Muktol

235 Decks, 1,772 Comments, 721 Reputation

I would also change from "Infiltrator's Magemark" to "Aqueous Form". Cheaper (to play), provides you with the advantage of Scy and the chances of having two or more enchanted finishers on the battlefield are rather low. Beside the +1/+1 is pretty...weak when looking at "Ethereal Armor"s effect ;)
You might also want to take a look at "Wind Zendikon". Cheap enchantment that provides you with a 2/2 creature with evasion.

There are also some good and cheap duallands, though most (budget) of them have the drawback of coming into play tapped.
Last I would (at last sideboard) some spells that protect your creatures, white offers a wide range for this. If you loose an enchanted creature then all enchantments are gone and you might get into trouble because you don't have enough other creatures or enchantments to buff new ones.

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Posted 09 June 2015 at 10:40 in reply to #552609 on Overwhelming Enchantments

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*like*
Some things came into my mind when looking at this deck. I would increase the number of "Maralen of the Mornsong" and perhaps "Nefarox, Overlord of Grixis" to 3 or even 4, at last this is your combo you want to win with and every thing else is just backup. Some tutors or additional carddraw could also help to get things working. My favorite here in monoB would be "Read the Bones"
My own discard (and mill) decks feature at last one card I can remove some of my opponents cards even when I don't have anything in my hand. "Scepter of Fugue" was my favorite choice when I did some of my discard decks.

"Ghost Quarter" would be a must have in this deck. "Smallpox" could also be of interest to you instead of e.g. "Geth's Verdict" or "Undercity Plague" (which is rather expensive to play for my feelings)

Red could also help you out with "From the Ashes" but if you want to use another color than red, green would give you "Fertilid", white for "Path to Exile".

Greetings
Muktol

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Posted 08 June 2015 at 16:41 as a comment on B/R Control

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From my point of vie this deck can't decide if it want's to be more control or agro, fast or lategame. 2/3rds of your creatures are fast (8 creatures with cc2 or less) the other 1/3rd is rather cost intensive (1 with cc3, 3 with cc6). The same is true for your enchantments.
I would decide if this deck should be agro or control first and then try to (re)built it this way. Mixing strategy's is (in my opinion) never a good idea.
You also have some cards in your mainboard that I would rather use in my sideboard....simply because the chance is rather low that you will need those cards every single game. e.g. "Aegis of the Gods": It's an enchantment, yes. It count's towards "Ethereal Armor" effect, yes. But you won't go after a black discard deck or a red burn deck every game and I think (without looking into the database) there will be other and better enchantments/ creatures that might fit into this slot. Don't throw them away but put such cards into your sideboard.

White has access to some rather good enchantment tutors like "Plea for Guidance" or "Lost Auramancers" (I searched for U+W; modern; search for text: search enchantment), if you want to play a more controlish deck those could be real interesting and valuable.

Greetings
Muktol

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Posted 08 June 2015 at 06:36 as a comment on Overwhelming Enchantments

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*like*
With access to black why not use "Infernal Kirin"? I would put it instead of "Kami of Fire's Roar", same cc, 3/3 and evasion.

Greetings
Muktol

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Posted 02 June 2015 at 09:55 as a comment on R/B Spirit Aggro

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Goblin Rabblemaster isn't a legal commander (you normally place your commander in the sideboard), I would guess that you wanted to use Krenko, Mob Boss as chief.

Some suggestions based on my own monoR goblin commander deck (http://www.mtgvault.com/muktol/decks/edh-krenko-mob-boss/)
I would lower the number of creatures a little bit and add some artifacts/ support spells. Cards that protect your commander (artifacts with hexproof/ shroud) are always a good idea because Krenko has "I WIN" painted in red capital letters painted all over him, which makes him the perfect target for removal spells. If you want to add some further support look for artifacts that help to untap Krenko and thus use his ability again (and again, and again and so on). There are also some very good spells/ artifacts that help you with mass-pump (+1/+1; +2/+2; +X/+X for all your creatures)
Last I would look for some carddraw spells because with lots of cheap goblins you will run out of handcards pretty fast.

Greetings
Muktol

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Posted 01 June 2015 at 06:30 as a comment on Goblin Tribal Commander

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*like*

There are some cards that work really good in sacrificing decks like this one: Grave Pact, Altar's Reap, Tragic Slip, Bone Splinters, Cauldron Haze, (Sylvok Lifestaff)
If you don't need her for removal then I would switch from "Olivia Voldaren" to "Stromkirk Captain" (at least sideboard it). The Captain will increase the chance of survival of all your creatures significantly.

