samson

197 Decks, 50 Comments, 9 Reputation

This is great man, thank you! Exactly what I was looking for. Glad I finally remembered my old username.

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Posted 17 April 2019 at 18:18 in reply to #613966 on Inquest Magazine Tinker

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Energy Field is another decent card to consider, as it combos nicely with Wheel of Sun and Moon.

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Posted 31 July 2017 at 03:54 as a comment on Nope.

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So do you use stuff like Gridlock and Glimpse the Sun God to target your own guys? Would that happen right before your untap phase?

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Posted 29 July 2017 at 12:18 as a comment on Bant Heroic

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I've always wanted to try Lightning Serpent in a red Tron deck.

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Posted 03 July 2017 at 22:15 as a comment on Mono Red Tron

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Another card I'd recommend that doesn't see much play is Thieves' Fortune. It's amazing if you're running Rogues, which you have two of right now.

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Posted 22 June 2017 at 03:52 in reply to #601928 on DBC: RoR and A. Procession

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Two of the weakest cards I see (although they fit your strategy) are Hunt the Weak and Implement of Ferocity. The other I would question, though not a bad card by any means, is Traverse the Ulvenwald. Do you achieve Delirium that often? Do you hold them in your hand until you do, so you can grab a creature? If you mostly end up using them to fetch a land, that slot would also be flexible (to me), since Cryptolith Rite should be giving you all the mana accel you need. That being said, I still like Rishkar in these decks. Even though you probably won't need the extra mana, he facilitates +1/+1 counter triggers, and turn 1 Module, turn 2 Mimic (on Servo), turn 3 Rishkar is a REALLY strong series of early plays for this deck. Acting as a pseudo-combo, they provide a token for each 1 mana you spend. I would consider adding 2 copies back in. I would also consider leaving Ajani as a singleton (maybe even cut altogether), if you need to free up an extra slot.

SO, all that would leave us with:
-1 Hunt the Weak
-1 Ajani
-1 Implement of Ferocity
-2 Traverse (tenative, depending on how you use it)
+2 Rishkar
+3 Hidden Stockpile

Don't forget that Stockpile's scry ability will help you repeatedly filter your deck, too. Traverse seems even less necessary if you go this route. Again, these are just some suggestions. Feel free to take it whatever direction you choose. This is definitely a fun deck to play, as there are a boatload of interactions.

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Posted 16 June 2017 at 10:35 in reply to #601614 on Animation Module

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A single Urborg would work to turn all your Urza lands into swamps and is searchable with Expedition Map, as well.

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Posted 14 June 2017 at 18:03 as a comment on Painful Tron [Modern]

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Have you considered the Urzatron lands with Expedition Map? Would help keep it two colors.

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Posted 12 June 2017 at 15:04 as a comment on DBC: RoR and A. Procession

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Metallic Mimic set to "Servo" is a fun trick for Animation Module decks. There's also Hidden Stockpile to consider.

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Posted 10 June 2017 at 12:18 as a comment on Animation Module

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I actually recently changed my list from Legacy to Modern, so it should look familiar. As I said, you inspired the changes, so Spellskite was a recent addition. Main difference is no Inspector/Fatal Push combo, just Path and O-Ring, and with Leveler. The deck felt (to me) like it needed one more big beater. I'm definitely still looking for suggestions, namely a replacement for Night's Whisper.

http://www.mtgvault.com/samson/decks/hushwing-orb/

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Posted 10 June 2017 at 03:23 in reply to #601563 on Orzhov Hushwing Orb Modern

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You've inspired me to make my version Modern playable! One additional resource that I've been using - Sundial of the Infinite. In a pinch, you can use its ability to end the turn with one of the negative ETB abilities on the stack. I use four Hushwing, four Orb and two Sundial. I really like the inclusion of Yahenni's Expertise, though. I may have to find space for that.

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Posted 09 June 2017 at 05:34 as a comment on Orzhov Hushwing Orb Modern

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How about Shrapnel Blast?

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Posted 08 June 2017 at 12:48 as a comment on Sucks to be an artifact

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One-sided board wipes FTW! So satisfying. Love the spirits, but one other thing that works really well as an alternative finisher/beater: Yavimaya Enchantress + Rancor. Often swings for ridiculous amounts of trampling damage.

IDK what your budget is like, but I enjoy cheating EE into play turn three with Academy Rector.

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Posted 07 June 2017 at 18:31 in reply to #601448 on Enchanted Evening

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I realize this deck is a little older, but I love Tamanoa/Soulfire decks! One thing you gotta try is Searing Meditation or Pyrohemia. I'd suggest -1 Molten Vortex, -1 Ajani, then +2 either of those. They both work so well, I think you'll really like them.

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Posted 07 June 2017 at 18:25 as a comment on Naya Life/Burn

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Enchanted Evening into Primeval Light is one of my all-time favorite plays in all of MTG. Nice build.

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Posted 07 June 2017 at 10:13 as a comment on Enchanted Evening

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You don't like plain ol' Pariah?

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Posted 06 June 2017 at 13:17 as a comment on Shield of N'aught Di

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Not sure if you're budget oriented or not, but this deck is begging for at least a couple Timber Protectors. Also consider Rootgrapple over Beast Within, as it's able to be searched for with Harbinger and have it's cost reduced by Banneret. But mostly for the tribal flavor.

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Posted 05 June 2017 at 03:15 in reply to #601341 on Treefolk

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Love Treefolk! I think -2 Rampant Growth, +2 Explore would help.

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Posted 04 June 2017 at 03:52 as a comment on Treefolk

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Nice build! Always wanted to make something out of Bombshell. The only thing I could suggest is maybe something to help keep Trader alive? Swiftfoot Boots and Lightning Greaves come to mind. Vexing Devil might be tricky with Fling and combined with stuff like Dash Hopes.

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Posted 02 June 2017 at 13:22 as a comment on Black Christmas

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Something like Vile Redeemer or Void Attendant might be worth consideration. Although, Attendant may need a couple Transgress the Mind or something to be effective.

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Posted 02 June 2017 at 12:56 as a comment on U G Scion Ramp

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