RolledAOne

71 Decks, 298 Comments, 73 Reputation

Honestly I am surprised you are not running Harabaz Druid. That card is gold in ally decks. I would recommend this:
-2 Vastwood Animist
-1 Graypelt Hunter
+2 Harabaz Druid
+1 Hada Freeblade
You could also remove the Graypelt hunters totally:
-2 Vastwood Animist
-4 Graypelt Hunter
-2 Behemoth Sledge
+4 Harabaz Druid
+1 Hada Freeblade
+2 Ramp card of choice

I have a WU Ally deck with a splash of green for ramp.

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Posted 27 February 2014 at 20:21 as a comment on A friend in need...

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I think you are gonna want to cut back on some Artifacts/Equipment and add in more ramp creatures and utility.
I suggest you take out:
Coat of Arms (unless you add in more theme creatures for this)
Elixir of Immortality is nice but I find it lack luster its up to you. Same goes for Feldon's Cane
Ring of Thune is pretty slow and not worth the spot
Sigil of Distinction isn't bad but you have to spend all that mana to make it worth it and you might want to spend it on something far more useful
Vorrac Battlehorns is pretty weak in my opinion
I would recommend taking Sword of Body and Mind out only cause the token is ok but the mill can hurt you if they have something like Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre which then you could hit that and give them a free graveyard back.
I never find Planeswalkers to be good if you don't have enough protection to keep them in play. Unless you have a super causal group and keep them out long enough.

True Conviction is nice for double strike and gives lifelink.
Stonehewer Giant is a good tutor to get your equipment out.
Nim Deathmantle to help you get back creatures.
Mind's Eye to help you with more draw.
You might want to add in more spot removal, Swords to Plowshares, Return to Dust, Path to Exile, Banishing Stroke, Unexpectedly Absent, and Condemn.
Remember the Fallen can help you get your creatures and or artifacts back.
All is Dust would be nice since it won't remove all your artifacts or lands in play.
For ramp in monowhite I would recommend Tithe, Land Tax, Coalition Relic isn't bad, Gift of Estates, Extraplanar Lens, and Weathered Wayfarer.
Sensei's Divining Top is just great overall for helping you know what you want to draw/fixing draw.
I think you have far too many board wipes but if that is what you are going for then you can also add in Hallowed Burial for a board tuck.
Lands you should really have Emeria the Sky Ruin, Mistveil Plains could be helpful, Buried Ruin, Inkmoth Nexus and Blinkmoth Nexus.

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Posted 27 February 2014 at 20:09 as a comment on Kemba, Kha Regent EDH

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Thanks for the advice. I know that mana isn't my strongest here and I want to work on that for sure. My hands have also been a hit or miss. My main plan is to hopefully have birthing pod out but I also want to have my deck run without it if I can't get it out early. I have artifact mana ramp in most of my other EDH decks but I just don't feel like I want them in this deck.
You have any suggestions on what to take out to add more ramp?

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Posted 27 February 2014 at 18:13 in reply to #442685 on Birthing Mimeoplasm

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I would recommend Ocrale of Mul Daya over Courser of Kruphix because you can play an extra land each time then. Also Maybe remove Consecrated Sphinx? Its a great card and I love it but normally once it hits the field then everyone else will want to copy it and have one themselves. I don't know how it is in your group.

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Posted 27 February 2014 at 17:11 as a comment on The Soulbender: Animar EDH

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I would do as he has said. Put 4 Arbor elves in. You can take out the Llanowar Elves at that point.

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Posted 18 February 2014 at 22:39 in reply to #439677 on Squirrels

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You could always add in Psychic Surgery if you can find room and get your creatures through. Then you can see what they will draw next and hopefully get a counter up for that. Thada Adel, Acquisitor could also be another card you might add for sideboard if they are playing heavy artifact or have some nasty artifacts you just want to get rid of.

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Posted 03 February 2014 at 20:04 as a comment on THE ULTIMATE CHALLENGE!!!!!!!!

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Not bad but you need to look at your lands. Try using the "deck stats" this site offers. You have more blue then any other color. You will also be getting a big hand if you can keep Notion Thief out so Reliquary Tower wouldn't be a bad land to add in. Jace's Archivist could be a good way to keep your opponent's hand size down to 0 while still getting you big draws.

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Posted 12 January 2014 at 07:25 as a comment on Burning Notion

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Have you tried it with Snake Basket? (It makes snake tokens and not cobra tokens by the way) It would fit the theme and can be used later with extra mana from lands/druids

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Posted 26 August 2012 at 02:35 as a comment on Hatchery

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I think the theme of this deck because I also have something of a recurring creatures. I think that maybe add in Bloodghast (as said before but isn't really needed) and maybe you could fit in a Mikaeus, the Unhallowed for more beef and free recurring creatures after you sac them (unless they already have a +1 counter on them of course). I kinda feel that you need something early game to help you out, maybe add in Gravecrawler? along with Nether Traitor for more recurring creatures.

