scorpio7777

206 Decks, 265 Comments, 20 Reputation

Thanks for the comment man. I'm still working out the kinks. I made a few changes. i do think I need more of an early removal/counter setup.

I was actually thinking about running 4 pyroclasm instead of the Lightning bolts and 2 slagstorm in the sideboard in case I go up against another aggro deck. this can be useful because I'll know to let them drop their hand to attack and I'll just sit back with a big board sweep, and then play my hand.

Even so, if my creatures die from my own pyroclasm, I can always bring back bloodghast.

Also, burning inquiry isn't standard legal either =(

Keep the comments coming!

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Posted 11 February 2011 at 13:54 in reply to #127808 on Grixis Decimator

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That's true.. maybe you can use them both? That would be ultimately better lol 2 Ajani and one Elspeth.

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Posted 08 February 2011 at 22:50 in reply to #126506 on tournament infect

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/agree

No need for pyromancer's in this deck. You can fill that slot with something much better, or you'll have to put at least two more playsets of spells in to make it worth using.

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Posted 08 February 2011 at 15:33 in reply to #126512 on infectious burn

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/shrug just a thought.

Darksteel Axe is also a good choice.

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Posted 08 February 2011 at 15:30 in reply to #126463 on U/B Tezzerator Infect

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Also, have you tested this deck against other top tier type 2 decks? I'd like to hear your results if so.

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Posted 08 February 2011 at 15:11 in reply to #126507 on Knowledge Pool Aggro

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Lets see if I got this right on your 6 mana ramp by turn 3. There's only one way it's possible, and it has to be pretty rare that you could actually get to 6.

Turn 1: 2 mana (1 land and mox) if you're lucky to have metalcraft up by then.
Turn 2: possibly 4 mana if you have a land and a chalice.
Turn 3: most likely just another land, unless you get a spiffy trinket mage.

That's 6, if they don't counter anything. Not bad if it works.

Seems like this deck has a lot of possibilities. Knowledge pool would be unexpected too, I'd think.

I may have to try to make my take on it. I'll let you know how the testing goes.

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Posted 08 February 2011 at 15:08 as a comment on Knowledge Pool Aggro

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I love Ajani. I do.

However, since you're going extended, why not use Elspeth, Knight Errant instead? +1/+1 Vigilance vs +3/+3 FLYING!? No competition. Plus she generates chump blockers and can go ultimate and make everything you own indestructible..

IMO Elspeth > Ajani in this deck.

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Posted 08 February 2011 at 15:05 as a comment on tournament infect

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Oh, and check out my deck idea and tell me what you think..

http://www.mtgvault.com/ViewDeck.aspx?DeckID=145481

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Posted 08 February 2011 at 14:57 in reply to #126500 on White Knights and Hot Fire

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Dude.. Eldrazi Monuments in a Knight deck = awesome! Also, White Sun's Zenith is such a great "surprise!" card. Elspeth fits nicely. Good job.

The only thing I'd add is Day of Judgment. Pop down an exemplar or monument, and blow everything up! Everything on their side of the board that is.

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Posted 08 February 2011 at 14:56 as a comment on White Knights and Hot Fire

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Gaea's Revenge would be good here.

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Posted 08 February 2011 at 14:52 as a comment on Uncounterable

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This deck is still in testing, but so far it's working well and it's much faster than I thought it would be.

I still need to figure out the sideboard and am open to comments and suggestions.

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Posted 08 February 2011 at 14:50 as a comment on TRANSFORMERS!!

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Mirror Gallery. Negates the Legendary rule.

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Posted 08 February 2011 at 14:44 in reply to #126207 on Progenitus Hilarity

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Ahh.. you are correct. My bad.. Tezz's ability is permanent, so it doesn't revert back to JUST a land. At least you can pay the 1 to give it Flying and Infect again, so either way it's a 2 turn clock, so it's a worthy addition, even if you only use it as a 1/1 flying chump blocker with infect, it's still good.

IMO any Tezz deck should run at least 2 Inkmoth Nexus.

