scorpio7777

206 Decks, 265 Comments, 20 Reputation

Looks good. I'm suggesting Gideon (that makes twice today). Wouldn't it be awesome to Rite of Replicate a 6/6 Indestructible planeswalker? He's an all round win condition by himself.

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Posted 04 April 2011 at 18:03 as a comment on PreVenser

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I like this. But I'd much rather see x2 Frost Titan and x1 Sun Titan that 3 sunnys. Frostys cause a nice disruption so Venser can stay alive. Gideon Jura is begging to be in this deck. I'd Drop 1 Venser (4 is too many) and a Golem to fit in 2 Gideon. Wiping the board with DoJ and attacking with Gideon is a great combo.

If you do decide to add Gideon, which I'd definitely try to make happen, Sunblast Angel is a great card that works very well, especially with Frost Titans and Tumble Magnets. With all this, you'd have a hellish control/aggro deck.

Nothing is better than +2 Gideon, they attack you, and you drop Sunblast on your turn.

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Posted 04 April 2011 at 17:57 as a comment on Venser aggro

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Mana color is an issue, thus the reasoning behind the Spheres, but maybe I should just replace Tectonic Edge with color mana so I can drop some spheres for Everflowing Chalice.

Next, I like the Sunblast Angel/Gideon/Tumble Magnet combos that are apparent.. but I'm really thinking that Inferno Titan is just better. What if I don't have Gideon or a Magnet on-line. The fire giant is just better in general because he doesn't require anything to be tapped to be useful.

Thoughts?

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Posted 04 April 2011 at 17:00 as a comment on Boros Control

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If this deck were about speed, I'd have to agree with getting Mana Leak worked in.. but it's not. It's a waiting game, however I'd probably mix it up a bit. Like 3 Mana Leak, 2 Cancels. You can probably take out 1 Disfigure or Into the Roil to make this switch.

Everflowing Chalice might help to ramp up a bit faster to cast your Demons or Liliana.. also, Contagion Engine/Clasp would be good here as well if you add in the Chalice, and especially with your Black Sun's Zenith.

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Posted 21 March 2011 at 12:39 as a comment on horrifing revolations

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Why not ratchet bomb? You can probably do this:

-1 of each sword, since you have 2 of each.
+2 ratchet bomb.

They're great against aggro and can be a good way to keep the pressure on the opponent. It plays mind games and makes them not want to play what's in their hand because they know you can't just ratchet it to death lol.

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Posted 21 March 2011 at 12:31 as a comment on UB TEZZY

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Gideon and Kazuul is probably THE most broken combo that i can think of in standard, aside from my Ally/Genesis Wave combo lol

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Posted 21 March 2011 at 12:29 as a comment on Double Tapped

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This deck is screaming for Ghostway. I know it resets your counters, but they just pump again when coming back into play and it can save you from board wipe since it's an instant!! It's very VERY good and tricky, especially in an ally deck.

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Posted 14 March 2011 at 11:36 as a comment on White + Green Ally

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Great deck. I love Tezz and Jace as a team. Cool trix with the Clone Shell / Diabolic Tutor!

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Posted 14 March 2011 at 11:31 as a comment on Tezzeret and Jace

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Very good deck.. this is probably only 4 cards off from being my exact build =D

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Posted 14 March 2011 at 11:04 as a comment on Br Vampires

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After I made a good long win streak with this deck, it got torn apart to create an all eldrazi deck that used Cryptic Gateway to get big eldrazi out even easier. It ran 4 Fauna Shaman to get the big guys in your hand faster, tap 2 spawn tokens, CAST Emrakul! =D Love it.

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Posted 14 March 2011 at 10:55 as a comment on Uber Elf-drazi

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All of these suggestions sound good.. man you guys are really making me want to re-construct this deck!

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Posted 14 March 2011 at 10:52 in reply to #140828 on Uber Elf-drazi

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The rings are used to reduce the cost of pumping out tokens. You pay the first 4 mana to get 2 tokens, sac the tokens and copy the ability, and use the rest of your mega mana from all that ramping to pump out as many as you can. By the next turn, you'll have so many tokens that you can sac them and tap out for the 20 ability and it's pretty much game over.

It's not INFINITE, but trust me, this deck could pull off the Spawnsire's 20 ability by the 6th-7th turn if it's set up properly.

Or lose disastrously if they DoJ lol

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Posted 14 March 2011 at 10:48 in reply to #140854 on Uber Elf-drazi

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It's been NECRO'D!! lol This deck was posted April 10, 2010

Wow.. I must say I didn't expect this to ever surface a year after posting..

Rings of Brighthearth: "Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy."

The way I understand it is that "Mana Ability" meant an ability that PRODUCES mana, not an ability that COSTS mana. Although I could be wrong.. but here's the ruling on it.

406. Mana Abilities

* 406.1. A mana ability is either (a) an activated ability without a target that could put mana into a player’s mana pool when it resolves or (b) a triggered ability without a target that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.

Either way, this deck is ancient history for me =) I'm glad it's finally getting some love tho.

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Posted 14 March 2011 at 10:41 as a comment on Uber Elf-drazi

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Looks good to me! Tons of BURN! Love it.

I'm beginning to wonder if Pyromancer's Ascension wouldn't rock in this deck..

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Posted 10 March 2011 at 09:53 as a comment on bonehoarder

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2x Myr Galvanizer and a combination of mana myr.

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Posted 09 March 2011 at 15:55 in reply to #139780 on Infinite mana win

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Change made! Thanks for the input.

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Posted 09 March 2011 at 13:07 in reply to #139703 on U/R Koth Ascension

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There are a few other things I'm throwing around as ideas for this deck.

Leyline of Anticipation could cause some very tricky plays with this deck.
Elixir of Immortality would be a great way to get some life and re-shuffle the graveyard.

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Posted 09 March 2011 at 11:04 as a comment on Blue's Brothers

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Needs more cowbell =P

I'm a big fan of doing things differently than what other people think are rules that have to be set in stone, such as going over 60 cards in a deck, or using what the pros use. I TRY to stick to most of the deckbuilding rules, but sometimes it's ok to bend them a bit. For example, I believe in the power of 3 for a lot of cards, even amazing ones such as Jace, the Mind Sculptor. Four, to me, is just too much.

I guess I like to have a fun deck as much as I like for it to be powerful, which in most cases, the pro "power" decks are just boring. Fast, innovative and powerful.. but boring.

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Posted 09 March 2011 at 09:02 as a comment on Vampires (Done Properly)

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This deck would work great against Caw-Blade decks. Mill for 13 every time they want to search for an Equip or a Squad Hawk? Nice!

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Posted 08 March 2011 at 14:23 as a comment on trapped

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Cool deck Ethan. Good mana curve/split.

I love Gideon in this deck, although I wish you could fit in Ajani somewhere. The +1/+1 and Vigilance paired up with Gideon would just be a sick sick combo and give some protection to your small framed creatures while also gaining you some life. He even makes BoP and Squad Hawks start to look scary as the game goes on. Alongside Garruk, this deck would just pwn.

Student of Warfare should def be at least a 3 of if you plan on running it.. it's amazing to pop him on the 1st turn and then attack for 3 the next turn if you have no other play but to level him.. but since this isn't a mono white deck, you could probably drop the 1 for, say .. Ajani?!

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Posted 08 March 2011 at 13:05 as a comment on W/G Aggro

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