If you get a chance could you check out my deck please
http://www.mtgvault.com/ViewDeck.aspx?DeckID=372898

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Posted 12 August 2012 at 05:11 as a comment on recurring Graveyard

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I can see how this could can be underrated easy. Gaea's Cradle makes this pretty nuts later for sure. I think it would be best to add in Doubling Season or Parallel Lives. You already are getting green from Cradle might as well add in some things to increase your output. If youdon't want to add in green than add in Intangible Virtue to buff up your tokens, or maybe even an Elesh Norn. Grand Architect could also help with some ramping but it wouldn't really be needed.

If you get a chance look at my deck please too
http://www.mtgvault.com/ViewDeck.aspx?DeckID=372898

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Posted 12 August 2012 at 04:50 as a comment on MOST UNDERRATED CARD EVER!

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Yea I can't wait to see the spoilers for the new set. I might add in that new b/g legend t
o this deck. Seems like it would be good with my ramp.

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Posted 11 August 2012 at 23:08 as a comment on Perilous Landfall

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I also agree with what has been said before. You need some ways to protect your sleeping dragon. Otherwise this deck won't have you winning with said dragon that often. In my opinion I think this dragon will be better outside or standard unless RtR brings something out from the Izzet guild.
However till then I think I would enjoy playing this type of deck.

If you have sometime check out my Bloodghast Ramp deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=372898

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Posted 11 August 2012 at 15:38 as a comment on W/R Slumbering Dragon [Standard]

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Sorry don't mean to nosy on in here but I was checking this deck out and started reading some of the comments. Magic Workstation is free and it isn't bad but most of my play group has now switched over to using Cockatrice (it can support multiplayer games) and it is also free to use. Try them both out and see what you like. Decks made on magic workstation can be opened up by cockatrice so you don't need to rebuild them.

Any who on to the deck. I like the chaotic feel to this deck, red is my favorite color to use (EDH fun and Goblins). I would say that if you had green in this deck adding in Thragtusk and then using Worldfire would be nice. Maybe you guys can come up with a G/R deck around that? Just an idea.
I can't really think of anything to add besides Fiend Hunter (which has been said countless times with other Worldfire decks).
If you could also help me out with my B/G Bloodghast Ramp deck I would like to hear your suggestions.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=372898

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Posted 11 August 2012 at 05:45 as a comment on Hell on Earth

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I am very surprised that no one has mentioned Arcane Denial yet. This could would fit great into your deck I believe.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
This only cost you (1)B to play so it would fit in this deck theme easy (also very budget card .50 cent or less) even if they don't draw the cards at least you can still draw a card. Runeflare Trap should also be added in as surewhynot has said already.
Also just for fun you could add in Sword of War and Peace for siggles but it wouldn't really be needed. (sideboard it maybe?)

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Posted 11 August 2012 at 05:14 as a comment on Adamaro, First to Desire

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I was also looking at this deck before reading the comments and thought why don't you have Nightshade Peddler in? haha. I would for sure add him in so that you can kill all their creatures with ease. I would think that adding in Wild Defiance would be a must also, target Slaver and he gets +3/+3. Wild Defiance would be your most expensive card in this deck to be honest, about $1-$1.50 so it wouldn't be to harsh on the wallet.

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Posted 11 August 2012 at 05:00 as a comment on BG Slaver (Post M13 Pre-RtoR Standard)

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I just thought that you could also add in Corrosive Gale (fight those pesky flyers) to the sideboard.

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Posted 11 August 2012 at 04:55 in reply to #280941 on Budget Grixis Control (Post-M13 Pre-RtoR Standard)

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I am always a fan of budget decks and I see this one could be good. However a few cards seem like they aren't really needed: Thought Scour could be replaced with Gitaxian Probe, unless you have some type of Surgical Extraction card that would make it useful to mill a few cards. With Probe you can have the option to pay 2 life and see your opponents hand so you can try to get the feel of his/her deck.
Maybe add in Vapor Snags to fight against Delver decks (if they are big around your area). I do like the mana leaks in the deck, they become a surprise around my area because nobody has played them for so long.

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Posted 11 August 2012 at 04:49 as a comment on Budget Grixis Control (Post-M13 Pre-RtoR Standard)

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Thanks for the feedback guys (or gals) I'll check those decks out.

@masafumsa, I was thinking that I should add in birds or something of the kind (elves like you said) to help speed up my ramping power. I might take out the Gladeharts and Harvesters or add mana dorks into my sideboard. Right now I have been doing fine with having the Lotus Cobras out which pump out ridiculous amount of mana when I start using Perilous.

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Posted 11 August 2012 at 04:37 as a comment on Perilous Landfall

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This could be a pretty good deck except, Undead Alchemist only works with zombies, so that kinda puts your deck in a pickle here. With Undead Alchemist in anyways. Unless of course you are going to use Grimoire of the Dead to turn Invisible Stalker and Mindshrieker into zombies but that would be slow and you would need to find a way to put your creatures into the graveyard.

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Posted 05 October 2011 at 04:17 as a comment on Jaw-Blade

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I play an ally deck too, was the first deck i made. Havnt updated on here yet but id suggest taking out seascape, titanic growth, vastwood, and reality to add in some mofre mana ramp or some blue control.

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Posted 20 August 2011 at 18:24 as a comment on Ally Deck (NEED INPUT)

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