Rustedbucket

18 Decks, 602 Comments, 80 Reputation

I cant help but wonder if Sylvan Library might help you here. With the lack of draw or card quality assurance, the Library would fill that void and become easily obtainable. With the low curve, itll fit right in and could be remarkably effective.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

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Posted 29 June 2012 at 23:29 as a comment on Boosting DeckV1

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Concordant Crossroads is going to see a surge in use after i suggested it on Planestalkers build isnt it?

As with most of your builds, this is clean and incredibly balanced. Its good to see other players really grasp how to properly balance mana curves to help ensure consistency and playability. Well done!

Not sure what you havent commented on if mine already. Im nit a mass builder, but have some ideas spinning, like finalizing the ANT build. But, any feedback, as always, is much appreciated.

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Posted 29 June 2012 at 23:23 as a comment on New Classic Stompy

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Manabarbs will back fire on you. If youre popping lands, the only one tapping for mana will be you, that wont end well. Beyond that, in order for LD to work, you need to start popping lands as quickly as turn 2. To do this with red, Desperate or Pyretic Ritual is needed. Too much of the build has a cc of 4, that wont cut it. Dingus Egg, while seemingly good, detracts from LD because it takes too long to get out and the mana spent on it is usually better to spend on destroying another land.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

Take a look at my mono red LD build called Scorched Earth. It should give you some alternate ideas on hiw to enhance mono red.

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Posted 29 June 2012 at 23:19 as a comment on BOOM!!

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I seem to be suggesting this a lot recently with all this life gain....

But, if legality and category doesnt matter, consider Test of Endurance for an instant alternate win condition.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

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Posted 29 June 2012 at 23:14 as a comment on Life! Death! but mostly life!

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If modern doesnt matter, Test of Endurance will give you an alternate instant win condition.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

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Posted 29 June 2012 at 23:11 as a comment on Life Win

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I understand the drive to remove the Disk from the build. However, i must concede that there have been a couple of instances where i need to remove Necropotence itself. For that reason alone, i need to keep it as an option. Ill usually have another Necropotence ready to go if i need to pop it.

The disk also provides artifact hate, which others will do, as well. But the best tool the Disk brings is the mental game/trick that it plays on opponents. It forces them to try to deal with it before continuing their strat, which in turn, seals their fate.

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Posted 29 June 2012 at 18:40 in reply to #269240 on Black Hole v3 (Exp./Not Legal)

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Haha, thanks for the comment! But if you think this is assy, take a look at my Blue Prison or Isochron Stasis builds. Tats being a dick!

Thanks again!

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Posted 29 June 2012 at 18:35 in reply to #269231 on Desecrated Ground v2

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If Arena was costing you too much life, the ither alternatives probably wont help much more. Necropotence and Yawgmoths Bargain are your best alternatives. If you do that, you have to dedicate life gain to the build. Corrupt, Syphon Soul, Drain Life, Exsanguinate, Consume Spirit, etc. could take care of that.

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Posted 29 June 2012 at 18:07 in reply to #269130 on Draconian Lockdown EDH

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Good call on Noxious, made that change.

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Posted 29 June 2012 at 18:00 in reply to #269218 on Tim's Curious MoM v3

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Actually, Knell could replace an Angel or 2. The mana cost concerns me though, and losing the kicked Armageddon would take getting used to. Definitely something to consider.

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Posted 29 June 2012 at 17:58 in reply to #269196 on Desecrated Ground v2

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I could add in Vedalken Mastermind for bounce, but that can be handled just as easily. Thoughts?

I ised to run Lightning Greaves in the build, but replaced them for Meekstone. Skullclamp could come out as it stands now, im thinking of implementing an Academy.

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Posted 29 June 2012 at 17:55 in reply to #269218 on Tim's Curious MoM v3

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What about adding Tolarian Academy, 4 Seat of the Synod, and Stroke of Genius? The Academy could help fuel the MoM, while Stroke offers an alternate kill con with the Academy.

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Posted 29 June 2012 at 17:52 in reply to #269206 on Tim's Curious MoM v3

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Desperate or Pyretic Ritual might be a solid add here as they can be imprinted on the Stick. Browbeat would be a strong choice, too, as it will give you a draw possibility or some mana efficient damage to help the cause. Rorix and Moltensteel are both solid additions, as Palas suggests.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

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Posted 29 June 2012 at 16:42 as a comment on R/W Dragons

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I would probably replace Reliquary Tower, too. Your mana curve is low enough that youll likely be playing everything as you get it anyway. I severely doubt youll ever end up so close to max hand size because of that. Therefore, discard tools would be a great add, as Palas has said. Even Mind Twist would be solid. Alternatively, land destrucion could be a good way to help stall their ever growing hand as well.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

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Posted 29 June 2012 at 16:36 as a comment on Drawn and Quartered

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Yeah, im along the same concerns as Palas. I like the play, but would like to see more support in the form of Duress, Thoughseize, or Surgical Extraction. Controlling hand strength is killing two birds with one stone, it buys you time and offers insight into the mid game. Id almost like to see Skullclamp paired with the Skelly to help you get to the tools you need quicker considering the lack of search.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

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Posted 29 June 2012 at 16:32 as a comment on We All Have To Make Them...

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Wait for it, wait for it....

CONCORDANT CROSSROADS!

Green haste for everyone that hits the board turn 1. That should solve the haste issue, dont you think? Hows that for forgotten cards?

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Posted 29 June 2012 at 15:10 in reply to #269068 on 150th Deck Celebration

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Your mana curve is balanced enough to warrant you cuttin down to 21 or 22 lands. This would allow youto up your Counterspell count to 4 which cant be a bad thing. Of course, if you can get your hands on some Phantasmal Images you could lower the curve further, replacing cards like Mind Control.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

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Posted 29 June 2012 at 14:49 as a comment on Realm of Illusion

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When playing Black in EDH, you really want to try to include all the search that makes black so OP. Demonic Tutor, Vampiric Tutor, Diabolic Intent, etc. all help you gather the resources you need asap. Further, life for draw cards help black pull away from the pack considering the life regenrrarion black can iffer. Look, additionlly, towards Browbeat for some extra cards as well.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

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Posted 29 June 2012 at 14:47 as a comment on Draconian Lockdown EDH

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I see what youre trying to do, but i question its effectiveness. I love that youre looking to use the Skullclamp/Bloodghast combo, but i dont know what youre ultimatelytrying to dig for. Nor can i identify a concrete kill con. If mill is your primary kill, im not convinced you bring enough to the table to accomplish it in a timely manner. Alternatively, you lack sufficient means to successfully reanimate adequate creatures quickly to strike for lethal damage. Reins of Power helps address some of the issue, but is that all it'll take? I think combining these two strats is a little too adventurous as it severely limits either from working towards fruition.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

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Posted 29 June 2012 at 14:43 as a comment on Reanimate with a Difference

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Holy crap Gem of Becoming is amazing. Most people wont understand its true value, but in vintage and legacy its going to be nuts as its able to dig out the real duals.

That said, this is the better of the 5 Door decks ive seen in the past few days. Youre splashing green for ramp which is the way you have to play it and arent leaving yourself entirely in the wind to do it. Nice. Hope it plays out.

If you get a chance, i welcome any feedback you can offer to my B/W land destruction deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406 ). However, if that deck doesn't suit your tastes, feel free to click on my name to see my complete deck list. Thanks!

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Posted 29 June 2012 at 14:31 as a comment on Door to Nothingness Standard M13

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