Muktol

235 Decks, 1,772 Comments, 721 Reputation

Perhaps you can take some ideas from my B/R vampire deck:
http://www.mtgvault.com/muktol/decks/rb-tribal-vampire/

Basically I would alter your creature list a little bit and add some carddraw. Some of those cards could also be put into your sideboard.
25 Land seem to be on the high side to me, I would try it with 20-22.

Greetings
Muktol

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Posted 21 July 2015 at 08:17 as a comment on B/R Vampire Aggro

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Some suggestions based on my own U/B ninja deck (http://www.mtgvault.com/muktol/decks/ub-tribal-ninjas/):
In would remove "Silent-Blade Oni" as it is the only card that ruins your modern legality.
Also "Nightveil Specter" isn't a good enabler (bring ninjas into the game with ninjutsu) because he's a little bit to expensive to play and he has no effect if you use him to bring ninjas into the game. "Tormented Soul" does the same job but costs less to play.
"Ronin Warclub" is a very interesting piece of equipment for Ninja decks as they normally lack the strength to deal real damage. You don't have to equip it because it equips itself to one of your creatures entering the battlefield...in an instant!
Spells like "Familiar's Ruse" or "Far // Away" might help you to play ninjas again with ninjutsu. Otherwise "Artful Dod" can help you to get them through to profit of their effect.

Greetings
Muktol

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Posted 21 July 2015 at 08:10 as a comment on U/B Ninjutsu

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Some suggestions, based on my U/B standard mill deck (http://www.mtgvault.com/muktol/decks/ub-standard-mill/) and my U/B pauper mill deck (http://www.mtgvault.com/muktol/decks/ub-pauper-mill/):
Thought Scour, Pilfered Plans, Augur of Bolas, Drowner Initiate, Dream Twist

I would remove "Traumatize" because it's just to expensive (cmc) for what id can do. You could try "Increasing Confusion" as replacement
Also 24 Lands seem to be on the high side, you could try to lower the number by 2-4.

Greetings
Muktol

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Posted 21 July 2015 at 08:00 as a comment on U/B Budget Mill

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"Bile Blight" might be an interesting option for your sideboard.
"Read the Bones" perhaps as 2/2 split or instead of "Sign in Blood" (costs 1 mana more to play but the scry ability could increase your chance of drawing certain cards)
Otherwise it's looking good now. *like*

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Posted 20 July 2015 at 17:26 in reply to #556779 on New Blood in town

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The deck has now a rather strong control component. When playing control I would add some more discard spells like Duress. They remove the threads from your opponents hand and prevent him from even casting them. Of course you need a little bit of card knowledge to know that to get rid of and what your opponent can keep.
24 lands seem to be on the high side so you could add some additional creatures.

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Posted 20 July 2015 at 12:03 in reply to #556779 on New Blood in town

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What went wrong? Well take a look at the mana-curve ;).
No seriously it looks like you have tried to put 2 deck strategy's into this deck. MonoB Vampire decks normally tend to be an rather aggressive built using "Vampire Nocturnus" to buff your creatures and bypass your opponents defences. Those decks rely on aggressive creatures and cheap (cmc) removal spells.

So if you want to do a vampire sacrificing deck (which sounds like your plan when using "Kalastria Highborn" and "Blood Artist" to back him up) there are some important cards missing. But if you want to play this deck more aggressive then I would recommend lowering your mana-curve and altering your creature list a little bit.

I have done my personal revision of the Vampire Onslaught deck from WotC (http://www.mtgvault.com/muktol/decks/vampire-onslaught-revised/) and also built a B/W sacrificing deck (http://www.mtgvault.com/muktol/decks/wb-tribal-vampire-sacrifice/)

Greetings
Muktol

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Posted 20 July 2015 at 07:46 as a comment on New Blood in town

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I would remove "Blood Tribute" as it's far to expensive for what it does, especially if you can get your hands on some "Vampire Nocturnus".
Same thing with "Necropolis Regent". If you want an additional effect like that try "Curse of Stalked Prey"
"Markov Blademaster" has too little support here (removals) to make him really effective.

