If legality doesn't matter, might I strongly suggest Crop Rotation to increase your chances of getting a Valakut when you need one. It's not biased to basic as most other land ramp tends to be. Alternatively, seeing as the build is so dependent on Omen, you might want to try to find a way to get it into your hand quicker. The draw mechanics are definitely going to help, but some type of dedicated search might be more beneficial, Intuition perhaps? Hope these ideas help! Should you get a moment, I welcome any feedback you could offer to my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). Or, if that deck doesn't suit your fancy, feel free to click on my name to see my complete deck list. Thanks!
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Corpse Cur is great and all, but you're typically aiming for lethal poison counters before he can hit the board. That said, look to replace him with Necropede to increase the likelihood of having a turn 2 infector that can swing for lethal on turn 3 or 4. Great add with Invigorate, but strongly consider upping your Groundswell count to 4. Hope these ideas help! Should you get a moment, I welcome any feedback you could offer to my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). Or, if that deck doesn't suit your fancy, feel free to click on my name to see my complete deck list. Thanks!
I'm not convinced you need 24 lands with all the ramp (Cultivate, Rampant, Birds). You could probably shave down to 22. Then, adding in a Mystical Tutor and upping the Mine count to 4 should help accelerate things a bit. Otherwise, nice build. It's clean and well balanced. Hope these ideas help! Should you get a moment, I welcome any feedback you could offer to my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). Or, if that deck doesn't suit your fancy, feel free to click on my name to see my complete deck list. Thanks!
Thanks for your comment, by the way! I get what youre trying to do here, but I'm concerned that with so much land, you'll begin having more issues of getting the cards you need through basic draw when you need it. With blue, consider splashing in some draw mechanics to help refill your hand. With so much ramp, you can really afford to shave the count down a bit, you won't miss a couple of +1/+1 counters as the size of the Mob and Kudzu will be 'enough' as it is. Hope these ideas help! Should you get a moment, I welcome any feedback you could offer to my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). Or, if that deck doesn't suit your fancy, feel free to click on my name to see my complete deck list. Thanks!
I think your land count is a little off, 25 is a little steep. You could easily drop to 23 or 24, and looking at your mana spread, you dont seem to have enough green to warrant so many forests. Try splashing some WG duals and shift some forests into plains to help prevent potential coloring issues. Hope these ideas help. Should you get a chance, please take a look at my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). If that doesn't suit your fancy, please see take a look at one of my ither builds by clicking my name to see the deck list.
Some of my favorite multiplayer cards are Bottomless Pits, Necrogen Mists, ad Death Match. Pox plays well in multi, too. Also, consider Syphon Soul, its a quick 4+ health for 3. Take a look at my MBC multiplayer deck, though there are very close similarities, maybe we could help each other. Hope these ideas help. Should you get a chance, please take a look at my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). If that doesn't suit your fancy, please see take a look at one of my ither builds by clicking my name to see the deck list.
The key to strong builds is maximizing deck consistency and balance. The best way to do this is to stick close to the minimum deck size of 60 and focus on maximizing card strategies so that you dont flood the deck with so many singles. Being new to the game, im sure your card availability is limited. Welcome! Try to find wat really works in this build and increase the count of those cards to 4. Focus, initially, on dfense and survival; as you get more acclimated to your play area, youll begin to learn how to exploit your opponents even further. Hope these ideas help. Should you get a chance, please take a look at my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). If that doesn't suit your fancy, please see take a look at one of my ither builds by clicking my name to see the deck list.
Why not Tinker saccing a golem token from the splicers? Could come in handy in a pinch. Enlightened tutor will get him, too. Hope these ideas help. Should you get a chance, please take a look at my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). If that doesn't suit your fancy, please see take a look at one of my ither builds by clicking my name to see the deck list.
Geths verdict is a string play here. Its not creature biased in the sense throat and blade are, and wit so much control already, you wont have to worry about the players choice. Then, consider discard or draw to address your areas player base. Sign in Blood or Duress, respectively. Hope these ideas help. Should you get a chance, please take a look at my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). If that doesn't suit your fancy, please see take a look at one of my ither builds by clicking my name to see the deck list.
