Muktol

235 Decks, 1,764 Comments, 728 Reputation

*like*
"Hyena Umbra" could be an replacement for "Ethereal Armor" as it offers some protection against removal.
For mass-attacks, if your budget allows it "Hero of Bladehold", would be an interesting option. A knight itself but it has Battlecry and brings two 1/1 soldiers on the field when attacking. Also "Elspeth, Sun's Champion" might be worth a look. I would reduce "Phalanx Leader" by 1-2 because the number of spells you can play on him is pretty limited and thus you don't want to draw him early on.
For single-attacker you can take a look at "Call to Serve" as it gives your finisher evasion.
If used 4 times "Kazandu Blademaster" is a better choice than "Elite Inquisitor" as he can only get stronger with time.

I would sideboard "Elixir of Immortality", it's a good card against mill but nothing more.

Greetings
Muktol

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Posted 02 February 2016 at 08:55 as a comment on Human/Soldier

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I would try to lower the number of creatures to get some support spells into this deck.
Here is my own monoR goblin deck, maybe you can take some ideas from there: http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/

Greetings
Muktol

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Posted 02 February 2016 at 08:41 as a comment on Mono Red Goblins

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I would reduce "Instigator Gang" by one and take out all "Scorned Villager". With the free slots I would add some removal and/ or some additional protection like "Lightning Bolt", "Searing Blaze", "Vines of Vastwood" or "Ranger's Guile".
When you want to use +1/+1 counters you could take a look at "Blessings of Nature".
Personally I like "Young Wolf" better than "Wolfbitten Captive" because you don't have to pay each turn to buff him, he has undying and benefits from the flipped Mayor and Immerwolf.
Your landbase could need some duallands because it can be a real pain in the ass when you need the right colored mana and can't get it. "Rootbound Crag" and "Copperline Gorge" are some of the more budget friendly R/G duals that don't enter flipped

Greetings
Muktol

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Posted 01 February 2016 at 14:00 as a comment on Lasso the Moon

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There are some very good, freeware, programs to be found to manage your cards.
Personally I'm using "Magic Workstation" to build and test decks as you can use it to play with friends via internet or LAN. To manage my collection I'm relying on "Magic Assistant"

Greetings
Muktol

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Posted 27 January 2016 at 09:04 as a comment on All of my cards.

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The only problem I see is that you will never win via mill. Your opponent(s) loose 1 life per extort AND you mill them 1 card. They will be out of life before they will be out of library-cards. The only thing, beside a combo-kill with "Duskmantle Guildmage", would be using creatures that define power and toughness via the graveyard such as "Consuming Aberration".

Greetings
Muktol

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Posted 26 January 2016 at 22:39 as a comment on Extort-Mill Deck

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I would use "Kalastria Highborn" instead of "Crypt Ghast" as you don't have any spell that profits from having more mana (pay "X").
I would also take a look at "Dismember" and "Tragic Slip" as both are two very good removals that even can get rid of regenerating and indestructible creatures.
"Vampire Hexmage" can be a sideboard option as he is able to quickly remove planeswalkers and has first strike, a rare gift among mono black creatures. "Shadow Alley Denizen" is also an interesting sideboard option if your opponent's defense prooves to be to strong.

Greetings
Muktol

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Posted 25 January 2016 at 07:38 as a comment on vampirelololol

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I haven't been able to test this deck. I would be very happy if you could give me a short summary on how it played, where it's weaknesses are and so on.

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Posted 24 January 2016 at 09:39 in reply to #573441 on B/G Pauper: Devotion

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..."Privileged Position"

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Posted 20 January 2016 at 08:29 in reply to #573125 on Naya Heroics

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If budget is no problem I would add "Polluted Delta" and "Misty Rainforest" into the deck.

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Posted 19 January 2016 at 09:32 as a comment on MindWarp

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"Ghitu Firebreathing" would be the only card I found that would enable you to take back the enchantment on your hand like "Mark of Fury". It's more expensive to play ({1}{R} to play; {R} to return) but can also boost your creature with +1/+0 for {R}

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Posted 19 January 2016 at 09:27 in reply to #573045 on Naya Heroics

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*like*
Problem with enchantments is that you trade 2(+):1 when your opponent manages to remove a creature. Normally enchantment decks use hexproof creatures that are very hard to remove. Color protection will be the wrong answer here so the only possibility's are hexproof and indestructible spells or enchantments. "Alpha Authority" is a good start but I would take a look at things "Vines of Vastwood", "Ranger's Guile", "Ephemeral Shields" or "Withstand Death". Another interesting card would be "Boros Charm" as it is very flexible. A mechanic that could also solve this problem would be 'totem armor'. Cards like "Hyena Umbra" or "Spider Umbra" prevent your creature from dying to fast.

An alternative to "Spirit Link" might be "Spirit Loop" as it behaves the same way as "Rancor"...creature dies, return enchantment to your hand. "Helm of the Gods" might also be interesting as it behaves like "Ethereal Armor" but is an equipment that can be re-equipped if the wearer gets destroyed.

I would try to find replacement for "Mark of Fury" as it's the only card that messes up your modern legality. Someday you might want to play this deck on a local tournament and can't because of this one card.

