Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

But that's precisely why I don't play EDH:
Basically, my decks were like EDH (minus the commander rules) even before EDH existed. They key here being that I didn't need any rules to force myself to play interesting decks.
Then EDH caught on and gained in popularity because it's more casual. Wizards prints the Commander sets and players are like "Hey, THIS is fun, look at those cards, never played with them before but they are so much fun!" while I am like "Meh, those are staples in my decks for years. And I always told you to play more casual and less competitive but it needs Wizards to print a set to convince you?"

All of that sounds like just being spiteful as if I am the hipster of Magic. However, the problem with this is that most players didn't really learn any lesson out of it. They did what they always do: Take this new format and pimp the shit out of it! Meanwhile, EDH decks are so streamlined that they are better than most regular decks and the only way to beat them is to hit them early and fast. But if you do that, they complain "hey, this is just an EDH deck, let me get some mana rolling first".
But not only that, they stuff their EDH decks with the new staples of this format. To such a degree that some EDH decks are LESS innovative than regular 60-card-decks! Among those staples are:
* tons of tutors (which beats the idea of Highlander)
* tons of board sweepers (which drag down games to a grind)
* tons of mana acceleration (which allows the big guns)
* tons of gamebreakers (the unfun kind)

You may have a [legend] deck but the vast majority of your deck consist of staples like Bribery, Maze of Ith etc.

Again, this may not be an isssue with less experienced players, but the poeple I play with and the local group of EDH enthusiasts are all of 30+ years old and veterans to Magic with huge collections. Playing EDH with them means games of 3+ hours length where the first turns everyone is busy mana ramping (nobody plays fast decks because they can't get the job done early enough since EDH players have more life) and where it doesn't really matter what you do the first hour or two because everything gets destroyed, exiled, bounced and stolen anyway. Somebody tries to make a move and the others prevent that. This goes on forever until everyone is in topdeck mode and in the end, the winner is determined by the luck of the draw.

So, my stance is:
Either the players "get" what casual is about or they don't. If they don't get it, the no format will be able to change that. Every format can be broken and that's what these people do. But if you understand what "casual" means and that Magic is (or should be) a social game ... then you don't NEED a format to restrict you.

BTW, that's also my resoning for religion: I don't need a religion to tell me that killing people is bad, I can figure that out myself, thank you. Vice versa, if it needs a religion and the threat to rot in hell to keep you back from committing crimes and being an ugly person, then think what that says about you.

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Posted 17 September 2014 at 08:31 in reply to #494762 on Don't mind The Hive

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Probably not unless you asked me to because I am not into EDH.

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Posted 17 September 2014 at 07:56 in reply to #494762 on Don't mind The Hive

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You could play that variant of Duel of the Planeswalkers where one guy plays against 3. That way they can legally gang up on you.

You could also offer them to play your decks from time to time.
You could build 4 decks that are specifically made to be played against each other.

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Posted 17 September 2014 at 07:33 in reply to #494762 on Don't mind The Hive

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Cerebral Vortex, lol!
Still can't do that in Pentagram ... damn, I should really drop the Pentagram requirement.

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Posted 17 September 2014 at 07:30 as a comment on Don't mind The Hive

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Problem is: Since you know that your deck would face off against other mono-coloured decks, they would run rampant with color-hosers.

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Posted 17 September 2014 at 07:27 in reply to #494243 on Don't mind The Hive

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Just start out small with cards worth a dollar or two.
The thing is: Currently, your trades might be safe, but you get way too few on regular basis. On a trading website, you might get ripped off one out of 20 deals but you can afford that because in those other 19 you got cards worth the same amount you sold your card (minus shipping of course).
This assumes your store really deducts about 60% of the value.

Anyway, those trading websites sure as phyrexian hell will have a rating system. So, only buy from guys with good ratings and you are safe.

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Posted 17 September 2014 at 07:10 in reply to #503172 on Obscure Card Challenge (OCC)

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I could add Tibalt to the Challange. However, I would probably play him mainly with Squee. And if you only want some inspirations, have a look at this deck of mine:
http://www.mtgvault.com/puschkin/decks/squee-tactics/
The tricks of that deck should work with Tibalt, too.

