I wasn't all that impressed with this "Jund" everyone speaks of. I tore it to shreds with giants, treefolk, barbarians, and elves. Of course, it wasn't in an actual tournament environment, so I had a bit of an advantage in using non-standard cards.
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lol. +1.
Where are the rest of the cards? Damn near half the deck is lands, so unless you can magically kill with them, I suggest you add some more bruisers. Spearbreaker, Rakeclaw, Plowbeasts, and Mosstodon are all good options.
I think his own mother is sick of him. +1 for the vindictiveness of this one, bro.
Dude... Megrim, Furnace of Rath, and Pain Magnification... I literally just thought of that.
I'd have Godsire and Meglonoth in here if I had any more of them. The only copies I have are in their own decks designed to run around them. I might splash blue for Intruder Alarm if I ever put Godsire in here, though. Doctor: Did you mean Soul's Fire? That's be pretty nifty with Aria out...
And don't forget, every time I drop something to smash faces, I'm most likely dealing around 4 damage to a creature or 5 damage to a creature or player.
Is this one still under construction, or....?
Please re-read the summary. Thanks for playing. Do you know how often I drop a 5/5 on turn 5? And on turn 6? And 7? 8? 9? Ok. Play your 1/1's and Coat of Arms.
Relentless Rats are really only good in a rat deck if they ARE the deck, and Relentless Rat decks are NOT fun (I have one). My friends actually hate this deck a lot. Anytime there is a possibility of infinite creatures, people tend to play a little crazy. Add in the fact that I can make you discard your kill spells, Plague Winds, etc, and I'm probably going to piss you off with this one. I love it.
This deck owns, but it is nowhere NEAR fun to play with. I'll repost my other rats here in a bit.
Pretty much.
yup
Thrumming Stone and Echoing Courage. Coat of Arms would then be unnecessary, As would Lurking Predators.
They all wanted to play it again once they knew what was going on. And I destroyed them again. They all focused on Artifact removal/destruction, so I played them from my hand until I got 2 Stonehewers out in turn 8 or 9, then used them the next turn to get the Equipment out as I attacked one of them that was tapped with Coalhauler and threw the damage back on him. Then it happened again the third game. And the fourth. By fifth game, they started conceding the game when Coalhauler and Stonehewer were on the table at the same time.
Pretty sweet, but I see some trouble with Lethal Vapors and Leveler. Library goes bye-bye and an opponent skips his turn.
I can dig it.
Meekstone was dealt with (along with 2 or 3 nightmare lashes, loxodon warhammers, and a platinum angel) thanks to Shattering Spree.
Are you high? Every card in this deck makes saprolings. And I plan on getting "so much mana" by playing lands. It's what Magic players do...
Followed Footsteps is also a good option.
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