Some (if not budget price included) suggestions based on my own B/R vampire deck (http://www.mtgvault.com/muktol/decks/rb-tribal-vampire/) and my mono B vampire deck (http://www.mtgvault.com/muktol/decks/vampire-onslaught-revised/)

Vampire Nighthawk (1,5$) , Vampire Nocturnus (4$), Read the Bones, Sign in Blood, Vampire Hexmage, Viscera Seer, Dismember(1$), Tragic Slip

Greetings
Muktol

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Posted 20 July 2015 at 07:25 as a comment on Budget Vampires

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I would change from "Traumatize" to either "Increasing Confusion" or "Sanity Grinding". Short version: "Traumatize" is just to expensive for what it does.
"Curse of the Bloody Tome" is a card I personally dislike in such decks (save pauper) because milling 2 cards/ round might just be to slow against many other decks. "Chronic Flooding", "Augur of Bolas" or "Mana Leak" could be interesting options.
When using "Hedron Crab" you could also use some searchlands to increase it's effect. This depends strong on your budget because I would use cards like "Flooded Strand" rather than "Terramorphic Expanse" to not slow the deck further down.

Greetings
Muktol

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Posted 20 July 2015 at 06:19 as a comment on Mono-blue Mill

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If this would be my deck I would do the following changes to make it a more aggro built:
Sideboard "Blood Seeker"...not every deck you will be going after will play massive creature spells. The fewer creatures your opponent plays the less effective will this card become
Remove "Sorin Markov"...simply to expensive (cmc) for what he has to offer.
Remove "Sorin's Thirst"...when playing aggro your own lifepoints are not that important.
I would remove "Adaptive Automaton" to get another "Vampire Nocturnus" instead

Suggestions:
"Bloodghast"...expensive ($) but a very good card. Especially if you add some searchlands like "Evolving Wilds"
"Vampire Hexmage"...cc2 2/1 first strike and able to kill your opponents planeswalkers by sacrificing him.
"Kalastria Highborn"/ "Viscera Seer"...if your opponent will remove your creatures you can use these guys and gain a little advantage from it.
"Dismember", "Go for the Throat", "Tragic Slip"...some low cmc removal spells
"Read the Bones"...if you need some additional carddraw

I did my personal revision of the "Vampire Onslaught" theme deck from WotC. Maybe you can also take some ideas from there:
http://www.mtgvault.com/muktol/decks/vampire-onslaught-revised/

Greetings
Muktol

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Posted 16 July 2015 at 06:29 as a comment on Aggro Vampires

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Like vaan104 already pointed out, this deck doesn't meet the commander rules.

Take a look at the official site (or at other commander decks) to see how those work and what rules apply to them:
http://magic.wizards.com/en/gameinfo/gameplay/formats/commander
http://www.mtgcommander.net/rules.php

You can always run this deck as a legacy deck but then remove the "commander" tag please.

Greetings
Muktol

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Posted 14 July 2015 at 08:33 in reply to #556183 on ultimate dragon commander

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I'm not crazy...at last I don't think so. But perhaps the people that don't think they can be crazy after all because every one around them seems to be crazy are the real crazy people themselves... ;)
"Boltwing Marauder" vs. "Butcher of the Horde"...tough choice. I will sideboard the butcher and if I ever get to try out this deck (approx number 50 on the list. Some day I really should get myself an automatic cutting machine to minimize the pain when printing and cutting all those proxys) I will give him a try. Personally I feel that "Boltwing Marauder" will be the better choice here. costs a single mana more to cast but works better with "Dragon Fodder" & co. (at last if you don't need the lifegain or the haste)

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Posted 09 July 2015 at 20:47 in reply to #555760 on R/W/B Standard: Tokens

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I tried to stick to the Khans block to keep this deck in the standard legality as long as possible. But "Raise the alarm" is to valuable to ignore it.
I'm not quite sure how "Mardu Charm" will perform here due to its difficult colour-costs (I only added 2 different "dual"lands so I'm not entirely sure how stable the manabase is)

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Posted 09 July 2015 at 19:12 in reply to #555649 on R/W/B Standard: Tokens

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Thanks for your suggestions.

