 27 February 2015 at 14:02 in reply to #538397 on Soulfire Sisters

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*like*
After looking at your Miri on weapons deck and seeing that you where building a Krenko deck, I had to give it a look.
My own Krenko built (http://www.mtgvault.com/muktol/decks/edh-krenko-mob-boss/) uses more untap artifacts and relies more on the cc1-cc3 creatures which you wanted to avoid.
Again, there are not very many suggestions I can come up with, but here is what came into my mind:
Konda's Banner, Thornbite Staff
Battle Squadron, Goblin Assassin, Furystoke Giant

Greetings
Muktol

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Posted 26 February 2015 at 16:40 as a comment on Turn Twenko EDH

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I would combine "Soulfire Grand Master"'s ability with either an agro deck, goblins should work fine, or something like G/W defender ramp.
The problem I see with his ability is that it costs to much to be of great use with cheap spells, cc5 for a reusable "Lightning Bolt" or cc6 for a reusable "Lightning Helix" (I'm not sure if lifelink will work with this spell, would be a question for a judge) without ramp is just horrible. Yeah, you get the chance of using the spell a second time, but I would rather add some carddraw spells to a R/W burn deck than using this guy.

Greetings
Muktol

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Posted 26 February 2015 at 16:24 as a comment on Soulfire Sisters

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*like* I had a pretty good laugh reading the how to play :)
Some (few) budget- suggestions that came into my mind when looking through the decklist:
"Mask of Avacyn"...hexproof equipment will always be important in commander damage decks.
"Fireshrieker"...to boost her damage with double strike.
"Read the Bones"...similar to "Sign in Blood" but has the advantage of scry 2, although it can't be used deal damage to your opponent .

Greetings
Muktol

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Posted 26 February 2015 at 16:13 as a comment on Mirri, Weaponized on a Budget

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Some things just don't seem to be right in this deck. You combine creatures that are used in agro builts most of the time with some lifegain and effects that increase their toughness rather than power. The main question is: should this be an aggressive (human) deck or something else?

Greetings
Muktol

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Posted 26 February 2015 at 15:56 as a comment on white

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*like*
Recently saw an elf deck that (ab)used "Aluren" in combination with ETB effects like "Glimpse of Nature". Basically after playing he searched, and played, half his library at once.

Greetings
Muktol

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Posted 26 February 2015 at 15:51 as a comment on EDH: Ezuri, Renegade Leader

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