Greetings
Muktol

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Posted 28 May 2015 at 09:14 as a comment on Red Black Vampire Bat

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I would sideboard/ remove "Eland Umbra" and add 2 additional "Silhana Ledgewalker" instead. You could also lower the number of lands by 2-4 and use "Abundant Growth".

Greetings
Muktol

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Posted 19 May 2015 at 06:53 as a comment on Hexproof Enchant

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I did a similar deck some time ago: http://www.mtgvault.com/muktol/decks/wb-tribal-vampire-sacrifice/
I used some other creatures to sac but perhaps it will help you with some ideas.

Greetings
Muktol

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Posted 17 May 2015 at 17:21 as a comment on Human/Vampire sac

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I would change from "Erdwal Ripper" to "Stromkirk Captain".
Furthermore I would increase the number of "Bile Blight" to 4 but sideboard it. If you want a -X/-X spell take a look at "Dismember" or "Tragic Slip". If not a simple 'destroy creature' spell like "Go for the Throat" or "Terminate" will do the trick.
If you like to work with removals and/ or sacrificing effects then "Blade of the Bloodchief" could be very interesting for you.

Greetings
Muktol

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Posted 17 May 2015 at 15:56 as a comment on The Vampire Kingdom

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I mean no offence but you might want to read http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/

I know that the first decks are often built with the cards available at home and that this pool is limited. Such information is best placed in the deck descriptions right with the description and the tactics.
If you need help on a built, and on which points, should also be put into the deck description and perhaps the deck tags.

Greetings
Muktol

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Posted 12 May 2015 at 21:22 as a comment on 1st Deck

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If you really want to win by beatdown, and not via commander damage then I would remove many of the equipments that only affect a single creature (swords and so on). Thos should/ could be replaced with mass-pump artifacts/ spells: "Dragon Throne of Tarkir", "Konda's Banner" and so on.
Basically I would also try to reduce the number of creatures a little bit because 48 is awfully much. "Stoneforge Mystic" and "Stonehewer Giant" would be a good start if you don't need to rely on a certain piece of equipment. "Ranger of Eos" depending on the average mana-costs of your creatures. "Jor Kadeen, the Prevailer" sounds nice, but if you start to reduce the number of equipment/ artifacts it will get difficult to activate his ability.

If you're looking for cards to add I would take a look at the two diamonds (http://www.mtgvault.com/cards/search/?q=diamond&searchtype=name&mco=%3d&mc=2&t=Artifact&ps=20 (the links seem to be down)) fitting your color. A reduction in manacosts is always a nice thing.
Also creatures with battalion, like "Frontline Medic" or "Legion Loyalist", could be an interesting option .

One last thing: If you're not playing competitive but against friends with this deck, keep your fingers away from mind control spells like "Zealous Conscripts".

And so on. Sorry I'm a little smashed up and tired at the moment so my help will be limited.

Greetings
Muktol

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Posted 12 May 2015 at 21:13 as a comment on Aurelia EDH Help needed

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In my opinion there are two ways of optimizing this deck: Adapting it to a have good chances against all decks (which means a proper sideboard) or making it efficient against your friends decks. From my experience it's better to go for the first option because if you have a deck that wins 10 out of 10 games it will become boring for your friends rather fast and they might stop playing with you (or against that actual deck)

Flyers are normally rather slow and weak but hard to remove with only creatures...they are the typical pain in the ass you can't ret rid off easily. So there are 3 ways of dealing with them: Block/ kill them with creatures, destroy them with spells or be faster than your opponent. From my experience it's always better to put some pressure on your opponent and force him to react to your plans than just to sit there and react to his.

As for "Spidersilk Armor", you might want to take a look at "Spider Umbra". It's no global buff for your creatures but it gives +1/+1 instead of +0/+1 and it provides the enchanted creature with 'Totem Armor'

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Posted 12 May 2015 at 07:54 in reply to #549059 on Unleash the Wolves

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Just for information: When playing "Fling" it won't trigger e.g. "Nivix Cyclops"'s ability because you have to sacrifice the creature before you actually get to play the spell.

