How are you still here on this account. >.< why aren't you people new rating this troll to get him an op ban.
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How are you still here on this account. >.<
Though I agree with you, path and swords are the best removel in white, I think. I'm modern I'd say there is no best removal, however I think there will always be a best removel for a meta.On reflection of my own experience of playing derdgevine path and dismember are the most scary to me, as I cannot regenerate from them.Terminate is great but hard to cast. Cut uses allot of resources so it's easy to get blown out by counters. I'd say your choices are far better vs midrange and ramp. But are weak vs aggro and control. Would you say my assessment is correct, or have I missed something. I apologise for the response of the others on this site. The loudest voices are not always the majority.
Banning eye stops affinity as it gets rid of the ability to search for cards, making tron less consistent. I guess that means affinity is going to be the No1 deck then? And that is fine, it dies so hard to the hate for it that all you have to do is SB for it and it looses.Your deck should be really competitive after they ban eye! :D
He isn't out yet, I haven't seen the leak for him, can you post it here? :D
I really hope this deck does do well, Abzan has been a solid mid tier deck for a while along with merfolk . I feel like allot of people are complaining because some of the cheapest decks are not the best and some of the most expensive are the worst, effectively meaning the value of their collection has gone down. This fills me with a kind of perverse, poor person, joy.
After the protour we saw and the seemly super duper aggro of the eldrazi lists. Reshaper was definitely a good call.What changes do you think you will make If and when they ban Temple/eye/mimic.
its what made twin just that little bit too good tbh. Well apart from it being a two card turn 4 combo.
pity it doesn't have the eldrazi wording on it, having the shuffle effect on counter or mill would be awesome.
Yeh your probably right, the more nonbasic land you add, the more vulnerable to bloodmoon you become.
I feel at an average of T4 shared fate is just a little too slow, especially . Game two. Not that I would play with you game two.
So I don't know if this is stupid or not, but you could consider golagari charm for the main... Its uses are pretty limited but it gives your deck some more reach allowing you to destroy enchantments like rest in peace that turn off your undying, but it also gives you a turn two wrath against white weene decks. The "regenerate all creatures" clause seems rather redundant in your deck, only being useful if you have one or two undying creatures that have already been though a wrath or removal.You could test this by reducing the young wolf to three and the elves' to three, this means that you have only 6 one drops in the slot.This deck is super sweet already and it took a long time to even think to suggest this, so I understand if you don't think its worth testing.Regards,Necrumlsice
dubbblleeppoooosssttt.......
death, end gives your opponent too much time to play around it.
Cabal therapy. Its only really good when you know the matchup better/ the deck your facing. It also would be doing the same job as faithless looting game one. You can side out the faithless looting and a bit of the other graveyard filling effects, I.E. birdied alive.I hope this helps. :D
5 bits of graveyard hate? YOU MONSTER T^T, (vengvine player cries in a corner)Onto my question.I know my question is meta dependant but, anyway, I was wondering what matchups you put reshaper in against? Is it a anti control card? because I thought that wraths were not that common outside of jund, and with the graveyard hate and lifegain you look like you have a good matchup to jund already..
How do you feel about tossing in some dragonskull summits and some sulphurous springs, and running faithless looting, just as another way for you to T1, draw into more combo bits and also dump the champs if you need to? Just an Idea. Don't even know if the deck needs any more consistency.
Aye the enchantment control deck is real more people should play it, seeing as its worst matchup is tokens. Nobody plays tokens though.
It was too slow and had too little impact on the board, I put it together when it was Thros, Khans, Origins and the one that ramped out eslpeth was just better because it could live though assaults from mono red and had the late game tools to deal with control.Thank you for the interest though, :)
Ah right thank you for the reply!
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