iliketehturtles I like your deck it is simple and mono color which is good. But the main point of this deck as to pull off the combo with the Ruin Ghost and Tideforce elemental. Which if it goes off i can build an ifinite amount of plants and make them huge. But to stream line the effect yes iliketehturtles yours is better. Thanks for the compliments
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http://www.mtgvault.com/ViewDeck.aspx?DeckID=53996 link for my Ally deck, please comment
Love it, you should check out my esper ally deck, it is similar to this just with a touch of black to pull creatures that you mill from ur opp's graveyard. Pretty nasty
Wow verry nice, pretty sure I have played against a deck very similar to this. Quite effective. +1
Thanks for the Tips and Compliments
Agreed try adding Green for the mana ramp, and the cheeper Eldrazi, but it looks pretty good though.
Currentlty the only way to remove Emrakul is to Oblivion ring or Journey to nowere it.
Actualy I would add in Excovators, the only thing that i can see is that you might want to try vines of vastwood, great for spot protection and can also give that extra umh you might need to win the game. Oh and a fog never hurts eaither.
Multiples help. 2 wall of reverences and 1 roiling horror your odds of getting this combo of are like what 1 in 20 games. add multiples of those specefic cards and cut down on the one ofs
So this has been play tested some and the only thing that i can see as a draw back is the draw mechaninc. Surrakar Spellblade is crazy when it comes to draw mechanic, i almost milled myself one time bc of the draw mechanic. Drawing 8-10 cards in one turn is nice though.
it looks nice. The only down side that i can think of is that when playing the Zendikons you gain a creature/land but the problem is that u are going to be using them as creatures more than lands. This means that you loose you resources to make creatures. It might just be the deck that i made and tested but play this deck and see what im talking about.
I like it. Have you thought about Keening stone? In my oppinion no mill deck should be without it.
If you are going for a Vampire deck those are normaly mono black. Also if this is so you might want to think about looking at some other Vampire decks posted to get some ideas on what to take out and what to add. As far as mana curve and general build not bad just might be a little slow.
No converta turtle? come on every good grixis control has converta turtle. best card in the build in my opinion.
I like this idea, but im going to tweek it alittle to be more control than agro
I like your deck better than mine that i built very similar to this. I would add in more hand of emrakuls. only 2 makes the odds of you getting them even with ancient stirrings pretty low. U should also think about vines of vastwood great spot removal blocker. Just some thoughts, coment on my decks!!
Deathbringer Thoctar+Unscythe, Killer of Kings+Death Baron= Board whipe and for every creature killed a 2/2 zombie token.
they are quick incase you dont have the proper hand they fill the gape but im thinking to take them out bc they take up too much space which would be better served other places
I do have to say there are a few things about urs i like better than mine. Good job though.
Thanks Toasty for the support in explaining the combo. I have the brimstone mages in there bc once lvled (with training ground it is (1)(R) to lvl) you get a lightning bolt instead of the 1 dmg. And this idea is realy bassed of the Horseshoe crab deck with the infinite combo built in. I understand that Bain fire is a faster win condition, but that only deals dmg to your opp, wiht this you tech wipe the board and your opp.
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