Puschkin

110 Decks, 2,320 Comments, 1,023 Reputation

You *think*? They are worth about 200$ apiece ... isn't that something you should know if you had them?

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Posted 22 December 2016 at 20:01 in reply to #593580 on Presents!!!

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If you are okay with going Legacy you could use Prosperity as your main X-card-drawspell. The good thing is that you draw yourself as well. You still need a finisher of course, which could be 1 o2 2 Blue Sun's Zenith now, since you'll also draw into enough Islands. I still prefer Stroke of Genius, though, because mana requirement is easier und it is instant.

You could also use walls to generate mana (alongside elves). 4 x Overgrown Battlement + 4 Axebane Guardian can generate serious amounts of mana. Gaea's Cradle would kickstart mana production but I guess that's out of your budget. Finally, Vitalize would double all that mana.

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Posted 22 December 2016 at 14:58 in reply to #593580 on Presents!!!

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First, you are aware that Flash is banned in all formats? Okay, restricted in Vintage. But that's the reason why the deck is illegal in all formats. And it was banned specifically because of the interaction with Hulk. The decks would fetch a combination of creatures that kill instantly.

Secondly, it doesn't work the way you say. You can't get ALL elves with Hulk, you get any combination of creatures that has a total combined mana cost of 6 or less!

There are also some other issues:
* Blue Sun's Zenith costs 3 blue to start. With just 11 basic Islands that's a tough cookie. You basically need to also cast Boundless Realms. I don't know which format you are aiming for, but there are certainly better alternatives, Stroke of Genius for example.

* There is no way any opponent will give you the time to do all of this 3 times over without killing you or at least your elves! Especially since:

* Your only way to search for the Zenith is Bring to Light. However, you won't be able to target Zenith since your converge count will be 2. Even if you had more and could search for it: You play the card that Bring to Light fetches without paying it's mana cost - that means you cannot pay for X ! So it'll be a zero-Zenith!
And THAT means you just have to sit and wait until you drew 3 Zeniths?

* Choice of Elves. I know that this is probably just what you have. But maybe not. So, here a few tips and suggestions:
- Elvish Harbinger has to go - it costs three which is bad for Hulk and you don't need or even want his come-into-play-effect!
- Leaf Gilder should be Llanowar Elves/Fyndhorn Elves or something else for the same reason - you pay extra for that 2 power which you don't need.
- Rofellos
- Priest of Titania

* Bring to Light, as mentioned, can only fetch something costing equal or less than your converge count, which will be 2. That's enough to get Flash, but considering that Flash is illegal and that Hulk doesn't work the way you want to, you will most likely not use Bring to Light on Flash either, which renders the usefulness of this card to a very expensive elf-fetcher ...

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Posted 22 December 2016 at 08:52 as a comment on Presents!!!

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* You are lacking a few early gobos! I would cut some of the many cards that are only good when you have goblins in play in favor of some actual goblins ... here are some oldschool ones that might fit:
- Goblin Tinkerer / Goblin Vandal : Adds some utility!
- Goblin Chirurgeon : Protects your Kings!
- Goblin Piledriver : Instead of Marton!
- Goblin Recruiter: Sets up the next turns!

* What's Molten Influence for? If it's a critical spell the opponent will just pay the life. If it's blue spells (countermagic) you are afraid of, use Burnout instead. If it's burn spells or removal, try Wild Ricochet. If it's anything else ... well, do something else with this slot!

* Are you aware of the limitations of Kiki-Jiki? He can neither copy Marton nor Krenko which are probably the most juicy targets! Just saying.

* Is Pyrretic Ritual worth wasting a card slot for?

BTW, I answered your post in the Vintage forum:
http://www.mtgvault.com/forum/thread.aspx?ftid=9941

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Posted 20 December 2016 at 21:07 as a comment on In the Hall of the Goblin King

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I got here because of your post in the Vintage forum. This is supposed to be an EDH, right? Maybe add tags and tell us which of the three legends in your sideboard your commander is.

Now a long list of suggestions, lets fill this baby to 100 cards!