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Posted 08 February 2011 at 14:37 in reply to #126463 on U/B Tezzerator Infect

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Oh, yah.. and Inkmoth Nexus as an extra win condition? 5/5 infect flying is a 2 turn clock that can't be hit by DOJ or sorcery effects.

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Posted 08 February 2011 at 14:12 in reply to #126463 on U/B Tezzerator Infect

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Deck looks good so far..

..but did you try Myr Battlesphere yet? It rocks, and it has a much faster 'enters the battle' effect than the Thopter Assembly with tezzy's -4 ability. Not only that, but if it attacks, especially after using tezz -4, that's yet another 4 direct damage to the FACE! lol And then they have to contend with the sphere itself.

Just something to think about.

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Posted 08 February 2011 at 14:02 as a comment on U/B Tezzerator Infect

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More than anything, I'd run Darksteel Axe. A 5/5 indestructible for 1 mana and a -1 loyalty counter sounds pretty broken if you can get Tezz out and about.

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Posted 08 February 2011 at 09:49 as a comment on B/U/W Infect Control

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Dude.. much MUCH better!

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Posted 07 February 2011 at 14:32 as a comment on B/U/W Infect Control

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Also, I know this is more $$ but fetchlands will truly help you in this deck, mainly Marsh Flats. You also can't 100% rely on just nonbasic lands. Get at least 2 Plains and 2 swamps in there somehow, and Marsh flats, maybe 2 or 3?

For manabase, I'd rock this:

5x Island
2x Swamp
2x Plains
2x Darkslick Shores
2x Drowned Catacomb
2x Glacial Fortress
4x Inkmoth Nexus
2x Seachrome Coast
2x Marsh Flats

This gives you 13 blue sources which is your main color, 8 white sources and 8 black sources which are about the same. That's much more balanced, especially if you play Gideon and your Archangels with those difficult to cast 2 White CC.

Can you fit in 1 Sphere of the Suns somewhere? With all your card draw and Tezz it should be easy to get out.

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Posted 07 February 2011 at 12:21 as a comment on B/U/W Infect Control

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I'd try looking into Blue sun's zenith. Maybe -2 preordain, +2 blue suns. That way, you have much more drawing power, and they keep recycling once you cast them. Between that, tezz and jace, you should have a good draw engine. You may even be able to do just 3 blue sun's and cut the extra preordain for something more useful, like a fourth go for the throat! or another counter. (see below)

I know it's expensive, but you're going to need 3 Tezz and I'd like to see 1 more JaceTMS. That should be a good mix of planeswalkers once you upgrade to it. Venser is hit or miss. His main use in this deck should be his -1 ability. Then again, if that's the case is Gideon better since you have distortion strike?? I hate to say it because I truly love Venser, but I think Gideon serves you better in this deck. If you had more "comes into play" cards for him to synergy with I'd think differently. But more than anything, Jace would fit but I know he's expensive as hell. Play test both Venser and Gideon and see what works best. My theory is big G wins, since he's a win condition all by himself a lot of times, especially in an infect deck. If he throws down, it's likely game over.

Also, since you're only in need of 1 black CC on tezz only in the deck, your manabase should be able to handle it. As a side note, I'd look into Go for the Throat and side out the spreading seas. They're really only good against Valakut and control decks. Until you know you're playing them, you can side them. I'd much rather rely on the removal spells than spreading seas and you don't need the extra 1 card draw.

The Inkmoth Nexus is going to make these tezz decks sick. That's all I'll say about that.

Corrupted Conscience? Cool. But no more than 2 and maybe only worth it in certain matchups, that have very large creatures. I'd side this for something better. It's no good against aggro, just get more removal. Maybe ratchet bomb, since it's awesome against aggro and it works with Tezz nicely.

Hope it helps YO!

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Posted 07 February 2011 at 12:12 as a comment on B/U/W Infect Control

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This deck is labeled "Infect control" if you didn't notice, not just "infect". The archangel is a great addition to a deck with little to no defense and could potentially be a secondary win condition.

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Posted 07 February 2011 at 11:50 in reply to #125915 on B/U/W Infect Control

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