NicolBolasTM

33 Decks, 169 Comments, 18 Reputation

Lol at i should check your deck for ideas. Your deck is terrible, what kind of idiot plays 67 cards and 29 lands. You also dont even read your cards, you said you could use Jarad's Orders to put a creature in the gy and another Orders into your hand, but Orders is creatures only.
How the hell is it quite unclear what im trying to do here, I'm playing Corpsejack Menace and EVERY OTHER creature in deck uses +1/+1 counters. Especially compared to your deck full of made mostly of 1- and 2-ofs, my deck is way more streamlined, way more consistent, way more efficient, and way more powerful than your deck, PLEASE never comment on a deck, say a thoughtless comment, and post your deck. Especially never criticize someone for having an unclear purpose and post a 67 card deck with only one 4-of. You said "you have a lot to change" what would you suggest(besides copying your terrible deck)?
I HATE people that leave a random comment with no suggestions just so that they can post their deck

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Posted 05 December 2012 at 21:34 in reply to #308235 on Golgari Menace

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Makes sense depending on meta. I dont like to be too dependent on creatures for my mana, they're great ramp early, but if they get killed you can be screwed if you depend on them to much. Thalia is a good card, but enough of the spell-based decks use enough flashback that the cheaper cost on Militants is worth it. Also, Militants is a better attacker and on defense can trade with creatures my opponents play on later turns.

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Posted 05 December 2012 at 02:49 in reply to #308066 on Selesnya Overun

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Domri Rade is gonna be a boss(assuming those weren't faked, but i'd bet they're real). However, this isn't the deck I'm going to be playing him in. Im currently looking at a Naya deck myself. Once we get the shocklands to fix Naya mana base, it has Thrag+Resto, and I cant wait to pair Aurelia with a Wild Beastmaste equipped with Rancor(+3/+3 to all, then attack again with additional +3/+3 to all). The main reason Jund beats Naya right now is because Naya is missing 2 shocklands, not 1, and because Naya has a smaller RTR pool. Naya will Domri Rade, Garruk(PH), the Thrag/Resto combo(near unbeatable), arbor elf/pilgrim, whatever ramp Gruul brings(they have to get some), Huntmaster, Bonfire, and hopefully some Boros removal(some kind of righteous anger-themed removal). I seriously doubt anything else will be able to beat it(the Garruk+Rade will be nightmares for control decks).
I just hope Simic(my favorite guild) gets some love, I would love to be able to play them(maybe in a GBU deck)

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Posted 05 December 2012 at 01:12 in reply to #303040 on Jund Midrange

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This isnt even close to a token deck, why would I play an expensive and mostly(in this deck) useless enchantment like Growing Ranks or Parallel Lives? Please look at the deck and take some time to think about what you say before you make an unrelated comment followed by your unrelated deck link

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Posted 03 December 2012 at 22:57 in reply to #307746 on Selesnya Overun

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But you didn't SAY you would add in farseek and ranger's path. You suggestested a couple of changes, then when I explained why that wouldnt work you reply with "dont be dumb, you would just have to make the other 6-8 card changes to make the changes work" To add in a bunch of land searches and put in bigger creatures would be creating a completely different deck, it would be more of a ramp deck than a slow aggro/fast midrange.

What are you talking about with Selesnya charm, its a very good card that is maybe a little bit underrated. It can pump a creature out of a burn removal, let me trade smaller creature for a bigger one, kill a big threat. One use that you may not have seen is when someone kills my creature that's soulbound, I can instant-drop a 2/2 to keep the effect.

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Posted 03 December 2012 at 22:49 in reply to #307536 on Selesnya Overun

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My main path for victory really isn't just Silverheart+Paladin, though that does end games the fastest when it happens early. Either one bonded to Sigarda ends games in a hurry.(9/9 or 5/5 double in the air is brutal, plus hexproof). Paladin makes Smiter into an 8-damage attacker. Silverheart+anything is two big creatures, rancor makes either one able to win fast. Any time I draw rancor early its great, keeps coming back to make even my relatively smallcreatures(Smiter, Paladin, Geist, even Militants) into solid threats. I just play overall larger creatures than Jund, giving me the advantage in creature-trading wars. After Gatecrash boosts Naya, that may become a bad matchup(although I will probly try to just convert this into Naya myself if I can do it without going broke)

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Posted 03 December 2012 at 22:37 in reply to #307458 on Selesnya Overun

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I dont run very many tokens, barely have any. Avacyn is too high cmc, she really only works in Unburial Rites and a control deck i saw once that tried to play her then cast board sweepers. Elspeth Tirel isnt Standard. Theres no such card as world destroyer, maybe u thinkin of World Slayer? But that's a pretty bad card too. This deck wants to build up its board, not wreck both boards.

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Posted 03 December 2012 at 12:12 in reply to #307314 on Selesnya Overun

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You do realize that Mimeoplasm is Commander right?