* Other creatures that fit your "the more opponents the better" and that mob mentality:
- Brimaz
- Odric, Master Tactician
- Crusading Knight / Angry Mob
- Herald of the host
- Warchief Giant
- Soltari Champion (way better than most of your Battlecry dudes)
- Molten Primordial
- Lieutenants of the Guard
- Soul Warden / Auriok Champion
- Radiant, Archangel
- Altar Golem
- Marton Stromgald

* Other cards that get stronger the more opponents there are:
- Luminarch Ascension gets active pretty fast with many opponents^^ AND it fills your ranks amaingly fast and powerful
- Grasp of Fate
- Congregate / Riot Control
- Rousing of the Souls
- Mass Mutiny / Insurrection
- Sun Droplet (triggers in EVERY upkeep!)

Other tricks and changes:
- You forgot Blade of Selves :)
- Fireball? Completely outdated. Try Comet Storm.
- Ember Beast!? Wut!?
- Reconnaissance allows you to retreat any of your guys from combat after they triggered their ability, so they won't die. Net, eh? Also, you'll win any spelling contest :)
- I'd rather have something like Thunderstaff instead of Trumpet Blast to be honest. Resusable and has defensive capabilities as well.
- Lots of your guys just get big but don't have any protection, evasion, trample or other combat tricks of any sorts. Equipments can help.

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Posted 19 December 2016 at 19:39 as a comment on Oh, SO Much Multiplayer

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Yeah, I am getting a bit tired of you, Bob, releasing deck after deck without ever leaving deck descriptions or directions what to do. Is this just a theme deck? Why so few creatures and so many instants? The only synergy I can see is Howlpack Resurgence which buffs Wolfs. So, if that is the reason why you limit yourself to wolves, why not run 4 Howlpack Resurgence?
See, there isn't much I can work with, I could suggest anything.

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Posted 15 December 2016 at 09:55 in reply to #593252 on Werewolves and friends

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Ah, okay, so Damia it is.
The thing is - now that you have Damia as a commander, why limit yourself to eldrazis? Also, the rest of your deck doesn't work together with Damia. Of course you can build an Eldrazi EDH for the heck of it, but then it's hard to make suggestions. That's why I will make only some general suggestions that apply no matter what:

* What is Crucible of the Worlds for? Either add Stip Mine, Wasteland and other lands that benefit from Crucible or cut Crucible.

* Spellbook is a weak card. If you want to have unlimited hand size for whatever reason, go with either Library of Leng instead (it has a second ability) or replace one of your lands with Reliquary Tower (that way it doesn't waste a card slot)

* Pennon Blade is also a weak card. It requires you to have lots of creatures which you probably won't have. Also, all it does is making your guys even bigger than they are already ... you'd be better off running abilities that grant them special abilities, especially those that protect them (like Lightning Greaves). Strider Harness is pretty weak as well, if you want haste, there are better alternatives.

* Wanderer's Twig => Expedition Map or Armillary Sphere

*Aetherflux Reservoir only makes sense if you have a deck that plays more than one spell per turn (which means lots of cheap spells + card draw and/or engines). Use something like Venser's Journal instead (could replace the Spellbook)

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Posted 13 December 2016 at 21:57 in reply to #593174 on Eldrazi EDH

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Who is your commander then!? Put it in the sideboard, so everybody can see who it is. But even without you doing that I can tell it won't work. You still have coloured cards but there is no coloured eldrazi commander. You either need to go all colourless or have a non-eldrazi as your commander that matches the colours.

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Posted 13 December 2016 at 19:56 in reply to #593174 on Eldrazi EDH

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Doesn't help. Color identity looks for mana symbols. You can't even add a Orim's Thunder to a EDH deck with Akroma as your commander because there is a red mana symbol in it for the kicker cost. From the official rules:


Commander Rule 3 (color identiy) - A card's colour identity is its colour plus the colour of any mana symbols in the card's rules text. A card's colour identity is established before the game begins, and cannot be changed by game effects.
Cards in a deck may not have any colours in their color identity which are not shared with the commander of the deck. (The identity of each card in the deck must be a subset of the Commander's)

Commander Rule 4 (mana production) - A deck may not generate mana outside its colours. If an effect would generate mana of an illegal colour, it generates colourless mana instead.

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Posted 13 December 2016 at 19:46 in reply to #593174 on Eldrazi EDH

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Yeah, you don't seem to know about the deck construction rules for Commander/EDH. You need to designate your Commander which has to be a legend. And the colour of your Commander determines the colours your deck is allowed to run. Which his a problem since all eldrazi legends are colorless, so your entire deck would have to be colorless, which is the reason almost nobody builds eldrazi EDHs.

