Puschkin

110 Decks, 2,320 Comments, 1,024 Reputation

I don't think I can afford all that life loss ... tempting as those are. Scroll Rack is an excellent suggestion, but the two I have are occupied here http://www.mtgvault.com/puschkin/decks/spell-avalanche/ and they are even better in that one. As I said somewhere else, I have to spread my good cards over 30+ decks (which is the reason my mana base looks so weird). I am waiting for the next reprint of Scroll Rack which is just a question of time, probably in the next Commander set or something like that.
Now the difficult part: What to cut for Scroll Rack? Land?

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Posted 20 January 2017 at 10:09 in reply to #594586 on Maralen Lockdown

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Won't happen. Most players are lazy and Wizards knows that. That's why they emphasize so much on block mechancis, tribes, guilds and so on. The decks more or less build themselves and the crowd is happy with that. That's on top of netdecking of course, which will always be the main reason why everything looks stagnant. But at least, 15 years ago, the decks that were netdecked grew organically.

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Posted 20 January 2017 at 09:48 in reply to #594556 on atraxa's superfriends

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Hm, probably because New Zealand picked up Magic way after Mercadian Masques came out, right? If there are more cards scarce like this you could make a list and I send you a few.

EDIT: I'd add Night Soil rather than Growing Ranks. But again, that's from my experience with "normal" decks, maybe graveyard hate isn't needed in Pauper.

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Posted 20 January 2017 at 08:04 in reply to #594483 on What a Fungi

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Sheesh. Most people around here thought that "You didn't even attack" deck on front page was original.

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Posted 20 January 2017 at 07:59 in reply to #594556 on atraxa's superfriends

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Ah, okay, then scratch the Spider.
I checked Spidersilk Armor on MKM and you can get it for around 50-75 cent here (those € cents), that should be around 1 dollar, right? That's about what Essence Wardens cost.

BTW, Senress, you listed Tangle as the one from Invasion where it is uncommon. Maybe list the Vintage Masters one where it is common so people don't get confused :)

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Posted 19 January 2017 at 15:03 in reply to #594483 on What a Fungi

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Spidersilk Amor is expensive? Wow. There is no similar card, at least not one that is common. Best alternative would be Aquastrand Spider, but it's fragile and pretty much requires you to have a Mycoderm online.

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Posted 19 January 2017 at 12:36 in reply to #594483 on What a Fungi

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We move in circles here ... I was talking of adding Qasali Pridemage MAINbord IF artifacts/enchantments are a thing in Pauper (and I suppose they aren't so we don't have to argue about this anyway). But if I wanted enchantment/artifact removal in the sideboard, I would pick something better than Sundering Growth. As you said, token production is high enough already, so why not add something like Rending Vines, Krosan Grip or Molder to the sideboard?

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Posted 18 January 2017 at 18:28 in reply to #594483 on What a Fungi

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There is a difference between a true statement about an aspect of the deck and "this will never do anything worthwhile", which is an exaggerated borderline aggressive statement and ultimately wrong. I describe things as they are. I won't treat people with kid's gloves but I won't be rude either. And I am the one who is giving here, not taking. You realize that this site is dieing, right? The VaultHelp (which is the reason I am reviewing this deck) is my project. And I've got 800+ reputation for my 2000 posts, so, apparently, most people are okay with the way I write. I don't need help for future posts, thank you Sir. All of this will most likely come off axtra snobby in your mind, so maybe check out other posts of mine and judge again if I am on a high horse or not.

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Posted 18 January 2017 at 18:20 in reply to #594481 on Draco

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Flying:
Well, but if all you are doing is creating 1/1s which die piece by piece every time you attack, your opponent can munch away your life with a random small flyer like Liliana's Specter. Spidersilk Armor puts an end to this AND beefs up your guys.

I prefer Qasali Pridemage over Sundering Growth because it's never a dead card. At least in this deck where the populate part of Sundering Growth is limited to 1/1s.

Yeah, I know what pauper ist, I am just not familiar with the meta game. In this case I don't know if artifacts/enchantments are even a thing to worry about because artifacts are seldom common and common enchantments are typcially limited to auras.