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Posted 11 May 2015 at 11:38 as a comment on Cyclopalypse

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Like the top poster I'm no big fan of a modern deck that is pushed into legacy-legality by only one card. As you are working with many enchantments I would change from "Spidersilk Armor" to e.g. "Ethereal Armor"

Also you want this deck to be an aggressive deck thus cards like "Fog"/ "Holy Day" (If you want to use a fog effect go for "Moonmist") should be put into the sideboard. The same is true for cards that have rather high mana-costs or are used in longer games, like "Privileged Position".
The free slots could then be used for some pump/ protect spells like "Ranger's Guile" or "Vines of Vastwood". If you really want some protection use color protection spells like "Apostle's Blessing" or "Emerge Unscathed". Those spells enable you to withstand burn and targeted descruction spells and (if played on your turn) make the creature unblockable for all your opponents creatures with the chosen color.

Another interesting option could be "Mayor of Avabruck". In his human form he's pretty unspectacular. But when flipped he provides all your wolves with a +1/+1 buff and produces a 2/2 wolf token every turn.

You should also rework the manabase a little bit. At the moment you're using 47 green /27 white mana smybols. I would reduce the number of plains a little bit and use more forests. Also you should add some more duallands because double mana-costs can be a little bit tricky to pay with just basic lands.

Greetings
Muktol

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Posted 11 May 2015 at 11:30 as a comment on Unleash the Wolves

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My own pauper izzet deck (http://www.mtgvault.com/muktol/decks/ur-pauper-izzet/ seems like the links are down at the moment)uses less control spells and more buff spells.

Some suggestions, based on the deck mentioned above:
Titan's Strength, Assault Strobe, Distortion Strike, Rift Bolt, Mizzium Skin

I would add some more dualllands (or searchlands) to make sure you have the right mana when you need it.

Greetings
Muktol

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Posted 11 May 2015 at 11:12 as a comment on Budget Izzet Burn

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I would try a split between "Weapon Surge" and "Bloodmark Mentor" (or "Legion Loyalist" if you want a more aggressive but cheaper version). Some testgames should show rather quickly what works and what doesn't.

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Posted 11 May 2015 at 11:05 in reply to #548730 on Goblin Token Fun

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*like*
I would use, at least in the sideboard, "Bloodmark Mentor". This would increase the chance of survival of your tokens.

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Posted 08 May 2015 at 08:33 as a comment on Goblin Token Fun

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I would rely less on creatures and some more on spells, especially if you want to use "Guttersnipe"...he needs a lot of instant/ sorcerys. If you want to work with some creatures try those who benefit from having other spells played or deal damage to ALL opponents: "Young Pyromancer" (Which can be rather interesting with e.g. "Impact Tremors"), "Monastery Swiftspear" (Prowess), "Fanatic of Mogis" (Devotion), "Kiln Fiend", "Charmbreaker Devils"

If you want to use more/ other spells I would focus on those with flashback, rebound and such mechanisms: "Devil's Play", "Firebolt", "Increasing Vengeance", "Past in Flames", "Recoup", "Staggershock".

"Sizzle" deals damage to all players with a good mana/damage ratio, and a simple "Fireball" could be an interesting finisher
"Manabarbs" hurts all players (also you) but as you are playing burn and using mass-damage spells this could help to finish your opponents very fast.
"Isochron Scepter" can be very good, but you have to focus on (cc1/)cc2 spells to use it effectively.

A basic tip for deckbuilding: Try to minimize the number of different cards and maximize the number of the remaining ones. This increases the chance of drawing a card you really need.

Greetings
Muktol

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Posted 06 May 2015 at 07:11 as a comment on Burn Them. Burn Them All.

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I hate to say it but "Breaking // Entering" isn't supported by your commander's color identity.

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Posted 22 April 2015 at 07:19 as a comment on tiny leaders Sygg does nothing

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If you need a huge amount of mana in different colors then you can do it in some different ways. Ramp/ landsearch, dual/tripplelands or sources that produce mana of any color you need.
One of my favorite tactics here would be defender ramp. Use "Axebane Guardian" and some additional defenders to get mana while your opponents tries to get around your blockers. Add some protection to prevent your defenders from beeing shot away and many decks will have a hard time getting through your walls. I have used this in my <a href="http://www.mtgvault.com/muktol/decks/gw-tribal-angel/">G/W angeld eck</a> and it works like a charm and angels are anything but cheap to play.

The drawback on "Progenitus" is that you can't enchant him, equip him or anything. So if your opponent manages to get rid of him (mass removal or forcing you to sacrifice it) then its 'game over' most f the time. Nearly any deck that focuses on one big finisher has a backup plan, so I would also think about that.

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Posted 14 April 2015 at 14:33 in reply to #545643 on My First Attempt at a Deck

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