Muktol

235 Decks, 1,764 Comments, 728 Reputation

Like vaan104 already pointed out, this deck doesn't meet the commander rules.

Take a look at the official site (or at other commander decks) to see how those work and what rules apply to them:
http://magic.wizards.com/en/gameinfo/gameplay/formats/commander
http://www.mtgcommander.net/rules.php

You can always run this deck as a legacy deck but then remove the "commander" tag please.

Greetings
Muktol

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Posted 14 July 2015 at 08:33 in reply to #556183 on ultimate dragon commander

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I'm not crazy...at last I don't think so. But perhaps the people that don't think they can be crazy after all because every one around them seems to be crazy are the real crazy people themselves... ;)
"Boltwing Marauder" vs. "Butcher of the Horde"...tough choice. I will sideboard the butcher and if I ever get to try out this deck (approx number 50 on the list. Some day I really should get myself an automatic cutting machine to minimize the pain when printing and cutting all those proxys) I will give him a try. Personally I feel that "Boltwing Marauder" will be the better choice here. costs a single mana more to cast but works better with "Dragon Fodder" & co. (at last if you don't need the lifegain or the haste)

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Posted 09 July 2015 at 20:47 in reply to #555760 on R/W/B Standard: Tokens

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I tried to stick to the Khans block to keep this deck in the standard legality as long as possible. But "Raise the alarm" is to valuable to ignore it.
I'm not quite sure how "Mardu Charm" will perform here due to its difficult colour-costs (I only added 2 different "dual"lands so I'm not entirely sure how stable the manabase is)

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Posted 09 July 2015 at 19:12 in reply to #555649 on R/W/B Standard: Tokens

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Thanks for your suggestions.

I'll sideboard "Ghoulcaller's Bell" and "Curse of the Bloody Tome".
"Jace's Erasure" and "Curse of the Bloody Tome" where both cards that I was aware of but I think they might be to slow. Some testgames should tell....
"Counterspell"is one of the best cards but I want to try to keep this deck modern legal. If I didn't want to keep in this legality "Grindstone" or "Millstone" would also be an option instead of "Shriekhorn".

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Posted 04 July 2015 at 14:35 in reply to #554967 on U/B Pauper: Mill

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If you like to play a little a bit more control-ish (counterspells and so on) or dislike dual coloured decks use monoU, if you feel that you need some more removal or discard, stick with U/B.
"Sanity Grinding" would be an interesting card for a monoU deck.
A card I just stumbled upon: "Memory Sluice"

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Posted 02 July 2015 at 18:19 in reply to #554732 on Budget Mill, love some help.

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The borderpost cards will shift the mana-balance from cc2 to cc3. Also "Myr Superion" will be a problem when adding to many of those artifacts.
Though I use "Trinisphere" it's not guaranteed that I will draw it. Will keep it in mind and see about some testgames.

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Posted 02 July 2015 at 18:13 in reply to #554826 on W/U/R: Manabarbs

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"Garruk, Apex Predator" would be an option if you have problems with other creatures/ planeswalker's.
Otherwise "Wild Nacatl". But I'm no specialist for casual decks...

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Posted 01 July 2015 at 20:37 in reply to #554784 on [Help Modify]Angel Jund

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Traumatize can't be played earlier than turn 5, that's if you use no ramp/ acceleration, start with 3 lands on your hand and draw 2 additional lands. By this time you will already have removed a great deal of your opponents library, and Traumatize becomes less cost-efficient with every card you remove from your opponents library before you play it.
Thus, for my liking it's far to slow for standard/ modern decks.

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Posted 01 July 2015 at 09:39 in reply to #554732 on Budget Mill, love some help.

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Looking good to me.
The question is what doesn't work, or what do you want to do with it? It was a standard deck so it will never be as powerful as a modern/ vintage deck if that's the problem.

Greetings
Muktol

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Posted 01 July 2015 at 09:25 as a comment on [Help Modify]Angel Jund

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*like*
I would use green/white/blue defender-ramp instead of artifacts here. "Axebane Guardian", "Order of the Stars", "Overgrown Battlement", "Perimeter Captain" and so on. Makes the mana base a little easier, cheaper and safe.
Doing so would restrict your mana-choices a little bit (green is set in this combination) but speed up your play and thus increase your chance of winning.

A long time ago I did a halfdeck with exactly that idea (ramp):
http://www.mtgvault.com/muktol/decks/gw-halfdeck-infinite-mana/

Greetings
Muktol

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Posted 30 June 2015 at 18:29 as a comment on Door to Nothingness Bare

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I would remove "Traumatize" as its to slow and costs to much (mana) to be of great use without acceleration.
"Paranoid Delusions" is also some thing I don't like here. "Tormented Soul" with one "Paranoid Delusions" on it will kill an opponent as fast as it will mill him (1 life = 3 cards -> 20 life = 60 cards). Using 8 slots just for this seems a little bit to much for me. If you want to keep "Paranoid Delusions" then I would change from "Tormented Soul" to "Shriekgeist".
"Wall of Frost" could be replaced with "Kaijin of the Vanishin Touch". Costs less (mana) and forces your opponent to cast his creatures again.
"Augur of Bolas" is a good choice when using many spells

Some other suggestions:
Breaking // Entering, Nephalia Drownyard, Dream Twist, Chronic Flooding

Greetings
Muktol

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Posted 30 June 2015 at 18:13 as a comment on Budget Mill, love some help.