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Posted 18 January 2017 at 16:21 in reply to #594483 on What a Fungi

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I said "the deck will never do anything productive early on" which is a true statement. I am not here to fondle egos, I am here to help decks. If you don't like my tone, fine, then I don't comment on your decks. Bobjoe56 explicitly asked for help, which is what I did. He knows how I review a deck and appreciated it in the past, so I don't think it will be a problem here.

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Posted 18 January 2017 at 16:11 in reply to #594481 on Draco

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Here is the link:
http://www.mtgvault.com/senress/decks/what-a-fungi/

Check it out, it's a fun fungus/thallid deck, who doesn't love shrooms!?

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Posted 18 January 2017 at 11:01 in reply to #594408 on MTGVault: The Gathering

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* I think the lack of flyers is a serious problem, serious enough to include anti-flyer cards main deck. My solution would be Spidersilk Armor. The good thing about it is that it also raises the toughness of your army, so it's useful even if your opponent has no flyers, hence rectifying it to be main board.

* The Mycoderm is your only sacrifice outlet. Did you consider Savage Thallid? It's not a great card but not bad either. Note that it can regenerate ANY fungus, not just itself, which includes the Mycoderm as well as the Ancient, both of which are crucial for the deck.

* Is Druids Deliverance worth it? I mean, the populate will always be just a 1/1 (yet another one I might add). Is that better than running either of these:
- Respite
- Lull/Angelsong
- Dawn Charm
- Moment's Peace
- Tangle
?

* I am not familiar with Pauper meta game. Are artifacts and enchantments an issue? If so, I would play with a few Qasali Pridemages.

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Posted 18 January 2017 at 10:58 as a comment on What a Fungi

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* Your deck doesn't do anything productive early on and there is no mana ramp - this will never do anything worthwhile in time! You can play those enchantments early on but they won't do anything until the big guys hit. Dragonlord's Servant and Dragon Egg are the only cards that are trying to keep this viable ... we ain't even talking "early" game here, which would be the first 3 or so turns. With the eception off Thunderbreak Regent your big dragons all cost 6 or 7 mana. With just 22 lands and no mana acceleration you'll be able to cast a big dragon around turn 11! One turn earlier for each Servant but their chances of survival are slim. You absolutely need mana ramp, things like Cultivate.

* Roast is okay. However, it is situational and it's your only line of defense. I would go with something like Earthquake instead - it hits ALL non-flyers instead of just one. Yes, it also hits YOUR non-flyers - which is kind of nice regarding Dragon Egg, right?

* Atarka, World Render is a "win more" card. I'd rather use something that helps you to get big dragons in play in the first place or a cheaper dragon that helps you to survive like Thundermaw Hellkite.

* As always, I would feel naked without any enchantment/artifact removal. But of course, this depends on what you play against. If your opponents play simple creature decks all day, you might not need it. Then again, just look at YOUR deck, if you would have to play against this, you'd like to be able to kill enchantments, won't you? Maybe check out Destructor Dragon. He isn't as big as other dragons but he'll kill something when he dies. Again, this depends on your meta.

* At the right you can see a nice diagram called "Mana Curve". Below that you see the distribution of Mana Symbols that your cards cost (combined). Currently it says 42 red and 14 green, so you'll need considerably more red mana than green mana. Yet, your land mix produces green and red mana equally. Of course you have to re-adjust after making other changes.

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Posted 18 January 2017 at 10:27 as a comment on Draco

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You could be #7, though :) Just join in!
At first, not a single reply in 2017 on any of the decks I was commenting in. And then the first guy asked for help in Vaulthelp and all of a sudden some more people got active and new requests for help were posted. Trafffic generates traffic! Whereas, when everybody is waiting for others to post in order to post themselves - then, yes, the site will be dead!

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Posted 18 January 2017 at 09:58 in reply to #594380 on atraxa's superfriends

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Actually Cataclysm kills off all planeswalkers, so no.

I have to say, though, that Jokulhaups would seal off the game perfectly if you have a few Planeswalkers out. You don't need to cast new planeswalkers if you can use the ones you have every turn and your opponent can't cast anything either, then it shouldn't be hard to win. You'll probably be able to use an ultimate before the opponent has recovered. But it's not worth arguing about it since we simply cannot add any red spells.