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Posted 02 December 2012 at 23:22 as a comment on Mimeoplasm Casual Play

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If you have experience against good decks played by good players you should know that being super reliant on mana creatures is a bad idea. I cant possibly play ten 5-cmc cards and and 21 lands and hope that eight 1-toughness mana creatures are going to make it work. Right now, even against an opponent who kills my mana makers I have at least a reasonable land base to still cast my spells with. What you are proposing(replacing two lands with a pair of 5-cmc creatures) would make me totally dependent on my mana creatures. Statistics would show that the average turn to getting 5 lands in a 21 land deck would be turn 8. If they kill my mana creatures, that means that statistically I would average not being able to play 1/6 of my deck (the part that is going to actually takeover and win the game) until turn 8, which means an aggro opponent has me at a nearing burn range, a control opponent will have stabilized, and a decent midrange opponent already has his dominant 5 and 6 drops out and will have a near-unassailable board state.

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Posted 01 December 2012 at 03:25 in reply to #307104 on Selesnya Overun

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You would drop 2 lands, but add two copies of Thragtusk, a 5 mana creature? Somberwald Sage would not help, she costs 3 mana and can be killed by anything(electrickery, golgari charm, any targeted removal). Pilgrim and Arbor Elf are fragile, but they are cheap, can trade with an opponents 1-drop if needed, and enable a turn-2 Smiter or Paladin

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Posted 30 November 2012 at 21:15 in reply to #306987 on Selesnya Overun

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There are a few considerations here. One is the cost of Restoration Angel, it's gotten pretty expensive and I dont have an unlimited budget. Also, while I realize that instant re-bonding s helpful, its great when you play Thragtusk and re-bonding is just an added possibility, but not necessarily worth the extra inclusion, especially not at the cost of messing up my curve.
My local meta changes weekly in small details, but the overall number of decks of each archetype changes pretty slowly. While there are a few people with crazy budgets and big trading collections that make entirely new top-tier decks every few weeks, most people at my FNM play with pretty powerful, often expensive decks, but can't afford new ones constantly (they can build decks worth a few hundred dollars, but not new ones every week)

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Posted 29 November 2012 at 22:44 in reply to #305645 on Selesnya Overun

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I dont think so.
Yu only have 4 mizzium mortars as effective removal. I have ten creatures as big as your largest, plus rancor and Paladin to make them bigger. You have nothing that kills Silverheart, anything bonded with silverheart, or Sigarda. My deck is way faster, but you dont have the tools to slow me down

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Posted 29 November 2012 at 12:04 in reply to #306739 on Selesnya Overun

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I can't switch Militant with Resto Angel.
Reason I haven't been able to replace Militant yet is because I need a 1-drop, MAYBE a 2-drop if its good enough.
Switching 3 of my 1-drops for 4-cmc(that are most useful if you leave mana open, this is a pretty tapout strategy), would completely wreck my curve.

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Posted 29 November 2012 at 07:08 in reply to #306734 on Selesnya Overun

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Defenders, counters, and ramp spells keep my opponent off until I can cast and protect a game-winning Primordial Hydra. A lot of potential, but I haven't gotten it quite right yet. Would really appreciate help on this one. http://mtgvault.com/ViewDeck.aspx?DeckID=408896

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Posted 29 November 2012 at 06:59 as a comment on Simic Experiment Notes

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Probly the best overall deck. A few cheap evasive creatures supported by pump and Inquisitor's Flail.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=408743

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Posted 29 November 2012 at 06:55 as a comment on Simic Experiment Notes

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Graveyard-based self mill. The most powerful so far, but there's a lot of graveyard hate in standard.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=408652

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Posted 29 November 2012 at 06:52 as a comment on Simic Experiment Notes

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I used to be on cockatrice a lot, but last week i started having some issues, I think it got updated or something and now it won't run on my computer. I need to figure out the problem, but probly wont get around to it til this weekend. My username on there is same as for this site.

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Posted 29 November 2012 at 05:55 in reply to #306708 on Selesnya Overun

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Militants ability is specialized, but that's not the only point. ...
...Militants has 2 power, but Mastiff has 1 power.

If Militants was a 1/1 or Mastiff was a 2/1, Mastiff would be better against most decks. Also, with the current popularity of flashback, Militants isn't overly specialized.

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Posted 28 November 2012 at 20:40 in reply to #306561 on Selesnya Overun

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For one, this is not a control deck, it's combo. Two, why would you ever want to spend $25,000 on a deck that isn't legal, and that nobody would ever want to play against?
If you want actual advice, put a single Blightsteel Colossus in as a target for Tinker. You only want one copy of Emrakul, he shuffles back in (if milled/discarded), and is immune to all removal.

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Posted 28 November 2012 at 04:24 as a comment on Power 9 Artifacts

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What I meant by above comment is that there are quite a few people at my store that always play some of the best decks, and who update them with the best cards each week based on what they lost to and what was most played the week before. I don't think that this deck would be successful in such a competitive tournament, and I also think that you could make a much cheaper deck that would run better

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Posted 28 November 2012 at 01:21 as a comment on PredatorTusk

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