purpleberry

68 Decks, 140 Comments, 17 Reputation

Thanks, although that was something which I was aware of. Better safe than sorry. I shall watch out for ratchet bombs, although not only am I pretty sure that none of my friends have any, I doubt it would occur to them that the angels are almost necessary for me to consistently win (if I am). They would probably think that it was entirely the control elements, as I did until I started playtesting it more. I'll check out that luminarch deck however, I also enjoy that card a lot.

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Posted 21 June 2012 at 00:21 in reply to #266628 on Control without blue [help appreciated]

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I've found in practice games that, at least against decks of the quality my opponents are playing, I can and often do go four turns without taking damage. Between removal, intimidation bolt, theft, etc. I can buy myself four turns with some regularity. I have also decided to take out the maulers, they simply weren't jiving with my playstyle especially well. I have found that the problem with my deck is consistantly that i do a bunch to mess them up, and I mess them up quite well, but eventually I lose card advantage and they win. The ascensions give me an extremely strong exit from my control, so that when I run out of ways to stop them from attacking I can now overrun them with 4/4 fliers. Thanks for the advice, however, and I'm enjoying the other changes made because of it. The acts of agression are especially nice.

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Posted 20 June 2012 at 16:55 in reply to #266475 on Control without blue [help appreciated]

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I'm considering replacing the ascensions with something, and reducing the number of intimidation bolts to accompany this. Any advice on what, if anything, I should consider in this task?

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Posted 20 June 2012 at 03:26 as a comment on Control without blue [help appreciated]

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By the way, if you're trying my deck expect to mulligan your opening hand roughly every other time. Out of the two I almost always (90+%) have a turn 3-5 win hand, so don't be afraid to do that mull.

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Posted 20 June 2012 at 03:24 in reply to #266330 on Blue? Red? WEE????

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I love the gelectrodes, and in fact I'll probably add them to my own deck which is similar to this. I wouldn't suggest copying mine, as these appear different in style (mine is essentially a burn deck but instead of mono red it's blue and red, whereas yours is more of it's own style than simply burn) however if you're looking for cards I'd definitely check it out. The card draw and mana combos look good, however I'm not sure about rite of flame. You really don't use that many red mana symbols, so the rites may not be used to their full effect. I'm not sure so far what to replace it with, but I would consider phyrexians. Some good cards can probably be gleaned from my deck to help make yours as good as it can, although I'm no magic expert so do take what I suggest with a grain of salt. Anyways, http://www.mtgvault.com/ViewDeck.aspx?DeckID=298445

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Posted 20 June 2012 at 03:22 as a comment on Blue? Red? WEE????

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Green sun's zenith and overrun also combo with Manaplasm very well, if you want to add that to your consideration.

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Posted 04 March 2012 at 15:52 in reply to #238706 on Army of Ooze

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I don't really like the gluttonous slimes in here. In practice hands I just didn't really want to sac anything. I would suggest something to either deal with opponent's cards or something to boost your other oozes in their stead. Possibilities include: adaptive automaton, green sun's zenith, phyrexian metamorph, etc. Alternatively, you could go for win conditions. Options here include Overrun and similar cards. Looks cool though, good work and nice deck.

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Posted 04 March 2012 at 15:51 as a comment on Army of Ooze

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Another idea which I hadn't really thought much about, but I'll almost certainly do. Do you know if trample applies when using prey upon? Because if so then I'll absolutely put it in, if not I'm not as sure.

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Posted 28 January 2012 at 18:16 in reply to #230741 on If only I had the money [standard]

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Not my dream deck per se, but thanks it hadn't occured to me for some reason to add planeswalkers. Green sun's zenith could work well, thanks again I'll make that change. Overrun and similar cards I considered a bit, but believe it or not this deck should actually kill pretty quickly once you get a creature and equipment out, so I feel like faster cards would work better.

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Posted 28 January 2012 at 18:15 in reply to #230736 on If only I had the money [standard]

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I would consider adding blue, because some of the artifacts you gain access too are just too good to pass up, plus it synergizes with control. Tempered steel is nice, but master of etherium is insane in an artifact deck. Also, artifact lands (that give white mana), might as well add four, and some gold myr to help get more expensive cards out sooner (you do have it listed as aggro).

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Posted 26 January 2012 at 13:19 as a comment on Tempered Control

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A bit obvious but counterspell! Also, time walk. Both are absolutely broken.

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Posted 21 January 2012 at 19:45 as a comment on The Best 2-Drops Ever Made

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Thanks! I'm also considering adding a few cards such as boomerang, vapor snag, etc. for their dual utility in that sense. Is it worth it, or are what cards I would be substituting them for (whatever they might be) better?

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Posted 07 January 2012 at 19:22 in reply to #226684 on Merieke the controller

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Nevermind, didn't see the piranha loss of life thing. Was a good deck anyway, congrats on the success and great concept.

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Posted 30 December 2011 at 19:04 in reply to #225241 on Green Fall

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Please please please oh please put more Gods' Eyes in there, without them you have no real way of winning with the combo unless your opponent happens to manage to mill themselves to death through normal card draw and the occasional draw card. So again, more gods' eyes, and I would consider adding a Baloth or two so that you can eventually win with infinite damage trample If you don't want to use infinite tokens.

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Posted 30 December 2011 at 19:03 as a comment on Green Fall

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I feel like to some extent here you're choosing inferior cards BECAUSE they offer the opportunity to lose life. You don't have enough life gain to be able to really afford that. Also, you might want to take a second look at which singles can be taken out and which singles you should be getting more of. Final concern: Have you considered how this deck would perform against a good burn or aggro?

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Posted 26 December 2011 at 16:21 as a comment on Undying Army

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Reread Nuisance Engine. It doesn't specify under whose control you put those pests. Unless I'm mistaken, which I could be I'm no judge, this means that you could place them onto the opponent's side of the field.

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Posted 07 December 2011 at 02:22 as a comment on Nuisance challenge accepted

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How do you expect to get a Black Lotus?

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Posted 21 August 2011 at 18:32 as a comment on Controlled Burn

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A few changes: I added fling and seething song and took out ball lightning and a few other spells as they aid the deck more. Nearly 30% of the deck is rather expensive (4+ mana) so mana ramp is extremely useful, and fling synergizes with Dominus of Fealty (whose number I increased to four) extremely well.

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Posted 19 August 2011 at 04:56 as a comment on controlled burn

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thanks and I will.

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Posted 18 August 2011 at 18:39 as a comment on controlled burn

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Why add the llanowar elves? You have plenty of mana ramp and they don't actually add to the deck in any significant way. I'm sure you could find better cards to replace them with, for example primal bellow or similar boost cards.

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Posted 18 August 2011 at 14:48 as a comment on dun...dun...dun...grove

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