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I would also change from "Infiltrator's Magemark" to "Aqueous Form". Cheaper (to play), provides you with the advantage of Scy and the chances of having two or more enchanted finishers on the battlefield are rather low. Beside the +1/+1 is pretty...weak when looking at "Ethereal Armor"s effect ;)
You might also want to take a look at "Wind Zendikon". Cheap enchantment that provides you with a 2/2 creature with evasion.

There are also some good and cheap duallands, though most (budget) of them have the drawback of coming into play tapped.
Last I would (at last sideboard) some spells that protect your creatures, white offers a wide range for this. If you loose an enchanted creature then all enchantments are gone and you might get into trouble because you don't have enough other creatures or enchantments to buff new ones.

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Posted 09 June 2015 at 10:40 in reply to #552609 on Overwhelming Enchantments

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*like*
Some things came into my mind when looking at this deck. I would increase the number of "Maralen of the Mornsong" and perhaps "Nefarox, Overlord of Grixis" to 3 or even 4, at last this is your combo you want to win with and every thing else is just backup. Some tutors or additional carddraw could also help to get things working. My favorite here in monoB would be "Read the Bones"
My own discard (and mill) decks feature at last one card I can remove some of my opponents cards even when I don't have anything in my hand. "Scepter of Fugue" was my favorite choice when I did some of my discard decks.

"Ghost Quarter" would be a must have in this deck. "Smallpox" could also be of interest to you instead of e.g. "Geth's Verdict" or "Undercity Plague" (which is rather expensive to play for my feelings)

Red could also help you out with "From the Ashes" but if you want to use another color than red, green would give you "Fertilid", white for "Path to Exile".

Greetings
Muktol

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Posted 08 June 2015 at 16:41 as a comment on B/R Control

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From my point of vie this deck can't decide if it want's to be more control or agro, fast or lategame. 2/3rds of your creatures are fast (8 creatures with cc2 or less) the other 1/3rd is rather cost intensive (1 with cc3, 3 with cc6). The same is true for your enchantments.
I would decide if this deck should be agro or control first and then try to (re)built it this way. Mixing strategy's is (in my opinion) never a good idea.
You also have some cards in your mainboard that I would rather use in my sideboard....simply because the chance is rather low that you will need those cards every single game. e.g. "Aegis of the Gods": It's an enchantment, yes. It count's towards "Ethereal Armor" effect, yes. But you won't go after a black discard deck or a red burn deck every game and I think (without looking into the database) there will be other and better enchantments/ creatures that might fit into this slot. Don't throw them away but put such cards into your sideboard.

White has access to some rather good enchantment tutors like "Plea for Guidance" or "Lost Auramancers" (I searched for U+W; modern; search for text: search enchantment), if you want to play a more controlish deck those could be real interesting and valuable.

Greetings
Muktol

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Posted 08 June 2015 at 06:36 as a comment on Overwhelming Enchantments

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*like*
With access to black why not use "Infernal Kirin"? I would put it instead of "Kami of Fire's Roar", same cc, 3/3 and evasion.

Greetings
Muktol

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Posted 02 June 2015 at 09:55 as a comment on R/B Spirit Aggro

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Goblin Rabblemaster isn't a legal commander (you normally place your commander in the sideboard), I would guess that you wanted to use Krenko, Mob Boss as chief.

Some suggestions based on my own monoR goblin commander deck (http://www.mtgvault.com/muktol/decks/edh-krenko-mob-boss/)
I would lower the number of creatures a little bit and add some artifacts/ support spells. Cards that protect your commander (artifacts with hexproof/ shroud) are always a good idea because Krenko has "I WIN" painted in red capital letters painted all over him, which makes him the perfect target for removal spells. If you want to add some further support look for artifacts that help to untap Krenko and thus use his ability again (and again, and again and so on). There are also some very good spells/ artifacts that help you with mass-pump (+1/+1; +2/+2; +X/+X for all your creatures)
Last I would look for some carddraw spells because with lots of cheap goblins you will run out of handcards pretty fast.

Greetings
Muktol

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Posted 01 June 2015 at 06:30 as a comment on Goblin Tribal Commander

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*like*

There are some cards that work really good in sacrificing decks like this one: Grave Pact, Altar's Reap, Tragic Slip, Bone Splinters, Cauldron Haze, (Sylvok Lifestaff)
If you don't need her for removal then I would switch from "Olivia Voldaren" to "Stromkirk Captain" (at least sideboard it). The Captain will increase the chance of survival of all your creatures significantly.

Greetings
Muktol

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Posted 28 May 2015 at 09:14 as a comment on Red Black Vampire Bat

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I would sideboard/ remove "Eland Umbra" and add 2 additional "Silhana Ledgewalker" instead. You could also lower the number of lands by 2-4 and use "Abundant Growth".

Greetings
Muktol

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Posted 19 May 2015 at 06:53 as a comment on Hexproof Enchant

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I did a similar deck some time ago: http://www.mtgvault.com/muktol/decks/wb-tribal-vampire-sacrifice/
I used some other creatures to sac but perhaps it will help you with some ideas.

Greetings
Muktol

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Posted 17 May 2015 at 17:21 as a comment on Human/Vampire sac

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I would change from "Erdwal Ripper" to "Stromkirk Captain".
Furthermore I would increase the number of "Bile Blight" to 4 but sideboard it. If you want a -X/-X spell take a look at "Dismember" or "Tragic Slip". If not a simple 'destroy creature' spell like "Go for the Throat" or "Terminate" will do the trick.
If you like to work with removals and/ or sacrificing effects then "Blade of the Bloodchief" could be very interesting for you.

Greetings
Muktol

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Posted 17 May 2015 at 15:56 as a comment on The Vampire Kingdom

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