Your land count is way to high for the build. Also, for infect to work, you really need it to strike fast. Increase your Glistener count and look to add Mutagenic Growth for some extra pump. Hope these ideas help. Should you get a chance, please take a look at my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). If that doesn't suit your fancy, please see take a look at one of my ither builds by clicking my name to see the deck list.
Id replace it with anything that has a cc higher than 5 that you cant justify concretely. You dont want a bunch of heavy cards in hand in EDH.
Look towards some more search and draw mechanics to help accelerate the deck. Demonic or Vampiric tutor and/or Diabolic Intent could work wonders here. Sign in Blood and Promise of Power would also be solid adds. Hope these ideas help. Should you get a chance, please take a look at my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). If that doesn't suit your fancy, please see take a look at one of my ither builds by clicking my name to see the deck list.
Curiosity will turn your faster pingers into Niv. Theres a lot you can do with this. I would agree with the notion that you may have overdone it on the pingers. Upping you counter count will help quite a bit, if a larger creature hits the board, youll fall behind if you dont already have enough pingers on the board. My Mind Over Matter deck could help you exploit the pingers further. Hope these ideas help. Should you get a chance, please take a look at my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). If that doesn't suit your fancy, please see take a look at one of my ither builds by clicking my name to see the deck list.
Id personally uo the total of Duress to 4 as well. -4 Crusader +2 Duress +1 Obliterator +1 Sign in Blood
The crusader is out if place here, you can easily remove them to add a 4th Oblit. Id also like to see another sign in blood added. You really need to maximize your draw potential for mbc since most of your cards fly out of your hand. Otherwise, excellent choice with the Porcelain, he fits here well with Lashwrithe. Hope these ideas help. If you get a moment, please take a look at my Probing Time deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=344642 ). Or, if that deck doesn't suit your taste, feel free to look at any one of my decks by clicking on my name to see my deck list. Any help would be much appreciated. Thanks.
Well, personally, i dknt care what people say about CCs in EDH, i wouldnt want anything with a CC greater than 5 unless i can explicitly justify its absolute need for the build. That said, consider swapping out some of your 7+-ers as to limit the potential of dead cards in yiur opening hand.
If life loss is a concern, Syphon Soul, Corrupt, or even a simple Drain Life can help tremendously. Also, considering your strat, im surprised you havent included more search. Demonic Tutor, or Diabolic Intent with all the recursion, would be strong adds. Hope these ideas help. If you get a moment, please take a look at my Probing Time deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=344642 ). Or, if that deck doesn't suit your taste, feel free to look at any one of my decks by clicking on my name to see my deck list. Any help would be much appreciated. Thanks.
Youre missing staples to Reanimator like Exhume and Entomb. Also, Wild Mongrel or Putrid Imp are key to help give you a way to ditch creatures to your GY soyou can grab them. Also, while not a Reanimator spell itself, Defense of the Heart is a great backdoor way to bring out some baddies while holding some control on your opponent. Hope these ideas help. If you get a moment, please take a look at my Probing Time deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=344642 ). Or, if that deck doesn't suit your taste, feel free to look at any one of my decks by clicking on my name to see my deck list. Any help would be much appreciated. Thanks.
Nit sure you have the land count youll need to get things rolling. With only 8 lands, youll find it incredibly difficult to get enough mana just to play something. If youre lucky, youll get the Urza set out in three turns, but im not convinced that you can accomplish that at all with the current setup. Add more land, drop some of your high CC cards that dont have Affinity, and consider splashing green for accelerarion to help cover you in the event that you have trouble getting all 3 Urzas out in a timely manner. Hope these ideas help. If you get a moment, please take a look at my Probing Time deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=344642 ). Or, if that deck doesn't suit your taste, feel free to look at any one of my decks by clicking on my name to see my deck list. Any help would be much appreciated. Thanks.
When playing black, Tutors have to be played. Part of the appeal with black in EDH is all the search and abusive draw mechanics. Similarly with blue, there are so many tools to help ensure card quality. As you stand now, you'll be relying too much on top decking that youre destined to fall behind when in a pinch. Basic removal can help, but finding the happy marriage between draw, search, and balance is the core to any EDH deck, in my opinion. Hope these ideas help. If you get a moment, please take a look at my Probing Time deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=344642 ). Or, if that deck doesn't suit your taste, feel free to look at any one of my decks by clicking on my name to see my deck list. Any help would be much appreciated. Thanks.
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