I still need help on this one:
http://www.mtgvault.com/puschkin/decks/dont-mind-the-hive/
But I think I am asking for too much. I should probably drop the requirement to make it work in Pentagram.

Other than that, most decks are finished and only need some general love :)

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Posted 17 September 2014 at 07:01 in reply to #503384 on OCC: Deep Blue Shadow

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That's the nice part of living in Euroland: You've got about a dozen of countries that are into Magic, all of them use the same currency and no actual ships are needed for shipping.

Jessie, that store is ripping you off^^ Unless there truly isn't any kind of Magic trading platform for private persons, which I somehow can't believe. I mean, Magic was invented in the US and you guys are the masters of capitalism.

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Posted 17 September 2014 at 06:45 in reply to #503172 on Obscure Card Challenge (OCC)

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* No Clockspinning?

* Arcbound Crusher would be more useful in this than most of the artifact creatures you are running currently.

* Grindclock is a bad mill card, even in a deck like this. Besides, is that your gameplan, milling your opponent to death? I'd say, remove those and make room for more useful cards.

* Unwinding Clock is a potentially powerful card, but I don't see many cards in this deck that could make use of it, Lux Cannon is basically the only one (you don't even have artifact mana). Three options:
a) Add artifact mana (Sol Ring, Mana Vault, Grim Monolith, Thran Dynamo, something like this)
b) Add artifacts with tap effects (hundreds of possibilities)
c) Replace it with something else

* Thirst for Knowledge is another excellent card drawer for artifact decks.

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Posted 16 September 2014 at 22:03 as a comment on Quick Counters

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Added another Death Match because it kicked so much ass. Removed one copy of City of Solitude to make room for it.

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Posted 16 September 2014 at 19:39 in reply to #465320 on Can't touch this

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Traded for some cards.

+1 Vorapede
-1 Yavimaya Dryad
+1 Coalition Relic
-1 Sol Ring (the deck is now Legacy legal)

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Posted 16 September 2014 at 19:26 as a comment on Keeping up the Tornado

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Finally got my hands on Heretic's Punishment and a 3rd Kaboom! Removes one Pyreomancy and Erratic Explosion each.

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Posted 16 September 2014 at 19:05 as a comment on Pyromania

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Not even that - so, CIP effects it will be.

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Posted 16 September 2014 at 08:30 in reply to #503199 on Obscure Card Challenge (OCC)

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Well, whate else than come-into-play or leaves-play-effects could you use him with? You could block and then cast an instant to save him ... not a big deal. If I make a Norin deck, it would be one with Confusion in the Ranks. But I am pretty sure that has been done before.

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Posted 16 September 2014 at 08:05 in reply to #503199 on Obscure Card Challenge (OCC)

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Brago would work in the sense that I could keep my stuff hidden when Clysm resolves, however, if I do that, they won't trigger all those effects when going to the graveyard. Then again, when Brago's effect resolves, I can pick freely. So, in conclusion, yes, he is a worthwhile addition.
I haven't boosted Conspiracy, though, and need to trade for him first. Put in the sideboard (aka "cards I consider adding").

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Posted 16 September 2014 at 07:07 in reply to #502739 on Pick wisely

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Are you guys sure? I won't have that much mana, too, after a Cataclysm. And everything I return to my hand cannot be returned to play via Mistmoon Griffin.

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Posted 16 September 2014 at 06:42 in reply to #502739 on Pick wisely

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I earned it, though. Tried long enough to play by the rules. Still. +1 for you ;)

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Posted 16 September 2014 at 06:36 in reply to #503361 on Obscure Card Challenge (OCC)

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"Casual" doesn't equal "wild west" ... There are still format rules to obey, and for a reason. It's neither fun nor casual anymore if you run 4 Tinker etc. to play Colossi that fast.

As a rule of thumb: Of only one person had fun, then that game wasn't casual.

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Posted 15 September 2014 at 18:49 in reply to #502875 on Pay the Tax Man

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Thx, appreciated a lot.

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Posted 15 September 2014 at 18:02 in reply to #503181 on The Hero who kills Gods

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Here it is:
http://www.mtgvault.com/puschkin/decks/occ-deep-blue-shadow/

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Posted 15 September 2014 at 17:11 in reply to #503142 on Obscure Card Challenge (OCC)

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