Greetings
Muktol

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Posted 19 January 2016 at 09:07 as a comment on Naya Heroics

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Some suggestions, the quantity I would try to put into this deck and their (mid value, rounded up) prices per card:
2-4 "Quest for the Goblin Lord" (~0,5$), 1-2 "Goblin Bushwhacker" (~0,6$), 1-3 "Goblin Wardriver" (0,4$), 3-4 "Mogg War Marshal" (0,5$), 1-2 "Massive Raid" (0,2$)
If possible try to get another Kranko and another Chieftain as these are most important cards. Another very good finisher (especially for swarm decks) is "Furystoke Giant"
Here's also the link to my own monoR Krenko goblin deck, maybe you can get some ideas from there: http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/

Greetings
Muktol

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Posted 15 January 2016 at 08:45 as a comment on Swarming Fodder

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That's the Problem with "Bloodline Keeper"...he takes too Long to make a real board impact (and is often enough removed before). Therefore I would use 4 Nocturnus and only 1-3 Keeper.
Like xreverie8 has already pointed out your deck is a little bit heavy on heavy hitters. I would reduce their number a little bit and add either some carddraw ("Sign in Blood" or "Read the Bones") or some cheap cards ("Vampire Lactator", "Pulse Tracker", "Blade of the Bloodchief"). "Vampire Hexmage" can also be an interesting card as it has first strike, which is a rare gift for monoB vamps, and can remove a planeswalker the moment it hit's the board.
I did a revision on the vampire eventdeck "Vampire Onslaugh", perhaps you can take get some ideas from there (http://www.mtgvault.com/muktol/decks/vampire-onslaught-revised/)

Greetings
Muktol

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Posted 14 January 2016 at 07:33 in reply to #425113 on Sanguine Nightmares

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After I had the idea lying around for a long time I was able to do some testgames. Doorkeeper mills continuously...but not enough. So removed most of the defenders and added some mill-spells instead. "Runechanter's Pike" was added as backup to "Nighthowler". I'm still looking for a good way to continuously mill some cards. Only thing that comes into my mind would be things like "Millstone".

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Posted 13 January 2016 at 19:26 in reply to #558231 on U/B: Infectious Mill

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The first thought was that I would add some defenders as "Quest for Ula's Temple" takes a looong time to activate and even longer if you don't have it on your starting hand or draw it very quickly. You could speed up the generation of quest-counters a little bit by adding some creatures (or artifact's) with proliferate like "Thrummingbird". I would lower the number of finishers a little bit because when you are already searching for "Quest for Ula's Temple" you will get some of them on your hand. This where the first thought's I had when looking at this deck. Now it would be interesting to know what didn't worked for you during playing :)

Greetings
Muktol

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Posted 13 January 2016 at 07:58 as a comment on This Deck has Never Won a Game

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I finally had the time to do some testgames with this deck.
When you are able to get "Ghostly Prison" on the field it can be pretty devastating for your opponent, at last if he relies on creatures to finish the game. Creatureles or extreme fast deck such as burn, mill or agro, won't be really impressed.
I changed some numbers (some fewer Myr's now but additional sac-lands) and also added "Sphere of Safety", "Fireball" and "Archangel of Tithes". "Sphere of Safety" is more expensive to play than "Ghostly Prison" but it can only get better with time. "Fireball" was added to get a non-creature finisher and to have an option for the excess of mana created with the myr's. At last "Archangel of Tithes" is a weaker "Ghostly Prison" but can also attack your opponent.

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Posted 12 January 2016 at 09:29 in reply to #554826 on W/U/R: Manabarbs

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*like*
I would take a look at "Magma Jet" and "Searing Blaze". "Dangerous Wager" might also be of interest for this deck because burn normally is in topdeck modus rather fast and some carddraw is never wrong.

Greetings
Muktol

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Posted 12 January 2016 at 09:03 as a comment on Burn it all down... BURN!!!

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Totally forgot about the manabase. That's the problem when you built a deck and don't finish it immediately ;)
Thank you for the suggestions, I will take a look at those and also look for some other proliferate spells.

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Posted 12 January 2016 at 08:51 in reply to #572354 on W/U Pauper: Level up

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I would use a little less finishers. Wizards released a tournament ready vampire deck called "Vampire Onslaught" during M12 (https://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/arcana/766).
I did a revision of the deck above to make it more competitive. (http://www.mtgvault.com/muktol/decks/vampire-onslaught-revised/) Most of the cards used there would be from the first Zendikar block.
Question is what you want to achive with the deck: Aggressive play, more control-ish play or finish with some big creatures, games at your friends kitchentable, competitive play, and so on.

Greetings
Muktol

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Posted 08 January 2016 at 10:17 as a comment on Zendikari Vampire

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*like*
Tough the deck looks like it was built using only cards from the new Mirrodin cycle (I would add that to the description if so) I would take a look at "Cloudshift". This spells allows you to protect your splicers (tough not your golem tokens) and use their enter the battlefield effects again.
Another card you could take a look at would be "Vines of Vastwood". Using "Precursor Golem" without any cards to protect your creatures can be pretty dangerous.
Splashing blue would give you access to "Wing Splicer" (and "Ghostly Flicker")

Greetings
Muktol

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Posted 07 January 2016 at 15:14 as a comment on G/W Splicer Token

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