I'll sideboard "Ghoulcaller's Bell" and "Curse of the Bloody Tome".
"Jace's Erasure" and "Curse of the Bloody Tome" where both cards that I was aware of but I think they might be to slow. Some testgames should tell....
"Counterspell"is one of the best cards but I want to try to keep this deck modern legal. If I didn't want to keep in this legality "Grindstone" or "Millstone" would also be an option instead of "Shriekhorn".

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Posted 04 July 2015 at 14:35 in reply to #554967 on U/B Pauper: Mill

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If you like to play a little a bit more control-ish (counterspells and so on) or dislike dual coloured decks use monoU, if you feel that you need some more removal or discard, stick with U/B.
"Sanity Grinding" would be an interesting card for a monoU deck.
A card I just stumbled upon: "Memory Sluice"

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Posted 02 July 2015 at 18:19 in reply to #554732 on Budget Mill, love some help.

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The borderpost cards will shift the mana-balance from cc2 to cc3. Also "Myr Superion" will be a problem when adding to many of those artifacts.
Though I use "Trinisphere" it's not guaranteed that I will draw it. Will keep it in mind and see about some testgames.

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Posted 02 July 2015 at 18:13 in reply to #554826 on W/U/R: Manabarbs

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"Garruk, Apex Predator" would be an option if you have problems with other creatures/ planeswalker's.
Otherwise "Wild Nacatl". But I'm no specialist for casual decks...

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Posted 01 July 2015 at 20:37 in reply to #554784 on [Help Modify]Angel Jund

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Traumatize can't be played earlier than turn 5, that's if you use no ramp/ acceleration, start with 3 lands on your hand and draw 2 additional lands. By this time you will already have removed a great deal of your opponents library, and Traumatize becomes less cost-efficient with every card you remove from your opponents library before you play it.
Thus, for my liking it's far to slow for standard/ modern decks.

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Posted 01 July 2015 at 09:39 in reply to #554732 on Budget Mill, love some help.

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Looking good to me.
The question is what doesn't work, or what do you want to do with it? It was a standard deck so it will never be as powerful as a modern/ vintage deck if that's the problem.

Greetings
Muktol

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Posted 01 July 2015 at 09:25 as a comment on [Help Modify]Angel Jund

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*like*
I would use green/white/blue defender-ramp instead of artifacts here. "Axebane Guardian", "Order of the Stars", "Overgrown Battlement", "Perimeter Captain" and so on. Makes the mana base a little easier, cheaper and safe.
Doing so would restrict your mana-choices a little bit (green is set in this combination) but speed up your play and thus increase your chance of winning.

A long time ago I did a halfdeck with exactly that idea (ramp):
http://www.mtgvault.com/muktol/decks/gw-halfdeck-infinite-mana/

Greetings
Muktol

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Posted 30 June 2015 at 18:29 as a comment on Door to Nothingness Bare

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I would remove "Traumatize" as its to slow and costs to much (mana) to be of great use without acceleration.
"Paranoid Delusions" is also some thing I don't like here. "Tormented Soul" with one "Paranoid Delusions" on it will kill an opponent as fast as it will mill him (1 life = 3 cards -> 20 life = 60 cards). Using 8 slots just for this seems a little bit to much for me. If you want to keep "Paranoid Delusions" then I would change from "Tormented Soul" to "Shriekgeist".
"Wall of Frost" could be replaced with "Kaijin of the Vanishin Touch". Costs less (mana) and forces your opponent to cast his creatures again.
"Augur of Bolas" is a good choice when using many spells

Some other suggestions:
Breaking // Entering, Nephalia Drownyard, Dream Twist, Chronic Flooding

Greetings
Muktol

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Posted 30 June 2015 at 18:13 as a comment on Budget Mill, love some help.

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