Still, Disk is the top choice.

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Posted 17 January 2017 at 19:01 in reply to #594380 on atraxa's superfriends

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I find deck tweaking also more interesting then building new ones :)

However, I disagree about the banning part. First, you'd have to ban a ton of cards. I am not talking dozens, it would be hundreds of cards (at least for us because we play Vintage).
Secondly, oftentimes it depends on HOW you utilize a card. Famous example of my group would be Juan who played a deck full of mana artifacts and Tolarian Academy just to play a third turn ... Polar Kraken. We loled hard. Or if you use Demonic Tutor to fetch a crappy card your deck is built around. Some otherwise "unfair" cards can be used to give otherwise unplayable decks a fighting chance.
But most importantly: What's banning worth if the players just don't get what it means to play casual? You didn't change their mindset, you just put restrictions on them, so they will continue to built unfun decks within those limitations, trying their best to find the next-best gamebreaker that isn't on the banlist yet.

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Posted 16 January 2017 at 22:56 in reply to #594387 on Anti-EDH EDH

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Dude, Disk is MVP in this deck since it kills everything except lands and PLANESWALKERS!!! The other stuff is unimportant, clear the board and keep on growing your Bradywalker Farm!

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Posted 16 January 2017 at 22:46 in reply to #594380 on atraxa's superfriends

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Ah, sorry, I am not proficient in Planeswalkers. I'll comment on the rest, though:

* Fog ... I don't get it, there are dozens of great variants of Fog but everyone always uses the vanilla one! Check out:
- Constant Mists
- Respite
- Arachnogenesis
- Tangle
- Lull

* Diabolic Revelation is too greedy for this deck. There isn't any mana acceleration except Sol Ring.

* Plaguemaw Beast needs creatures to sacrifice in order to proliferate. You have a grand total of 2. Yeah, sure, there will be some token generators among your planeswalkers, but I'd rather go with something like Contagion Clasp/Engine, Throne of Geth or Spread the Sickness instead. The Beast could be faster/better in combination with a token producing planeswalker, however, don't forget that EDH decks are brimming with creature (mass) removal and you only have two regular creatures. In other words: All their spotremoval will sit in their hand just waiting for targets, so the life expectancy of Plaguemaw Beast is as high as a one-legged mole on the highway.

* For the same reason I would not play with Thrumming Bird! The only chance for him to deal damage to a play would be turn three when nobody has blockers. But on turn three you won't have any planeswalkers, so whats the point? Core Prowler, okay, but not Thrumming Bird.

* You run 4 Wrath of Gods. Since you have tutors, I'd replace at least one of them with similar but different solutions:
- Hallowed Burial : There are so many creatures that want to die or just keep coming back from the grave. This puts an end to this!
- Austere Command : If you select the last two options you have a regular Wrath of God but you also have the option to nuke artifacts/enchantments. And since you can select to spare small or big creatures you might even keep some tokens of your own.
- False Prophet : Good chump blocker ;) People migh stop attacking you alltogether :)
- Catastrophe : Either a Wrath of God or an Armageddon, your choice. The Armageddon one could seal a game where you are in the lead (activating planeswalkers doesn't cost you mana)
- Fumigate : Get life while creatures die.
- End Hostilities : Gets rid of pesky equipment as well

* Silence the Believers is pretty bad, it's seven mana for 2 creatures. I'd rather have something like Dregs of Sorrow instead.

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Posted 16 January 2017 at 09:11 as a comment on atraxa's superfriends

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I added a few more cards (probably have to play red as well) like Starke of Rath, Avarice Amulet and Rainbow Vale, all things that my opponents might get and the Saurian gets them back. That's the direction this should go.

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Posted 16 January 2017 at 07:57 in reply to #594271 on Perplexing the crowd

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Yeah, of course, I can add stuff like Sol Ring on my own, I am just still on the prowl for ideas. Added some recently like Avarice Amulet which works great with Brooding Saurian as well.
I'll check your deck.

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Posted 16 January 2017 at 07:56 in reply to #594275 on Perplexing the crowd

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