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Posted 13 December 2016 at 08:13 in reply to #593174 on Eldrazi EDH

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Of course. What I said was in general about that card. It's very fitting for this deck :)

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Posted 08 December 2016 at 14:39 in reply to #593044 on Decisions ... Decisions

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Not really because it's opponents choice! If you have a Lightning Bolt in starting hand, do you fling it at opponent's face? No, you wait for something to destroy. In this case, you cast the Devil, the opponent decides to take the damage and then casts a creature on his own. Now you lost initiative. It doesn't matter much that he is down to 16 until his life become 0. Until then it's a buffer he can make use of while establishing board control.

He has his place in a few decks but is nowhere near as good as it seems.

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Posted 08 December 2016 at 12:48 in reply to #593044 on Decisions ... Decisions

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Usually it's turn one power 0 because the opponent just pays the life.

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Posted 07 December 2016 at 23:13 in reply to #593044 on Decisions ... Decisions

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Spike Feeder + Sunbond.

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Posted 06 December 2016 at 13:21 in reply to #592953 on The Deckhelp Alliance

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The latter is exactly what most of my decks are for - I am lucky enough to have a group of regulars, many of which play with for 15+ years :)

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Posted 30 November 2016 at 18:07 in reply to #592768 on Highland Celebrity Death Match

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Not true, I know a few.

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Posted 28 November 2016 at 23:08 in reply to #592710 on You died? I didn't even attack

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You need to focus more. And to give your deck descriptions, what it is supposed to do. Otherwise it's just a bunch of random creatures. The only focus I see is some cards with evolve and others that build on +1/+1 counters.

* For starters, you run 4 Biovisionaries but not a single card to tutor for them or to get one back from the grave or to copy them. They will never, ever do their trick in this deck! You either need to focus on them or, if you can't/don't want that, remove them all together.

* Unexpected Results - this is a card that needs a) library manipulation so you'll know what is on top and thus know when to play it and b) some high casting cost targets to make it worth the trouble. But the current deck runs a total of 3 cards that cost 6 or more mana and not a single card that manipulates your library. Temple of Mystery instead of those Thornwood Falls for example.

* Frilled Oculus is just bad in general but here it is especially bad because it enters play as a 1/1 which won't trigger evolve in most of cases. Good replacements in the 2 mana bracket:
- Coiling Oracle
- Gaea's Skyfolk/Icefeather Aven
- Avatar o the Resolute
- Wood Sage (if you plan to keep the Biovisionaries)
- Zameck Guildmage

* Zero removal of any sorts! Of course, if you play against similar basic decks all day you probably wouldn't need removal but in my meta I would absolutely need to run Trygon Predator instead of Drakewing Krasis.

* Hardened Scales instead of Forced Adaptation.

* Adaptive Snapjaw is fragile initally and doesn't do enough for what it costs, it doesn't even trample. For that mana I'd expect more oomph or some utility. Compare to guys like:
- Forgotten Ancient (it's even one mana cheaper!)
- Cytoplast Rootkin (it's even one mana cheaper!)
- Messenger Jays (if you play multiplayer)
- Fleetfeather Cockatrice

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Posted 28 November 2016 at 19:17 as a comment on Simic

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I do own a Sisay and considered but opted against her because of her low toughness - she wouldn't survive a single Death Match trigger and would therefore probably die before she gets active.

I didn't boost the Kamigawa block and am missing many of these lands, sadly.

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Posted 28 November 2016 at 12:18 in reply to #592706 on Highland Celebrity Death Match

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I don't need help on this, just wanted to post it because I figure some of you would enjoy it:
http://www.mtgvault.com/puschkin/decks/highland-celebrity-death-match/

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Posted 27 November 2016 at 23:25 as a comment on The Deckhelp Alliance

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If he replaces Thopter with more filter cards (Gitaxian Probe!) he will get less out of Paradoxical Outcome. The Outcomes are also the reason why he still runs so much land. So, it's either ditching the Outcomes alltogether so he can also remove some lands and fill up with filter cards or keep it like it is.

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Posted 24 November 2016 at 12:28 in reply to #592643 on TURN 3 WIN: KOBOLD CURIO!!!!

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