lol I dont need it fixed, tbh, its just funny. Thanks though
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yet somehow still get downvotes....man, life is hard sometimes....
yeah, I mean, it happens, but you have to win your good matchups, and Tokens should get destroyed by the deck full of removal and boardwipes.... I just dont think its well positioned right now. feels a step too slow.
I went 3-2 with Gifts on Thursday, losing to UWR COntrol and BW Tokens, both matchups I feel are reasonable to win, so Ill be shelving this project for awhile, I think. Back to Reanimator :)
Chalice on one is a dangerous proposition in a burn deck. sometimes it works out though, but there may be better options. Im pretty sad you didnt get to play against Storm, to have a chance to see Eidolon just shut them down. its pretty awesome.
Seems odd that Twin (im assuming thats what "train" meant) runs Seas...that doesnt seem like a good card choice for that type of deck. But 4-1 is pretty good, and through a couple tough matchups too. Zoo can be problematic, and Affinity is as close to a coinflip as there is for this deck.
Vexing Devil isnt much of a midrange card...maybe try Prophetic FLamespeaker? that guy seems to do all the right things, and doesnt kill you off your bobs
Faithless Looting finds you land in a deck very obvious land problems.
I do think its worth the extra few bucks to make sure you can cast all the spells. the red add quite a bit to the strategy.
yeah thats not fun for me....lol
yeah, its a loose deck, but it can be fun. I had it built for awhile but I dont like the math involved in storm decks, I prefer counting to 20, not doing a ton of math, so its not really my style.
yeah. the main problem it has is that pretty much anything you bring in dilutes the strategy, so it makes sideboarding kind of tough. Boros Charm is a reasonable option, as well, because it pushes the aggro strategy while having the option to save your guys, so that may make it into the list at some point
Thanks man. the SB needs an overhaul to match the current metagame, though. this deck hasnt seen play in a few months.
I too feel like this is a worse version of a Valakut build. its a neat idea, but It just doesnt feel competitive to me. Not meant to be insulting, I really like the deck, it looks super fun.
how are you saccing 4 lands to get 6?
Yeah. Eidolon can be pesky. the best hands start out with Turn 1, Lava Spike or Goblin Guuide, turn 2 Eidolon, turns 3-x...attack with eidolon until they deal with it, then unload all the burn you have been saving in your hand. also, if you play against RU storm, getting an Eidolon down on turn 2 id almost an autowin. Storm decks dont play anything with a cmc higher than 2, and most do not run bolts in the mainboard, just Grapeshot, and to use a grapeshot to kill an Eidolon, they have to take at least 4 damage.
just remember the interaction that Searing Blaze has regarding removal: if Searing Blaze's creature target gets removed with Blaze on the stack, the targetted player still takes damage from Blaze, which is sometimes confusing for people. A lot of people confuse this with effects like Cryptic Command choosing bounce, draw. If you remove the item they are trying to bounce, the whole spell fizzles. Searing Blaze has 2 targets, and as long as one of them is legal on resolution, the spell resolves. and dont get me wrong, Path is an excellent magic card, and a great reason to run white in the deck, but I found that it just felt better out of the board, because, realistically, this is an Eidolon deck, and to play path, you take 2, and dont deal any damage. it just feels loose to me.
I didnt like Path in the mainboard. you have enough burn to deal with most creatures, and if there are troublesome ones like Phyrexian Obliterator or Wurmcoil Engine, they can come in out of the board. I also thin that cutting the land is bold. I found myself wanting more than 21 a few times. either way, good luck tomorrow.
I have never hidden the fact that Im an asshole, in fact, I am probably much better at it than you are, so if thats the road you want to walk, so be it. I dont know how many people I have to explain this to: VEXING DEVIL IS NOT A BURN CARD. neither is guttersnipe. or Spark Elemental. Or Hellspark Elemental. They are concessions the MONO RED burn deck makes because they dont have better options. RW Burn is NOT R Burn. not even close. just stop.
yeah, if you play a random person at a local card shop, it would be ok to have a card that deals with things, but to say a tournament list should do that is simply wrong. there are 60 spots in your main board, and presumably 24 of them are land spots. This only leaves 36 slots for spells, which is a tight budget, and you want those 36 spots to avoid being narrow answers if at all possible. Drawing a Naturalize against an all creatures deck kind of sucks, and drawing a shatter against the deck that doesnt run artifacts is awful. thats why they go in the board. If you lose to a Detention Sphere, you can board in enchantment removal to improve your deck against it. theres nothing weak about it, they build a well rounded deck to fight the meta, and get more specific after game 1.
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